Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
EZZDUH
Gilgamesh
Level 121
God Stats
190W - 120L
1,736 SR
Queue Stats
1,034W - 836L
1,731 Elo+
Solo
Fenrir
Fenrir
MelT3dCheese
Fenrir
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 144L
1,638 Elo+
Solo
Zeus
Zeus
Tony Gungus
Zeus
Level 146
God Stats
4W - 3L
1,529 SR
Queue Stats
208W - 214L
1,613 Elo+
Solo
Anhur
Anhur
cT_Alpha-
Anhur
Level 128
God Stats
1W - 1L
1,505 SR
Queue Stats
68W - 67L
1,544 Elo+
Solo
Team Averages
Level 131
1,554 SR
1,605 Elo+

VS

Team Averages
Level 136
1,664 SR
1,597 Elo+
Xbalanque
Xbalanque
ANNEFRANKASH413
Xbalanque
Level 96
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 28L
1,529 Elo+
Solo
Loki
Loki
DiscriminationX
Loki
Level 141
God Stats
10W - 4L
1,487 SR
Queue Stats
136W - 147L
1,544 Elo+
Party 2
Tiamat
Tiamat
MtnDewLuna
Tiamat
Level 129
God Stats
0W - 2L
1,956 SR
Queue Stats
59W - 47L
1,652 Elo+
Party 1
Cerberus
Cerberus
Outsidevil
Cerberus
Level 154
God Stats
1W - 4L
1,663 SR
Queue Stats
89W - 84L
1,618 Elo+
Party 1
Aphrodite
Aphrodite
PriincessAlena
Aphrodite
Level 160
God Stats
91W - 72L
1,713 SR
Queue Stats
619W - 633L
1,641 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
1 / 2 / 8
9,869
1,097
5,012
11,145
8,840
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gilgamesh
EZZDUH
Gilgamesh
16
5 / 0 / 6
10,276
1,142
9,782
9,230
7,204
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
14
0 / 2 / 4
8,199
911
2,087
8,019
7,599
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Lono's Mask (deprecated)

Lono's Mask (deprecated)

+300
Health
+40
Physical Protection
+40
Magical Protection
+20%
Crowd Control Reduction

PASSIVE - GAIN DEFENSE, SACRIFICE DAMAGE Only can be bought by Mages, Hunters, Assassins <font color='#42F46E'>-15% Damage Taken <font color='#F44242'>-15% Damage Dealt <font color='#F44242'>-15% Healing Done

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
7 / 0 / 7
10,786
1,198
15,773
3,219
1,224
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
cT_Alpha-
Anhur
16
2 / 0 / 10
9,910
1,101
5,920
7,135
2,592
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Team 1 Tickets

301

VS

Team 2 Tickets

200

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
ANNEFRANKASH413
Xbalanque
14
1 / 4 / 2
8,609
957
8,262
12,125
2,801
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 2 / 2
8,390
932
7,140
6,854
2,065
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
MtnDewLuna
Tiamat
13
0 / 1 / 2
7,568
841
1,947
1,439
1,196
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Outsidevil
Cerberus
14
1 / 4 / 3
8,377
931
9,153
13,306
9,913
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
PriincessAlena
Aphrodite
14
0 / 4 / 2
8,047
894
4,624
8,181
3,307
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
15
Kills
4
4
Deaths
15
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
1
2
8
2.5
L
Xbalanque
ANNEFRANKASH413
Xbalanque
1
4
2
0.5
L
2
2
2
1.5
W
Gilgamesh
EZZDUH
Gilgamesh
5
0
6
8
W
Fenrir
0
2
4
1
L
Tiamat
MtnDewLuna
Tiamat
0
1
2
1
L
Cerberus
Outsidevil
Cerberus
1
4
3
0.63
L
Aphrodite
PriincessAlena
Aphrodite
0
4
2
0.25
W
7
0
7
10.5
W
Anhur
cT_Alpha-
Anhur
2
0
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,574
Damage
31,126
38,748
Taken
41,905
27,459
Mitigated
19,282
4,803
Healing
6,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
5,012
120
0
640
11,145
8,840
0
4,761
6,384
11,737
0
L
Xbalanque
ANNEFRANKASH413
Xbalanque
8,262
2,006
0
740
12,125
2,801
0
8,210
3,619
0
41,349
L
7,140
1,868
0
0
6,854
2,065
0
1,940
4,840
0
17,156
W
Gilgamesh
EZZDUH
Gilgamesh
9,782
1,990
0
33
9,230
7,204
0
4,436
4,794
0
20,284
W
Fenrir
2,087
136
0
272
8,019
7,599
0
2,257
5,027
0
14,244
L
Tiamat
MtnDewLuna
Tiamat
1,947
268
0
235
1,439
1,196
0
513
910
6,030
0
L
Cerberus
Outsidevil
Cerberus
9,153
260
0
755
13,306
9,913
0
5,646
7,405
21,151
0
L
Aphrodite
PriincessAlena
Aphrodite
4,624
293
2,243
2,344
8,181
3,307
0
3,731
4,346
15,971
0
W
15,773
705
0
856
3,219
1,224
0
1,428
1,791
37,298
0
W
Anhur
cT_Alpha-
Anhur
5,920
3,596
0
3,002
7,135
2,592
0
2,842
4,293
0
35,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,040
Gold Earned
40,991
201
Minions Killed
171
13
Camps Cleared
4
941,070
Distance Traveled
769,978
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,869
1,097
14
2
2
193,239
0
L
Xbalanque
8,609
957
67
7
1
170,238
0
L
Loki
8,390
932
21
2
0
183,237
1
W
Gilgamesh
10,276
1,142
24
3
1
213,465
1
W
Fenrir
8,199
911
22
2
2
188,030
3
L
Tiamat
7,568
841
15
2
3
65,357
0
L
Cerberus
8,377
931
32
4
0
194,638
0
L
Aphrodite
8,047
894
36
4
0
156,508
0
W
Zeus
10,786
1,198
49
5
5
172,697
3
W
Anhur
9,910
1,101
92
10
3
173,639
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role