Player Matchup

Fenrir
Fenrir
Platinum IV
HestiaW
Fenrir
Platinum IV
Level 120
God Stats
5W - 4L
1,652 SR
Queue Stats
62W - 61L
1,902 MMR
Party 2
Achilles
Achilles
Platinum V
Yes Oui Si U
Achilles
Platinum V
Level 116
God Stats
17W - 13L
1,788 SR
Queue Stats
37W - 36L
1,906 MMR
Solo
He Bo
He Bo
Gold II
pollasesina69
He Bo
Gold II
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,818 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 90
1,647 SR
1,875 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 136
1,561 SR
1,844 MMR
Cu Chulainn
Cu Chulainn
Gold I
Adonus012
Cu Chulainn
Gold I
Level 120
God Stats
9W - 7L
1,634 SR
Queue Stats
34W - 29L
1,833 MMR
Party 1
Bacchus
Bacchus
Platinum IV
BubsProperty
Bacchus
Platinum IV
Level 142
God Stats
1W - 2L
1,548 SR
Queue Stats
32W - 27L
1,957 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
burningminotaur
Baron Samedi
Gold IV
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,743 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HestiaW
Fenrir
18
2 / 9 / 14
14,189
645
10,647
22,443
22,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Yes Oui Si U
Achilles
19
8 / 4 / 6
15,571
708
15,296
26,398
39,256
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
7 / 8 / 7
15,131
688
21,183
16,048
6,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Bans
CthulhuAthenaAphroditeSobekScylla

VS

Bans
TiamatHelThothHeraChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Adonus012
Cu Chulainn
18
13 / 5 / 5
15,435
702
18,535
25,483
25,278
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bacchus
BubsProperty
Bacchus
17
4 / 4 / 16
15,061
685
12,026
23,893
44,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
burningminotaur
Baron Samedi
16
4 / 8 / 16
14,104
641
14,212
17,633
15,785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
58
17
Kills
21
21
Deaths
17
27
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
Adonus012
Cu Chulainn
13
5
5
3.1
L
Bacchus
BubsProperty
Bacchus
4
4
16
3
W
Fenrir
HestiaW
Fenrir
2
9
14
1
W
Achilles
Yes Oui Si U
Achilles
8
4
6
2.75
L
Baron Samedi
burningminotaur
Baron Samedi
4
8
16
1.5
W
7
8
7
1.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,126
Damage
44,773
64,889
Taken
67,009
68,712
Mitigated
85,631
9,350
Healing
11,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
Adonus012
Cu Chulainn
18,535
3,416
0
2,934
25,483
25,278
865
8,530
16,419
0
78,921
L
Bacchus
BubsProperty
Bacchus
12,026
2,310
0
3,132
23,893
44,568
1,097
7,293
15,255
41,336
0
W
Fenrir
HestiaW
Fenrir
10,647
2,366
0
4,340
22,443
22,570
1,465
9,811
12,423
1,803
43,116
W
Achilles
Yes Oui Si U
Achilles
15,296
5,231
0
2,223
26,398
39,256
860
9,763
16,635
0
68,033
L
Baron Samedi
burningminotaur
Baron Samedi
14,212
1,263
1,745
3,376
17,633
15,785
336
5,611
11,741
65,859
0
W
21,183
705
250
2,537
16,048
6,886
700
6,847
9,129
82,771
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,891
Gold Earned
44,600
208
Minions Killed
218
0
Camps Cleared
0
1,106,404
Distance Traveled
1,132,565
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
15,435
702
89
4
0
413,601
1
L
Bacchus
15,061
685
31
1
0
402,885
3
W
Fenrir
14,189
645
40
2
0
357,905
3
W
Achilles
15,571
708
63
3
0
401,454
3
L
Baron Samedi
14,104
641
98
4
0
316,079
1
W
He Bo
15,131
688
105
5
0
347,045
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role