Player Matchup

Thanatos
Thanatos
ATRxlijah
Thanatos
Level 46
God Stats
3W - 1L
1,500 SR
Queue Stats
16W - 15L
1,432 Elo+
Party 1
King Arthur
King Arthur
Alphalix
King Arthur
Level 10
God Stats
7W - 10L
1,500 SR
Queue Stats
82W - 76L
1,345 Elo+
Solo
Sol
Sol
FootbalIR-back47
Sol
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 1L
1,745 Elo+
Party 1
Cupid
Cupid
temp-476535
Cupid
Level 66
God Stats
2W - 1L
1,333 SR
Queue Stats
54W - 46L
1,446 Elo+
Party 1
Sobek
Sobek
xLieReborn
Sobek
Level 16
God Stats
10W - 6L
1,638 SR
Queue Stats
145W - 121L
1,517 Elo+
Party 1
Team Averages
Level 29
1,494 SR
1,497 Elo+

VS

Team Averages
Level 17
1,370 SR
1,302 Elo+
Jormungandr
Jormungandr
Haagenti48
Jormungandr
Level 28
God Stats
16W - 17L
1,240 SR
Queue Stats
117W - 140L
1,368 Elo+
Solo
Set
Set
MoneyManMo
Set
Level 12
God Stats
17W - 11L
1,344 SR
Queue Stats
34W - 22L
1,306 Elo+
Solo
Janus
Janus
Rileyvb1
Janus
Level 27
God Stats
2W - 5L
1,317 SR
Queue Stats
224W - 229L
1,420 Elo+
Solo
Artemis
Artemis
Sebastian3335
Artemis
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 9L
982 Elo+
Solo
Olorun
Olorun
ShadowBlade842
Olorun
Level 15
God Stats
24W - 33L
1,449 SR
Queue Stats
24W - 33L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
ATRxlijah
Thanatos
15
4 / 1 / 4
8,976
499
6,225
11,566
4,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Alphalix
King Arthur
13
1 / 2 / 2
8,049
447
4,094
10,748
7,515
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
6 / 1 / 4
10,257
570
10,166
11,326
4,358
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
14 / 2 / 7
10,686
594
19,797
10,838
4,237
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sobek
13
4 / 1 / 12
9,507
528
3,080
9,646
8,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Haagenti48
Jormungandr
11
3 / 6 / 0
7,314
406
4,453
16,871
13,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
1 / 5 / 3
8,455
470
5,424
12,971
4,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
Rileyvb1
Janus
12
0 / 8 / 2
7,932
441
9,417
10,066
3,586
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
13
1 / 10 / 0
8,155
453
8,183
11,956
4,609
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 1 / 1
9,079
504
3,714
10,221
3,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
13
29
Kills
7
7
Deaths
30
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thanatos
ATRxlijah
Thanatos
4
1
4
6
W
King Arthur
Alphalix
King Arthur
1
2
2
1
W
6
1
4
8
L
Jormungandr
Haagenti48
Jormungandr
3
6
0
0.5
L
1
5
3
0.5
L
Janus
Rileyvb1
Janus
0
8
2
0.13
L
Artemis
1
10
0
0.1
L
2
1
1
2.5
W
14
2
7
8.75
W
Sobek
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,362
Damage
31,191
54,124
Taken
62,085
28,978
Mitigated
29,308
25,912
Healing
11,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
ATRxlijah
Thanatos
6,225
2,337
0
10,683
11,566
4,465
40
1,485
9,964
0
55,243
W
King Arthur
Alphalix
King Arthur
4,094
629
0
225
10,748
7,515
0
4,301
6,322
0
40,873
W
10,166
1,343
0
6,310
11,326
4,358
2,017
6,800
4,041
69,060
0
L
Jormungandr
Haagenti48
Jormungandr
4,453
1,047
405
1,378
16,871
13,322
0
1,797
15,049
26,314
0
L
5,424
2,686
0
1,778
12,971
4,138
0
2,782
10,164
0
49,507
L
Janus
Rileyvb1
Janus
9,417
1,087
0
626
10,066
3,586
346
6,467
3,549
46,113
0
L
Artemis
8,183
3,725
0
150
11,956
4,609
692
1,275
10,681
0
49,567
L
3,714
2,376
0
7,242
10,221
3,653
1,680
925
9,146
46,475
0
W
19,797
14,076
422
4,799
10,838
4,237
2,728
2,041
8,684
0
73,626
W
Sobek
3,080
678
0
3,473
9,646
8,403
40
1,750
7,529
20,838
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,475
Gold Earned
40,935
472
Minions Killed
385
0
Camps Cleared
0
1,667,557
Distance Traveled
1,501,123
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,976
499
101
6
0
358,084
0
W
King Arthur
8,049
447
81
5
0
333,937
1
W
Sol
10,257
570
137
8
0
331,132
2
L
Jormungandr
7,314
406
41
2
0
284,730
0
L
Set
8,455
470
87
5
0
343,604
0
L
Janus
7,932
441
89
5
0
293,404
0
L
Artemis
8,155
453
77
4
0
283,010
0
L
Olorun
9,079
504
91
5
0
296,375
0
W
Cupid
10,686
594
124
7
0
302,574
0
W
Sobek
9,507
528
29
2
0
341,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role