Player Matchup

Jing Wei
Jing Wei
DixiNormus131
Jing Wei
Level 25
God Stats
2W - 2L
1,730 SR
Queue Stats
172W - 128L
1,710 Elo+
Party 2
Thanatos
Thanatos
MrChrispyBoi
Thanatos
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 106L
1,652 Elo+
Party 2
Achilles
Achilles
ShyDragonSlayer
Achilles
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,784 Elo+
Solo
Merlin
Merlin
Washei
Merlin
Level 28
God Stats
10W - 11L
1,685 SR
Queue Stats
147W - 148L
1,583 Elo+
Solo
Cthulhu
Cthulhu
a4eydemu
Cthulhu
Level 17
God Stats
3W - 2L
1,747 SR
Queue Stats
84W - 66L
1,660 Elo+
Party 2
Team Averages
Level 25
1,632 SR
1,678 Elo+

VS

Team Averages
Level 18
1,463 SR
1,728 Elo+
Danzaburou
Danzaburou
DJLoww
Danzaburou
Level 26
God Stats
3W - 1L
1,500 SR
Queue Stats
108W - 77L
1,662 Elo+
Party 1
Hercules
Hercules
DSS90062
Hercules
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
EmptyBeans
Ravana
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,929 Elo+
Solo
Janus
Janus
NotTweeja
Janus
Level 16
God Stats
2W - 6L
1,314 SR
Queue Stats
111W - 52L
1,754 Elo+
Party 1
Sun Wukong
Sun Wukong
mylilponyhohoho
Sun Wukong
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
46W - 18L
1,797 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DixiNormus131
Jing Wei
15
2 / 7 / 8
9,467
498
8,496
15,229
4,835
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thanatos
MrChrispyBoi
Thanatos
12
2 / 7 / 2
7,802
411
6,327
14,056
4,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
12
2 / 7 / 1
7,306
385
6,451
16,276
20,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Merlin
Washei
Merlin
16
7 / 3 / 3
10,003
526
16,505
10,350
4,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
a4eydemu
Cthulhu
11
1 / 9 / 11
7,795
410
8,231
18,740
15,567
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DJLoww
Danzaburou
17
7 / 4 / 7
11,918
627
14,695
17,537
6,929
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
DSS90062
Hercules
14
4 / 5 / 12
10,996
579
9,659
23,973
19,111
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
EmptyBeans
Ravana
16
7 / 3 / 6
10,910
574
9,032
11,813
4,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Janus
NotTweeja
Janus
18
7 / 3 / 8
11,699
616
14,961
10,915
3,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Sun Wukong
mylilponyhohoho
Sun Wukong
19
8 / 0 / 7
12,569
662
12,461
19,563
14,412
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
73
14
Kills
33
33
Deaths
15
25
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DJLoww
Danzaburou
7
4
7
2.63
W
Hercules
DSS90062
Hercules
4
5
12
2
L
Jing Wei
DixiNormus131
Jing Wei
2
7
8
0.86
W
Ravana
EmptyBeans
Ravana
7
3
6
3.33
L
Thanatos
MrChrispyBoi
Thanatos
2
7
2
0.43
W
Janus
NotTweeja
Janus
7
3
8
3.67
L
Achilles
2
7
1
0.36
L
Merlin
Washei
Merlin
7
3
3
2.83
L
Cthulhu
a4eydemu
Cthulhu
1
9
11
0.72
W
Sun Wukong
mylilponyhohoho
Sun Wukong
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,010
Damage
60,808
74,651
Taken
83,801
49,490
Mitigated
48,833
13,911
Healing
31,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DJLoww
Danzaburou
14,695
7,161
0
6,538
17,537
6,929
4,812
4,683
12,724
0
66,798
W
Hercules
DSS90062
Hercules
9,659
2,969
0
6,789
23,973
19,111
317
8,268
15,337
0
26,184
L
Jing Wei
DixiNormus131
Jing Wei
8,496
6,442
0
1,433
15,229
4,835
1,254
2,594
12,494
0
49,386
W
Ravana
EmptyBeans
Ravana
9,032
2,983
0
4,128
11,813
4,999
307
3,228
8,325
0
67,104
L
Thanatos
MrChrispyBoi
Thanatos
6,327
1,532
0
8,144
14,056
4,668
0
2,127
11,805
0
37,686
W
Janus
NotTweeja
Janus
14,961
999
224
2,758
10,915
3,382
1,664
4,508
6,141
79,496
0
L
Achilles
6,451
2,140
0
657
16,276
20,316
0
1,456
14,724
0
25,514
L
Merlin
Washei
Merlin
16,505
853
0
875
10,350
4,104
0
2,956
7,158
71,159
0
L
Cthulhu
a4eydemu
Cthulhu
8,231
541
358
2,444
18,740
15,567
0
5,019
13,509
27,511
0
W
Sun Wukong
mylilponyhohoho
Sun Wukong
12,461
2,179
0
10,674
19,563
14,412
811
3,139
15,988
0
94,666

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,373
Gold Earned
58,092
357
Minions Killed
560
0
Camps Cleared
0
1,749,995
Distance Traveled
1,943,056
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,918
627
105
6
0
349,706
2
W
Hercules
10,996
579
39
2
0
382,768
1
L
Jing Wei
9,467
498
89
5
0
358,857
3
W
Ravana
10,910
574
100
5
0
416,355
3
L
Thanatos
7,802
411
76
4
0
356,958
3
W
Janus
11,699
616
142
7
0
401,418
4
L
Achilles
7,306
385
36
2
0
322,616
3
L
Merlin
10,003
526
124
7
0
376,960
9
L
Cthulhu
7,795
410
32
2
0
334,604
3
W
Sun Wukong
12,569
662
174
9
0
392,809
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role