Player Matchup

Scylla
Scylla
Crimmykinz
Scylla
Level 94
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 81L
1,336 Elo+
Solo
Loki
Loki
DragonDDragon
Loki
Level 87
God Stats
5W - 8L
1,421 SR
Queue Stats
185W - 171L
1,499 Elo+
Solo
Hercules
Hercules
FalkorG2
Hercules
Level 85
God Stats
5W - 5L
1,530 SR
Queue Stats
374W - 362L
1,507 Elo+
Solo
Vamana
Vamana
JHeartHero
Vamana
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 3L
1,568 Elo+
Solo
Heimdallr
Heimdallr
Lsvy
Heimdallr
Level 86
God Stats
7W - 4L
1,486 SR
Queue Stats
214W - 195L
1,496 Elo+
Solo
Team Averages
Level 90
1,487 SR
1,481 Elo+

VS

Team Averages
Level 117
1,512 SR
1,488 Elo+
Heimdallr
Heimdallr
Bleddyn
Heimdallr
Level 123
God Stats
18W - 23L
1,516 SR
Queue Stats
386W - 403L
1,456 Elo+
Solo
Nemesis
Nemesis
Gammachi
Nemesis
Level 82
God Stats
12W - 14L
1,507 SR
Queue Stats
495W - 527L
1,488 Elo+
Party 2
Raijin
Raijin
McBingi
Raijin
Level 125
God Stats
9W - 6L
1,907 SR
Queue Stats
842W - 881L
1,499 Elo+
Party 2
Sobek
Sobek
RedGiantzRage
Sobek
Level 108
God Stats
0W - 1L
1,308 SR
Queue Stats
6W - 4L
1,567 Elo+
Party 1
King Arthur
King Arthur
omnifiizzle
King Arthur
Level 148
God Stats
1W - 2L
1,324 SR
Queue Stats
9W - 12L
1,428 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Crimmykinz
Scylla
13
2 / 4 / 12
8,097
506
7,388
9,270
2,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
4 / 1 / 8
7,769
486
7,112
10,364
4,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hercules
FalkorG2
Hercules
14
9 / 4 / 9
8,955
560
11,370
12,280
5,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vamana
JHeartHero
Vamana
16
3 / 0 / 6
9,462
591
6,134
11,183
6,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Heimdallr
Lsvy
Heimdallr
15
6 / 1 / 6
9,587
599
8,246
7,797
3,090
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bleddyn
Heimdallr
12
2 / 4 / 1
7,821
489
6,203
9,952
3,267
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Gammachi
Nemesis
13
3 / 4 / 4
8,584
537
6,557
11,154
4,048
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Raijin
McBingi
Raijin
12
2 / 4 / 2
7,804
488
5,857
8,429
2,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
0 / 7 / 4
7,469
467
2,819
16,315
12,361
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
omnifiizzle
King Arthur
12
3 / 5 / 1
7,632
477
15,902
14,633
11,924
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
22
24
Kills
10
10
Deaths
24
41
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Bleddyn
Heimdallr
2
4
1
0.63
W
Scylla
Crimmykinz
Scylla
2
4
12
2
W
4
1
8
8
W
Hercules
FalkorG2
Hercules
9
4
9
3.38
L
Nemesis
Gammachi
Nemesis
3
4
4
1.25
W
Vamana
JHeartHero
Vamana
3
0
6
6
W
Heimdallr
Lsvy
Heimdallr
6
1
6
9
L
Raijin
McBingi
Raijin
2
4
2
0.75
L
0
7
4
0.29
L
King Arthur
omnifiizzle
King Arthur
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,250
Damage
37,338
50,894
Taken
60,483
22,689
Mitigated
34,144
14,221
Healing
8,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Bleddyn
Heimdallr
6,203
2,780
0
2,386
9,952
3,267
0
1,041
8,676
0
42,339
W
Scylla
Crimmykinz
Scylla
7,388
1,035
0
1,880
9,270
2,560
362
3,047
5,983
38,677
0
W
7,112
1,293
549
1,878
10,364
4,858
0
2,403
7,907
0
22,122
W
Hercules
FalkorG2
Hercules
11,370
4,422
0
2,882
12,280
5,425
0
2,305
9,891
0
40,021
L
Nemesis
Gammachi
Nemesis
6,557
1,878
0
1,264
11,154
4,048
0
1,961
9,054
0
51,270
W
Vamana
JHeartHero
Vamana
6,134
2,243
0
4,006
11,183
6,756
3,504
2,460
8,567
0
53,844
W
Heimdallr
Lsvy
Heimdallr
8,246
4,641
0
3,026
7,797
3,090
926
1,596
6,185
0
54,525
L
Raijin
McBingi
Raijin
5,857
786
0
1,030
8,429
2,544
196
1,512
6,691
41,835
0
L
2,819
389
893
2,402
16,315
12,361
442
820
15,050
17,825
0
L
King Arthur
omnifiizzle
King Arthur
15,902
1,236
0
677
14,633
11,924
160
1,565
12,846
8,971
35,956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,870
Gold Earned
39,310
394
Minions Killed
341
0
Camps Cleared
0
1,577,262
Distance Traveled
1,496,025
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
7,821
489
69
4
0
267,906
8
W
Scylla
8,097
506
78
5
0
291,504
1
W
Loki
7,769
486
40
3
0
358,730
4
W
Hercules
8,955
560
56
4
0
320,633
3
L
Nemesis
8,584
537
102
6
0
312,188
2
W
Vamana
9,462
591
121
8
0
308,525
2
W
Heimdallr
9,587
599
99
6
0
297,870
3
L
Raijin
7,804
488
76
5
0
272,120
3
L
Sobek
7,469
467
28
2
0
317,187
1
L
King Arthur
7,632
477
66
4
0
326,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role