Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
KnightAstaroth
Merlin
Level 65
God Stats
3W - 2L
1,467 SR
Queue Stats
242W - 288L
1,332 Elo+
Solo
Set
Set
Zunllo_B
Set
Level 62
God Stats
33W - 32L
1,551 SR
Queue Stats
503W - 576L
1,347 Elo+
Solo
Ullr
Ullr
onlyToxicity
Ullr
Level 67
God Stats
16W - 22L
1,523 SR
Queue Stats
430W - 404L
1,361 Elo+
Solo
Team Averages
Level 83
1,508 SR
1,408 Elo+

VS

Team Averages
Level 99
1,452 SR
1,425 Elo+
Chronos
Chronos
 
Chronos
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
 
Bakasura
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
Awsomepossums
Athena
Level 46
God Stats
3W - 7L
1,280 SR
Queue Stats
283W - 321L
1,357 Elo+
Solo
Fenrir
Fenrir
TecmoBo
Fenrir
Level 118
God Stats
10W - 16L
1,425 SR
Queue Stats
172W - 178L
1,354 Elo+
Solo
Cernunnos
Cernunnos
ZeChuranha
Cernunnos
Level 64
God Stats
14W - 14L
1,554 SR
Queue Stats
124W - 150L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
3 / 1 / 4
9,450
591
5,120
9,962
5,772
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Yemoja
 
Yemoja
13
1 / 4 / 6
7,412
463
7,106
12,654
5,289
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 7 / 3
8,322
520
7,251
8,809
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
16 / 3 / 2
10,258
641
10,173
12,177
5,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 4
7,636
477
5,384
8,216
2,876
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
15
10 / 7 / 3
9,689
606
12,278
12,524
4,655
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
 
Bakasura
11
3 / 4 / 2
7,488
468
5,396
9,938
3,733
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
0 / 3 / 2
6,158
385
4,580
12,545
5,945
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
TecmoBo
Fenrir
14
2 / 6 / 0
7,857
491
5,801
13,006
8,051
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cernunnos
ZeChuranha
Cernunnos
11
0 / 4 / 2
6,096
381
3,649
7,915
2,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
24
24
Kills
15
16
Deaths
24
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
1
4
5
W
Yemoja
 
Yemoja
1
4
6
1
L
Chronos
 
Chronos
10
7
3
1.64
L
Bakasura
 
Bakasura
3
4
2
1
L
0
3
2
0.33
W
3
7
3
0.64
L
Fenrir
TecmoBo
Fenrir
2
6
0
0.33
L
Cernunnos
ZeChuranha
Cernunnos
0
4
2
0.25
W
16
3
2
5.67
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,034
Damage
31,704
51,818
Taken
55,928
22,401
Mitigated
25,378
14,619
Healing
14,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
5,120
700
0
2,955
9,962
5,772
295
455
9,435
0
48,420
W
Yemoja
 
Yemoja
7,106
1,011
1,254
4,741
12,654
5,289
511
6,463
6,191
37,110
0
L
Chronos
 
Chronos
12,278
4,339
0
3,202
12,524
4,655
878
6,201
6,323
55,826
0
L
Bakasura
 
Bakasura
5,396
4,240
0
2,413
9,938
3,733
280
1,206
8,732
0
29,621
L
4,580
1,366
192
3,068
12,545
5,945
212
3,432
9,113
24,633
0
W
7,251
516
243
1,488
8,809
3,037
579
5,226
3,493
39,373
0
L
Fenrir
TecmoBo
Fenrir
5,801
1,397
0
4,292
13,006
8,051
1,256
503
12,503
0
36,621
L
Cernunnos
ZeChuranha
Cernunnos
3,649
557
0
1,563
7,915
2,994
0
3,015
4,900
0
27,110
W
10,173
4,229
0
1,506
12,177
5,427
0
2,558
9,569
0
70,074
W
5,384
3,579
0
2,432
8,216
2,876
405
2,156
6,040
0
44,461

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,078
Gold Earned
37,288
420
Minions Killed
328
0
Camps Cleared
0
1,456,017
Distance Traveled
1,372,436
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,450
591
99
6
0
282,669
0
W
Yemoja
7,412
463
55
3
0
285,967
0
L
Chronos
9,689
606
95
6
0
276,448
1
L
Bakasura
7,488
468
79
5
0
231,424
2
L
Athena
6,158
385
36
2
0
323,310
1
W
Merlin
8,322
520
78
5
0
264,429
0
L
Fenrir
7,857
491
78
5
0
266,459
4
L
Cernunnos
6,096
381
40
3
0
274,795
0
W
Set
10,258
641
107
7
0
330,031
1
W
Ullr
7,636
477
81
5
0
292,921
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role