Player Matchup

Merlin
Merlin
Armatron4
Merlin
Level 28
God Stats
35W - 37L
1,520 SR
Queue Stats
336W - 362L
1,476 Elo+
Solo
Izanami
Izanami
Edison2712
Izanami
Level 27
God Stats
7W - 5L
1,682 SR
Queue Stats
92W - 104L
1,377 Elo+
Solo
Ah Puch
Ah Puch
KevinJXD7930
Ah Puch
Level 18
God Stats
65W - 56L
1,466 SR
Queue Stats
119W - 102L
1,425 Elo+
Party 2
King Arthur
King Arthur
NeVerBroKen
King Arthur
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
68W - 33L
1,461 Elo+
Solo
Scylla
Scylla
TRASHERVE
Scylla
Level 4
God Stats
1W - 7L
1,181 SR
Queue Stats
118W - 123L
1,271 Elo+
Party 2
Team Averages
Level 20
1,470 SR
1,402 Elo+

VS

Team Averages
Level 37
1,389 SR
1,427 Elo+
Artemis
Artemis
King_Abyssal
Artemis
Level 7
God Stats
2W - 2L
1,508 SR
Queue Stats
16W - 12L
1,575 Elo+
Party 1
Janus
Janus
LoneTriple OG
Janus
Level 15
God Stats
32W - 45L
1,325 SR
Queue Stats
82W - 125L
1,254 Elo+
Solo
Merlin
Merlin
RandomDuck619
Merlin
Level 28
God Stats
2W - 2L
1,421 SR
Queue Stats
7W - 11L
1,323 Elo+
Party 1
Thor
Thor
RazaStorm
Thor
Level 129
God Stats
1W - 0L
1,352 SR
Queue Stats
20W - 20L
1,535 Elo+
Party 1
Sobek
Sobek
Scrupman
Sobek
Level 4
God Stats
1W - 1L
1,339 SR
Queue Stats
4W - 4L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Armatron4
Merlin
16
1 / 2 / 9
10,408
946
10,196
6,820
2,644
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Izanami
Edison2712
Izanami
17
2 / 3 / 8
10,879
989
8,943
11,779
4,639
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
KevinJXD7930
Ah Puch
17
2 / 5 / 7
10,988
999
10,976
10,457
3,895
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

King Arthur
NeVerBroKen
King Arthur
17
9 / 3 / 4
12,862
1,169
14,422
18,217
16,701
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
TRASHERVE
Scylla
16
1 / 6 / 8
10,370
943
9,712
11,748
4,118
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

158

VS

Team 2 Tickets

204

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
King_Abyssal
Artemis
16
3 / 5 / 6
10,909
992
10,235
9,986
4,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
2 / 4 / 8
10,653
968
6,984
8,740
2,814
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
3 / 2 / 13
11,792
1,072
15,926
11,788
4,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
17
7 / 1 / 6
11,814
1,074
10,022
11,482
6,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sobek
Scrupman
Sobek
18
4 / 3 / 14
12,390
1,126
11,152
17,588
24,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
66
15
Kills
19
19
Deaths
15
36
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Merlin
Armatron4
Merlin
1
2
9
2.75
L
Izanami
Edison2712
Izanami
2
3
8
2
L
Ah Puch
KevinJXD7930
Ah Puch
2
5
7
1.1
W
Artemis
King_Abyssal
Artemis
3
5
6
1.2
W
2
4
8
1.5
L
King Arthur
NeVerBroKen
King Arthur
9
3
4
3.67
W
3
2
13
4.75
W
Thor
7
1
6
10
W
Sobek
Scrupman
Sobek
4
3
14
3.67
L
Scylla
TRASHERVE
Scylla
1
6
8
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,249
Damage
54,319
59,021
Taken
59,584
31,997
Mitigated
42,390
6,245
Healing
9,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Armatron4
Merlin
10,196
982
916
480
6,820
2,644
0
5,089
1,681
26,103
0
L
Izanami
Edison2712
Izanami
8,943
6,548
0
0
11,779
4,639
0
6,486
5,168
0
22,516
L
Ah Puch
KevinJXD7930
Ah Puch
10,976
483
0
854
10,457
3,895
0
6,295
4,087
43,487
0
W
Artemis
King_Abyssal
Artemis
10,235
4,839
0
836
9,986
4,028
0
5,140
4,846
0
25,365
W
6,984
0
0
1,165
8,740
2,814
0
4,740
4,000
25,409
0
L
King Arthur
NeVerBroKen
King Arthur
14,422
2,929
0
3,995
18,217
16,701
0
7,919
10,182
825
26,299
W
15,926
747
0
2,623
11,788
4,505
0
7,644
4,144
52,758
0
W
Thor
10,022
1,762
0
1,880
11,482
6,821
0
4,946
6,536
0
20,473
W
Sobek
Scrupman
Sobek
11,152
1,114
0
3,126
17,588
24,222
0
9,223
8,365
23,896
0
L
Scylla
TRASHERVE
Scylla
9,712
505
0
0
11,748
4,118
0
8,273
3,425
23,543
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,507
Gold Earned
57,558
201
Minions Killed
227
7
Camps Cleared
7
993,212
Distance Traveled
1,003,224
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,408
946
37
3
0
200,331
2
L
Izanami
10,879
989
26
2
2
155,038
0
L
Ah Puch
10,988
999
76
7
1
204,090
0
W
Artemis
10,909
992
54
5
3
190,087
0
W
Janus
10,653
968
44
4
2
201,011
3
L
King Arthur
12,862
1,169
19
2
4
222,428
0
W
Merlin
11,792
1,072
76
7
2
209,488
0
W
Thor
11,814
1,074
30
3
0
179,752
0
W
Sobek
12,390
1,126
23
2
0
222,886
0
L
Scylla
10,370
943
43
4
0
211,325
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role