Player Matchup

Sobek
Sobek
Diamond II
TsD Alex S
Sobek
Diamond II
Level 160
God Stats
26W - 9L
1,807 SR
Queue Stats
132W - 67L
2,080 MMR
Party 1
Ullr
Ullr
Diamond II
lm G3470
Ullr
Diamond II
Level 158
God Stats
22W - 4L
1,571 SR
Queue Stats
192W - 70L
2,034 MMR
Party 1
Sylvanus
Sylvanus
Diamond II
lm GaryHanma
Sylvanus
Diamond II
Level 156
God Stats
33W - 13L
1,665 SR
Queue Stats
177W - 65L
2,034 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 158
1,681 SR
2,050 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 103
1,605 SR
1,727 MMR
Kuzenbo
Kuzenbo
Gold III
CatchThzHandz
Kuzenbo
Gold III
Level 155
God Stats
3W - 5L
1,501 SR
Queue Stats
325W - 413L
1,528 MMR
Solo
Zeus
Zeus
Platinum IV
HestiaW
Zeus
Platinum IV
Level 120
God Stats
1W - 1L
1,812 SR
Queue Stats
62W - 61L
1,869 MMR
Party 2
Odin
Odin
Gold V
pollasesina69
Odin
Gold V
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,786 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
12
2 / 1 / 16
9,570
798
8,811
16,046
12,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
13
11 / 0 / 7
10,343
862
9,092
8,648
3,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sylvanus
lm GaryHanma
Sylvanus
12
5 / 2 / 9
9,237
770
7,910
10,276
9,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
TiamatCthulhuAphroditeCu ChulainnAthena

VS

Bans
HeraGuan YuKukulkanCabrakanChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
11
1 / 3 / 1
8,109
676
7,831
14,438
15,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Zeus
HestiaW
Zeus
9
0 / 7 / 2
7,066
589
6,827
8,365
2,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 8 / 0
7,570
631
8,648
11,421
5,594
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
18
Kills
3
3
Deaths
18
32
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
1
3
1
0.5
L
Zeus
HestiaW
Zeus
0
7
2
0.14
W
Sobek
2
1
16
10
W
Ullr
11
0
7
14.5
W
Sylvanus
lm GaryHanma
Sylvanus
5
2
9
4.75
L
2
8
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,813
Damage
23,306
34,970
Taken
34,224
25,420
Mitigated
22,833
20,743
Healing
3,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
7,831
2,883
0
2,216
14,438
15,038
0
5,831
8,607
22,933
0
L
Zeus
HestiaW
Zeus
6,827
580
0
906
8,365
2,201
0
5,214
3,151
22,007
0
W
Sobek
8,811
793
0
8,388
16,046
12,782
302
5,099
10,543
25,574
0
W
Ullr
9,092
4,299
0
4,034
8,648
3,415
2,126
5,051
3,427
0
41,946
W
Sylvanus
lm GaryHanma
Sylvanus
7,910
2,197
3,519
4,802
10,276
9,223
1,370
4,052
6,050
26,677
4,345
L
8,648
2,182
0
250
11,421
5,594
0
5,226
6,195
0
31,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,150
Gold Earned
22,745
148
Minions Killed
113
0
Camps Cleared
0
639,902
Distance Traveled
602,911
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,109
676
20
2
0
212,420
0
L
Zeus
7,066
589
54
5
0
184,157
3
W
Sobek
9,570
798
20
2
0
261,475
6
W
Ullr
10,343
862
81
7
0
189,652
0
W
Sylvanus
9,237
770
47
4
0
188,775
1
L
Odin
7,570
631
39
3
0
206,334
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role