Player Matchup

Hun Batz
Hun Batz
RonyJustToxic
Hun Batz
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
262W - 246L
1,602 Elo+
Party 2
Geb
Geb
ShieldBoiMonty
Geb
Level 121
God Stats
23W - 17L
1,688 SR
Queue Stats
754W - 655L
1,583 Elo+
Solo
Izanami
Izanami
TheRedBane
Izanami
Level 87
God Stats
3W - 2L
1,591 SR
Queue Stats
38W - 20L
1,494 Elo+
Party 2
Chang'e
Chang'e
XADiemperdidi
Chang'e
Level 138
God Stats
43W - 29L
1,541 SR
Queue Stats
223W - 204L
1,523 Elo+
Party 1
Sylvanus
Sylvanus
xMayorAdamWestx
Sylvanus
Level 141
God Stats
30W - 28L
1,521 SR
Queue Stats
230W - 208L
1,509 Elo+
Party 1
Team Averages
Level 129
1,568 SR
1,542 Elo+

VS

Team Averages
Level 122
1,603 SR
1,538 Elo+
Horus
Horus
AkashaQD
Horus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
250W - 257L
1,612 Elo+
Party 3
Ra
Ra
Kur0K0Nek00
Ra
Level 123
God Stats
0W - 5L
1,764 SR
Queue Stats
174W - 174L
1,555 Elo+
Party 3
Freya
Freya
MRN3 x GUNZ
Freya
Level 146
God Stats
1W - 3L
1,641 SR
Queue Stats
88W - 87L
1,495 Elo+
Party 4
Hun Batz
Hun Batz
ThaDocTuh
Hun Batz
Level 117
God Stats
12W - 8L
1,612 SR
Queue Stats
83W - 74L
1,498 Elo+
Party 4
Tyr
Tyr
Wynot5
Tyr
Level 65
God Stats
0W - 5L
1,500 SR
Queue Stats
339W - 307L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
RonyJustToxic
Hun Batz
14
5 / 1 / 5
7,834
653
7,323
7,646
2,646
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

11
2 / 0 / 6
6,848
571
4,257
7,983
3,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
TheRedBane
Izanami
13
1 / 0 / 1
7,515
626
2,746
4,664
1,253
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
13
3 / 0 / 0
7,800
650
4,874
5,258
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sylvanus
12
3 / 0 / 6
7,131
594
6,334
10,534
4,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AkashaQD
Horus
9
0 / 2 / 0
5,590
466
4,164
8,703
4,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
0 / 5 / 0
5,827
486
3,492
6,357
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

11
0 / 0 / 0
6,469
539
1,931
5,960
1,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
ThaDocTuh
Hun Batz
10
1 / 4 / 0
6,045
504
5,143
8,430
2,497
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tyr
Wynot5
Tyr
11
0 / 3 / 0
6,314
526
2,756
10,557
5,084
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
1
14
Kills
1
1
Deaths
14
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Horus
AkashaQD
Horus
0
2
0
0
L
0
5
0
0
L
0
0
0
0
W
Hun Batz
RonyJustToxic
Hun Batz
5
1
5
7.5
W
2
0
6
5
L
Hun Batz
ThaDocTuh
Hun Batz
1
4
0
0.25
W
Izanami
TheRedBane
Izanami
1
0
1
1.5
L
Tyr
Wynot5
Tyr
0
3
0
0
W
Chang'e
3
0
0
3
W
Sylvanus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,534
Damage
17,486
36,085
Taken
40,007
15,364
Mitigated
15,987
18,603
Healing
13,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
AkashaQD
Horus
4,164
1,970
1,059
3,830
8,703
4,813
0
3,721
4,982
0
16,317
L
3,492
42
522
763
6,357
1,966
0
4,360
1,997
38,373
0
L
1,931
328
0
3,073
5,960
1,627
0
356
5,604
38,033
0
W
Hun Batz
RonyJustToxic
Hun Batz
7,323
1,736
0
320
7,646
2,646
0
151
7,487
0
56,780
W
4,257
338
0
2,739
7,983
3,717
0
1,651
6,174
27,258
0
L
Hun Batz
ThaDocTuh
Hun Batz
5,143
1,635
0
510
8,430
2,497
0
2,154
6,276
0
36,217
W
Izanami
TheRedBane
Izanami
2,746
1,847
0
2,901
4,664
1,253
866
1,714
2,950
0
49,932
L
Tyr
Wynot5
Tyr
2,756
493
0
3,905
10,557
5,084
0
4,874
5,683
0
39,881
W
Chang'e
4,874
541
571
4,340
5,258
3,317
323
0
5,258
41,403
0
W
Sylvanus
6,334
1,699
722
7,010
10,534
4,431
0
1,507
8,793
38,245
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,128
Gold Earned
30,245
423
Minions Killed
359
0
Camps Cleared
0
1,128,311
Distance Traveled
1,233,400
18
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
5,590
466
29
2
0
256,221
2
L
Ra
5,827
486
96
8
0
253,530
5
L
Freya
6,469
539
89
7
0
215,727
4
W
Hun Batz
7,834
653
94
8
0
255,744
4
W
Geb
6,848
571
31
3
0
248,842
3
L
Hun Batz
6,045
504
61
5
0
259,835
0
W
Izanami
7,515
626
125
10
0
214,755
3
L
Tyr
6,314
526
84
7
0
248,087
3
W
Chang'e
7,800
650
88
7
0
212,629
4
W
Sylvanus
7,131
594
85
7
0
196,341
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role