Player Matchup

Janus
Janus
DiegoChinaski
Janus
Level 127
God Stats
4W - 5L
1,500 SR
Queue Stats
263W - 259L
1,547 Elo+
Party 1
Hercules
Hercules
Juanivk9
Hercules
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
jonapraxc
Pele
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xbalanque
Xbalanque
leikk43
Xbalanque
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
ozuth
Ymir
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Team Averages
Level 102
1,500 SR
1,509 Elo+

VS

Team Averages
Level 136
1,554 SR
1,522 Elo+
Awilix
Awilix
 
Awilix
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
D4RkSpAW
Neith
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Scylla
Scylla
InsanneHunter
Scylla
Level 160
God Stats
8W - 5L
1,572 SR
Queue Stats
137W - 140L
1,504 Elo+
Solo
Ganesha
Ganesha
Rezzat
Ganesha
Level 151
God Stats
1W - 1L
1,635 SR
Queue Stats
57W - 59L
1,577 Elo+
Party 4
King Arthur
King Arthur
Sepol Agiota
King Arthur
Level 121
God Stats
10W - 11L
1,564 SR
Queue Stats
462W - 430L
1,530 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 3 / 0
3,046
609
1,093
2,639
657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Hercules
Juanivk9
Hercules
2
0 / 0 / 0
2,556
511
56
317
65
Pele
4
0 / 2 / 1
2,982
596
1,559
3,447
763
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Xbalanque
leikk43
Xbalanque
4
1 / 2 / 1
3,081
616
3,486
2,766
386
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
ozuth
Ymir
5
1 / 2 / 1
3,375
675
1,218
4,155
1,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
6
3 / 0 / 0
3,994
799
477
2,269
527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
D4RkSpAW
Neith
6
4 / 1 / 0
3,918
784
3,377
4,117
876
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
1 / 0 / 3
4,052
810
1,507
1,452
315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ganesha
Rezzat
Ganesha
6
0 / 1 / 4
3,610
722
1,638
3,492
939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

King Arthur
Sepol Agiota
King Arthur
6
1 / 0 / 1
3,786
757
2,217
2,532
817

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
17
2
Kills
9
9
Deaths
2
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
3
0
0
3
W
Neith
D4RkSpAW
Neith
4
1
0
4
L
0
3
0
0
W
1
0
3
2.5
L
Hercules
Juanivk9
Hercules
0
0
0
0
W
Ganesha
Rezzat
Ganesha
0
1
4
2
W
King Arthur
Sepol Agiota
King Arthur
1
0
1
1.5
L
Pele
0
2
1
0.25
L
Xbalanque
leikk43
Xbalanque
1
2
1
0.75
L
Ymir
ozuth
Ymir
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,412
Damage
9,216
13,324
Taken
13,862
3,149
Mitigated
3,474
4,192
Healing
4,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
477
202
0
1,034
2,269
527
0
169
2,052
0
11,438
W
Neith
D4RkSpAW
Neith
3,377
2,025
0
2,121
4,117
876
0
310
3,807
0
18,687
L
1,093
80
0
540
2,639
657
0
1,012
1,511
10,620
0
W
1,507
314
0
630
1,452
315
0
412
940
15,630
0
L
Hercules
Juanivk9
Hercules
56
56
0
0
317
65
0
0
317
0
1,243
W
Ganesha
Rezzat
Ganesha
1,638
503
0
530
3,492
939
0
908
2,584
6,611
0
W
King Arthur
Sepol Agiota
King Arthur
2,217
387
0
616
2,532
817
0
315
2,168
0
16,642
L
Pele
1,559
501
0
1,160
3,447
763
0
355
3,068
0
7,608
L
Xbalanque
leikk43
Xbalanque
3,486
1,621
0
937
2,766
386
0
436
2,330
0
11,937
L
Ymir
ozuth
Ymir
1,218
421
0
1,555
4,155
1,278
0
1,202
2,953
5,572
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,040
Gold Earned
19,360
71
Minions Killed
156
0
Camps Cleared
0
367,057
Distance Traveled
463,104
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
3,994
799
36
7
0
118,387
1
W
Neith
3,918
784
37
7
0
79,936
0
L
Janus
3,046
609
17
3
0
91,821
2
W
Scylla
4,052
810
35
7
0
80,766
2
L
Hercules
2,556
511
3
1
0
16,825
0
W
Ganesha
3,610
722
5
1
0
88,547
0
W
King Arthur
3,786
757
43
9
0
95,468
1
L
Pele
2,982
596
22
4
0
84,542
1
L
Xbalanque
3,081
616
23
5
0
84,552
0
L
Ymir
3,375
675
6
1
0
89,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role