Player Matchup

Ares
Ares
Barakkuburu
Ares
Level 27
God Stats
0W - 2L
1,767 SR
Queue Stats
11W - 13L
1,615 Elo+
Solo
Ne Zha
Ne Zha
Fishdinnerboi
Ne Zha
Level 29
God Stats
1W - 2L
1,684 SR
Queue Stats
7W - 8L
1,491 Elo+
Solo
Janus
Janus
Gilla-Heisenberg
Janus
Level 21
God Stats
2W - 3L
1,543 SR
Queue Stats
120W - 107L
1,599 Elo+
Solo
Medusa
Medusa
Imaginewagons337
Medusa
Level 26
God Stats
0W - 4L
1,204 SR
Queue Stats
239W - 190L
1,612 Elo+
Solo
Serqet
Serqet
NecessaryHorror
Serqet
Level 26
God Stats
4W - 5L
1,568 SR
Queue Stats
82W - 68L
1,653 Elo+
Solo
Team Averages
Level 26
1,553 SR
1,594 Elo+

VS

Team Averages
Level 24
1,671 SR
1,710 Elo+
Ymir
Ymir
GlitterGoddess89
Ymir
Level 80
God Stats
5W - 1L
1,581 SR
Queue Stats
42W - 40L
1,524 Elo+
Party 1
Apollo
Apollo
Killsyou1908
Apollo
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,802 Elo+
Solo
Thor
Thor
graceful_scarf4
Thor
Level 5
God Stats
5W - 0L
1,907 SR
Queue Stats
121W - 109L
1,607 Elo+
Solo
Chang'e
Chang'e
lilpedro2021
Chang'e
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
51W - 19L
1,814 Elo+
Party 1
Zeus
Zeus
lilrye
Zeus
Level 12
God Stats
17W - 3L
1,867 SR
Queue Stats
89W - 36L
1,802 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 4
6,761
451
5,474
12,435
7,109
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
0 / 4 / 0
6,960
464
2,688
10,772
4,664
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
6 / 1 / 2
8,585
572
7,423
5,728
1,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
4 / 5 / 6
8,224
548
8,835
8,735
3,106
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
2 / 3 / 7
7,691
513
4,969
9,609
3,522
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 3 / 6
8,412
561
6,429
8,885
6,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Apollo
13
0 / 4 / 6
7,621
508
3,810
11,574
3,438
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

13
3 / 3 / 5
8,028
535
4,002
9,486
2,988
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chang'e
lilpedro2021
Chang'e
16
5 / 0 / 3
9,357
624
8,564
8,169
3,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Zeus
lilrye
Zeus
14
5 / 4 / 1
8,546
570
9,489
8,263
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
40
14
Kills
19
19
Deaths
14
19
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
L
0
4
0
0
L
6
1
2
7
W
6
3
6
3
L
4
5
6
1.4
W
Apollo
0
4
6
0.75
L
2
3
7
1.83
W
3
3
5
1.83
W
Chang'e
lilpedro2021
Chang'e
5
0
3
6.5
W
Zeus
lilrye
Zeus
5
4
1
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,389
Damage
32,294
47,279
Taken
46,377
20,391
Mitigated
19,090
9,641
Healing
20,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,474
298
0
1,764
12,435
7,109
0
8,259
4,176
15,187
0
L
2,688
492
0
2,748
10,772
4,664
238
6,497
4,275
0
40,707
L
7,423
698
0
1,397
5,728
1,990
0
3,658
2,070
51,065
0
W
6,429
1,152
0
2,360
8,885
6,254
72
3,259
5,540
27,027
0
L
8,835
4,203
0
500
8,735
3,106
918
2,253
6,482
0
45,602
W
Apollo
3,810
2,933
0
4,510
11,574
3,438
140
2,598
8,976
0
44,618
L
4,969
1,296
0
3,232
9,609
3,522
0
3,815
5,794
0
35,918
W
4,002
1,276
0
2,988
9,486
2,988
0
2,098
7,100
0
44,255
W
Chang'e
lilpedro2021
Chang'e
8,564
802
258
6,088
8,169
3,763
158
559
7,184
64,352
0
W
Zeus
lilrye
Zeus
9,489
1,326
0
3,933
8,263
2,647
694
3,921
4,064
58,213
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,221
Gold Earned
41,964
372
Minions Killed
458
0
Camps Cleared
0
1,412,391
Distance Traveled
1,371,832
20
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
6,761
451
23
2
0
278,996
5
L
Ne Zha
6,960
464
95
6
0
279,999
4
L
Janus
8,585
572
116
8
0
291,639
2
W
Ymir
8,412
561
44
3
0
276,431
0
L
Medusa
8,224
548
67
4
0
257,497
5
W
Apollo
7,621
508
79
5
0
264,553
4
L
Serqet
7,691
513
71
5
0
304,260
4
W
Thor
8,028
535
96
6
0
294,899
3
W
Chang'e
9,357
624
131
9
0
290,946
3
W
Zeus
8,546
570
108
7
0
245,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role