Player Matchup

Anhur
Anhur
AQuietRiver
Anhur
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 56L
1,643 Elo+
Party 1
Athena
Athena
BirdPerson
Athena
Level 67
God Stats
30W - 14L
1,814 SR
Queue Stats
97W - 75L
1,637 Elo+
Party 1
Raijin
Raijin
IronSerenade
Raijin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 8L
1,707 Elo+
Party 1
Bakasura
Bakasura
Judas916
Bakasura
Level 15
God Stats
15W - 11L
1,634 SR
Queue Stats
35W - 32L
1,563 Elo+
Party 1
King Arthur
King Arthur
deciduousduke
King Arthur
Level 24
God Stats
14W - 6L
1,749 SR
Queue Stats
41W - 27L
1,597 Elo+
Party 1
Team Averages
Level 37
1,639 SR
1,629 Elo+

VS

Team Averages
Level 79
1,506 SR
1,501 Elo+
Cerberus
Cerberus
 
Cerberus
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
GROMHLLSCRM
Gilgamesh
Level 40
God Stats
4W - 3L
1,319 SR
Queue Stats
23W - 25L
1,331 Elo+
Solo
Set
Set
ImPlayinWitNerds
Set
Level 27
God Stats
26W - 21L
1,510 SR
Queue Stats
259W - 253L
1,622 Elo+
Party 2
Janus
Janus
TorvicHVN
Janus
Level 158
God Stats
3W - 3L
1,699 SR
Queue Stats
94W - 96L
1,552 Elo+
Party 2
Apollo
Apollo
Zastaa
Apollo
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 3 / 2
6,248
481
5,510
8,546
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Athena
BirdPerson
Athena
10
1 / 4 / 4
6,257
481
6,839
9,579
4,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Raijin
11
3 / 3 / 0
6,442
496
3,584
5,374
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Judas916
Bakasura
13
2 / 3 / 1
7,072
544
4,379
8,219
3,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
deciduousduke
King Arthur
11
1 / 0 / 1
6,159
474
3,365
7,151
3,430
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 5 / 7
6,951
535
3,583
12,767
5,346
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
GROMHLLSCRM
Gilgamesh
12
0 / 2 / 0
6,958
535
3,396
8,496
4,480
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 1
6,729
518
1,373
8,062
2,971
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
TorvicHVN
Janus
14
5 / 0 / 3
8,358
643
7,869
6,677
2,081
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
Zastaa
Apollo
12
7 / 0 / 3
7,717
594
6,318
4,948
1,193
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
27
9
Kills
13
13
Deaths
9
8
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
1
5
7
0.9
L
2
3
2
1
L
Athena
BirdPerson
Athena
1
4
4
0.75
W
Gilgamesh
GROMHLLSCRM
Gilgamesh
0
2
0
0
W
0
2
1
0.25
L
Raijin
3
3
0
1
L
Bakasura
Judas916
Bakasura
2
3
1
0.83
W
Janus
TorvicHVN
Janus
5
0
3
6.5
W
Apollo
Zastaa
Apollo
7
0
3
8.5
L
King Arthur
deciduousduke
King Arthur
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,677
Damage
22,539
38,869
Taken
40,950
15,801
Mitigated
16,071
7,744
Healing
16,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
3,583
222
405
4,402
12,767
5,346
156
3,594
8,983
25,889
0
L
5,510
3,368
0
2,998
8,546
2,074
0
1,343
7,161
0
36,421
L
Athena
BirdPerson
Athena
6,839
2,128
0
1,778
9,579
4,844
216
4,492
4,943
17,324
0
W
Gilgamesh
GROMHLLSCRM
Gilgamesh
3,396
410
0
2,395
8,496
4,480
472
1,677
6,742
0
36,249
W
1,373
507
0
4,286
8,062
2,971
0
520
6,934
0
38,495
L
Raijin
3,584
589
0
46
5,374
1,818
0
3,063
2,123
27,179
0
L
Bakasura
Judas916
Bakasura
4,379
2,883
0
2,422
8,219
3,635
546
2,108
6,039
0
35,326
W
Janus
TorvicHVN
Janus
7,869
526
0
2,855
6,677
2,081
301
3,451
2,908
56,102
0
W
Apollo
Zastaa
Apollo
6,318
3,929
0
1,878
4,948
1,193
2,130
837
4,048
0
36,309
L
King Arthur
deciduousduke
King Arthur
3,365
108
0
500
7,151
3,430
114
0
7,151
0
28,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,178
Gold Earned
36,713
311
Minions Killed
424
0
Camps Cleared
0
1,276,194
Distance Traveled
1,308,603
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,951
535
45
3
0
254,974
2
L
Anhur
6,248
481
59
5
0
247,967
5
L
Athena
6,257
481
31
2
0
273,828
1
W
Gilgamesh
6,958
535
91
7
0
255,697
1
W
Set
6,729
518
96
7
0
264,406
2
L
Raijin
6,442
496
63
5
0
258,021
0
L
Bakasura
7,072
544
93
7
0
261,730
0
W
Janus
8,358
643
116
9
0
280,448
1
W
Apollo
7,717
594
76
6
0
253,078
1
L
King Arthur
6,159
474
65
5
0
234,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role