Player Matchup

Nemesis
Nemesis
AgentOrangeXIV
Nemesis
Level 14
God Stats
45W - 29L
1,590 SR
Queue Stats
578W - 685L
1,546 Elo+
Party 3
Nu Wa
Nu Wa
CRzombie
Nu Wa
Level 83
God Stats
13W - 7L
1,679 SR
Queue Stats
437W - 482L
1,589 Elo+
Party 3
Set
Set
CamaradaSolano
Set
Level 109
God Stats
6W - 2L
1,696 SR
Queue Stats
497W - 544L
1,585 Elo+
Party 3
Bacchus
Bacchus
Stonfol_wewe
Bacchus
Level 71
God Stats
22W - 15L
1,742 SR
Queue Stats
370W - 423L
1,469 Elo+
Party 3
Neith
Neith
William10Moreno
Neith
Level 8
God Stats
2W - 2L
1,590 SR
Queue Stats
2W - 2L
1,588 Elo+
Party 3
Team Averages
Level 57
1,659 SR
1,555 Elo+

VS

Team Averages
Level 64
1,531 SR
1,394 Elo+
Danzaburou
Danzaburou
ChiChiOppai
Danzaburou
Level 33
God Stats
8W - 10L
1,535 SR
Queue Stats
150W - 177L
1,432 Elo+
Party 1
Merlin
Merlin
Gold_Luppichini
Merlin
Level 104
God Stats
9W - 3L
1,502 SR
Queue Stats
436W - 452L
1,381 Elo+
Party 2
Ares
Ares
Knockoutjoe
Ares
Level 69
God Stats
5W - 3L
1,463 SR
Queue Stats
88W - 78L
1,472 Elo+
Party 1
Pele
Pele
brutalfacial713
Pele
Level 85
God Stats
9W - 10L
1,612 SR
Queue Stats
114W - 115L
1,442 Elo+
Party 1
Sun Wukong
Sun Wukong
juanjomaster18
Sun Wukong
Level 30
God Stats
3W - 7L
1,544 SR
Queue Stats
127W - 173L
1,244 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 0 / 0
4,695
427
299
4,109
885
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Nu Wa
CRzombie
Nu Wa
9
0 / 3 / 0
5,335
485
2,529
4,905
1,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
0 / 2 / 0
6,102
555
3,670
6,530
2,768
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Stonfol_wewe
Bacchus
7
1 / 6 / 2
4,911
446
2,723
7,782
4,360
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
2 / 6 / 1
5,585
508
2,823
5,885
1,344
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ChiChiOppai
Danzaburou
12
5 / 2 / 5
7,407
673
5,886
6,481
2,227
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 0 / 3
6,395
581
3,778
2,368
771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
4 / 1 / 8
6,836
621
4,140
9,175
4,578
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
5 / 1 / 1
6,563
597
3,727
7,893
2,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sun Wukong
juanjomaster18
Sun Wukong
11
1 / 0 / 1
6,027
548
1,512
4,848
1,940
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
17
17
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Nu Wa
CRzombie
Nu Wa
0
3
0
0
L
0
2
0
0
W
Danzaburou
ChiChiOppai
Danzaburou
5
2
5
3.75
W
2
0
3
3.5
W
4
1
8
8
L
Bacchus
Stonfol_wewe
Bacchus
1
6
2
0.33
L
2
6
1
0.42
W
5
1
1
5.5
W
Sun Wukong
juanjomaster18
Sun Wukong
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,044
Damage
19,043
29,211
Taken
30,765
10,857
Mitigated
11,830
3,694
Healing
9,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
299
122
0
0
4,109
885
0
0
4,109
0
16,819
L
Nu Wa
CRzombie
Nu Wa
2,529
244
0
876
4,905
1,500
0
3,545
1,038
25,990
0
L
3,670
1,333
0
1,094
6,530
2,768
0
396
6,114
0
40,125
W
Danzaburou
ChiChiOppai
Danzaburou
5,886
3,574
320
2,428
6,481
2,227
616
987
5,468
0
41,574
W
3,778
143
0
621
2,368
771
0
1,366
902
31,678
0
W
4,140
474
0
2,268
9,175
4,578
294
1,739
7,356
14,130
0
L
Bacchus
Stonfol_wewe
Bacchus
2,723
351
0
1,394
7,782
4,360
0
2,870
4,895
12,327
0
L
2,823
1,445
0
330
5,885
1,344
0
748
5,137
0
16,829
W
3,727
709
0
3,599
7,893
2,314
0
671
7,158
0
38,970
W
Sun Wukong
juanjomaster18
Sun Wukong
1,512
273
0
582
4,848
1,940
30
193
4,629
0
29,291

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,628
Gold Earned
33,228
238
Minions Killed
317
0
Camps Cleared
0
1,008,535
Distance Traveled
1,067,595
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,695
427
37
3
0
171,553
0
L
Nu Wa
5,335
485
64
6
0
206,875
1
L
Set
6,102
555
89
8
0
213,501
5
W
Danzaburou
7,407
673
86
8
0
192,423
1
W
Merlin
6,395
581
69
6
0
217,251
3
W
Ares
6,836
621
16
1
0
215,476
1
L
Bacchus
4,911
446
20
2
0
215,428
1
L
Neith
5,585
508
28
3
0
201,178
0
W
Pele
6,563
597
77
7
0
218,113
2
W
Sun Wukong
6,027
548
69
6
0
224,332
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role