Player Matchup

Medusa
Medusa
Bratlyy
Medusa
Level 17
God Stats
2W - 2L
1,555 SR
Queue Stats
3W - 8L
1,257 Elo+
Party 2
Pele
Pele
CinnamonBow7349
Pele
Level 26
God Stats
2W - 3L
1,758 SR
Queue Stats
4W - 8L
1,303 Elo+
Party 2
Sun Wukong
Sun Wukong
Cyler117
Sun Wukong
Level 27
God Stats
3W - 4L
1,502 SR
Queue Stats
4W - 7L
1,314 Elo+
Party 2
Cthulhu
Cthulhu
MTBbaconbro523
Cthulhu
Level 29
God Stats
5W - 6L
1,443 SR
Queue Stats
7W - 12L
1,340 Elo+
Party 2
Olorun
Olorun
aidanator2
Olorun
Level 8
God Stats
1W - 1L
1,707 SR
Queue Stats
2W - 2L
1,412 Elo+
Party 2
Team Averages
Level 21
1,593 SR
1,325 Elo+

VS

Team Averages
Level 55
1,449 SR
1,409 Elo+
King Arthur
King Arthur
ArmedJonesy
King Arthur
Level 25
God Stats
12W - 15L
1,365 SR
Queue Stats
109W - 97L
1,407 Elo+
Solo
Pele
Pele
GalaxyGawd
Pele
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
L0v3ey
Medusa
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,192 Elo+
Party 3
Chang'e
Chang'e
WhippyBadge6784
Chang'e
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 8L
1,587 Elo+
Party 1
Aphrodite
Aphrodite
escapiism36
Aphrodite
Level 86
God Stats
3W - 4L
1,379 SR
Queue Stats
162W - 150L
1,356 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bratlyy
Medusa
13
1 / 7 / 2
7,959
379
9,716
12,142
4,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
1 / 12 / 1
7,682
366
3,796
19,197
5,802
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sun Wukong
Cyler117
Sun Wukong
15
2 / 5 / 0
9,602
457
7,772
19,273
13,117
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
3 / 5 / 2
9,081
432
14,520
21,221
16,804
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Olorun
aidanator2
Olorun
14
1 / 11 / 0
9,114
434
6,806
16,053
4,867
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ArmedJonesy
King Arthur
19
3 / 2 / 3
12,256
584
13,315
13,866
13,660
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
24 / 0 / 3
14,060
670
17,439
14,559
6,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Medusa
L0v3ey
Medusa
14
0 / 3 / 5
8,803
419
6,295
14,587
5,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

20
10 / 1 / 14
13,058
622
17,912
17,536
7,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
escapiism36
Aphrodite
14
2 / 2 / 9
10,178
485
11,016
14,493
7,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
73
8
Kills
39
40
Deaths
8
5
Assists
34
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ArmedJonesy
King Arthur
3
2
3
2.25
L
Medusa
Bratlyy
Medusa
1
7
2
0.29
L
1
12
1
0.13
L
Sun Wukong
Cyler117
Sun Wukong
2
5
0
0.4
W
24
0
3
25.5
W
Medusa
L0v3ey
Medusa
0
3
5
0.83
L
3
5
2
0.8
W
10
1
14
17
L
Olorun
aidanator2
Olorun
1
11
0
0.09
W
Aphrodite
escapiism36
Aphrodite
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,610
Damage
65,977
87,886
Taken
75,041
44,767
Mitigated
40,972
15,920
Healing
35,589
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ArmedJonesy
King Arthur
13,315
1,706
0
1,988
13,866
13,660
1,434
0
13,866
208
83,429
L
Medusa
Bratlyy
Medusa
9,716
5,240
0
0
12,142
4,177
58
6,940
5,162
0
36,233
L
3,796
740
0
2,486
19,197
5,802
276
3,097
16,022
0
30,729
L
Sun Wukong
Cyler117
Sun Wukong
7,772
2,679
0
5,064
19,273
13,117
1,677
208
19,065
0
56,858
W
17,439
5,383
0
2,410
14,559
6,873
1,340
1,720
12,839
0
125,237
W
Medusa
L0v3ey
Medusa
6,295
3,850
0
1,328
14,587
5,627
1,681
5,491
9,096
0
27,890
L
14,520
719
109
4,768
21,221
16,804
475
8,471
12,528
46,219
0
W
17,912
2,271
1,589
10,200
17,536
7,400
2,316
7,110
10,426
85,947
0
L
Olorun
aidanator2
Olorun
6,806
2,643
87
3,406
16,053
4,867
1,292
9,576
5,973
54,523
0
W
Aphrodite
escapiism36
Aphrodite
11,016
2,432
8,630
9,444
14,493
7,412
1,816
7,005
7,488
47,193
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,438
Gold Earned
58,355
376
Minions Killed
591
0
Camps Cleared
0
1,810,797
Distance Traveled
2,034,071
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,256
584
150
7
0
383,503
0
L
Medusa
7,959
379
68
3
0
310,269
1
L
Pele
7,682
366
42
2
0
381,006
0
L
Sun Wukong
9,602
457
102
5
0
374,569
0
W
Pele
14,060
670
173
8
0
480,340
0
W
Medusa
8,803
419
35
2
0
376,680
3
L
Cthulhu
9,081
432
63
3
0
388,826
2
W
Chang'e
13,058
622
167
8
0
414,782
2
L
Olorun
9,114
434
101
5
0
356,127
1
W
Aphrodite
10,178
485
66
3
0
378,766
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role