Player Matchup

Hachiman
Hachiman
Bronze III
Dev_Rok
Hachiman
Bronze III
Level 117
God Stats
3W - 1L
1,399 SR
Queue Stats
9W - 21L
1,229 MMR
Solo
Arachne
Arachne
Gold V
JaZvOyTkO
Arachne
Gold V
Level 135
God Stats
4W - 2L
1,715 SR
Queue Stats
92W - 93L
1,269 MMR
Solo
Hera
Hera
Gold IV
McXAQuILeSx
Hera
Gold IV
Level 122
God Stats
5W - 1L
1,784 SR
Queue Stats
75W - 75L
1,249 MMR
Solo
Artio
Artio
Gold V
lilmar0101
Artio
Gold V
Level 160
God Stats
8W - 4L
1,641 SR
Queue Stats
74W - 89L
1,226 MMR
Solo
Guan Yu
Guan Yu
Gold V
oscarsuarezruiz
Guan Yu
Gold V
Level 95
God Stats
6W - 5L
1,577 SR
Queue Stats
115W - 117L
1,274 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,623 SR
1,249 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 104
1,520 SR
1,250 MMR
Erlang Shen
Erlang Shen
Silver I
Camidoo9463
Erlang Shen
Silver I
Level 142
God Stats
10W - 13L
1,269 SR
Queue Stats
187W - 186L
1,209 MMR
Solo
Fafnir
Fafnir
Silver II
JaysResurrected
Fafnir
Silver II
Level 107
God Stats
2W - 5L
1,322 SR
Queue Stats
101W - 100L
1,218 MMR
Solo
Hercules
Hercules
Silver II
Jellalxv
Hercules
Silver II
Level 88
God Stats
7W - 6L
1,538 SR
Queue Stats
109W - 119L
1,154 MMR
Party 1
Zhong Kui
Zhong Kui
Silver I
Manuchaenman
Zhong Kui
Silver I
Level 84
God Stats
2W - 4L
1,851 SR
Queue Stats
198W - 208L
1,266 MMR
Solo
Heimdallr
Heimdallr
Gold IV
Pooshka1472
Heimdallr
Gold IV
Level 101
God Stats
19W - 14L
1,617 SR
Queue Stats
110W - 114L
1,404 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Dev_Rok
Hachiman
20
4 / 4 / 9
13,517
501
18,920
17,566
7,369
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
JaZvOyTkO
Arachne
20
8 / 3 / 5
16,058
595
13,033
25,719
13,412
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 5 / 12
14,504
537
23,209
13,186
5,565
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Artio
20
3 / 2 / 13
12,792
474
12,555
26,882
32,775
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

20
2 / 0 / 12
15,038
557
20,067
27,482
41,821
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
TsukuyomiDanzaburouAnhurSetScylla

VS

Bans
AthenaIzanamiFenrirTiamatYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Camidoo9463
Erlang Shen
19
3 / 5 / 3
12,246
454
8,645
28,161
12,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

16
1 / 6 / 8
11,493
426
9,652
22,147
27,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hercules
Jellalxv
Hercules
19
0 / 2 / 1
11,636
431
11,791
25,471
22,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Zhong Kui
Manuchaenman
Zhong Kui
18
8 / 7 / 2
12,605
467
17,443
21,344
15,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
Pooshka1472
Heimdallr
20
2 / 2 / 2
13,055
484
23,735
24,378
10,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
30
22
Kills
14
14
Deaths
22
51
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Camidoo9463
Erlang Shen
3
5
3
0.9
W
Hachiman
Dev_Rok
Hachiman
4
4
9
2.13
W
Arachne
JaZvOyTkO
Arachne
8
3
5
3.5
L
1
6
8
0.83
L
Hercules
Jellalxv
Hercules
0
2
1
0.25
L
Zhong Kui
Manuchaenman
Zhong Kui
8
7
2
1.29
W
5
5
12
2.2
L
Heimdallr
Pooshka1472
Heimdallr
2
2
2
1.5
W
Artio
3
2
13
4.75
W
2
0
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,784
Damage
71,266
110,835
Taken
121,501
100,942
Mitigated
88,946
52,546
Healing
46,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Camidoo9463
Erlang Shen
8,645
5,031
0
11,850
28,161
12,663
419
5,340
22,821
0
113,503
W
Hachiman
Dev_Rok
Hachiman
18,920
8,584
1,394
7,845
17,566
7,369
1,979
4,492
12,959
0
104,467
W
Arachne
JaZvOyTkO
Arachne
13,033
8,523
0
7,959
25,719
13,412
6,671
5,203
20,220
0
155,339
L
9,652
2,121
0
3,328
22,147
27,354
17
8,936
13,211
31,838
0
L
Hercules
Jellalxv
Hercules
11,791
3,198
0
13,729
25,471
22,840
0
3,948
21,523
0
75,124
L
Zhong Kui
Manuchaenman
Zhong Kui
17,443
843
0
5,415
21,344
15,482
0
11,122
10,222
68,615
0
W
23,209
6,835
257
2,883
13,186
5,565
1,726
6,730
6,156
110,043
0
L
Heimdallr
Pooshka1472
Heimdallr
23,735
15,971
0
11,811
24,378
10,607
1,619
6,418
17,960
0
130,967
W
Artio
12,555
628
4,165
9,072
26,882
32,775
781
7,974
18,599
41,369
0
W
20,067
2,161
4,448
14,523
27,482
41,821
467
2,660
24,165
0
114,126

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,909
Gold Earned
61,035
763
Minions Killed
626
0
Camps Cleared
0
2,574,452
Distance Traveled
2,397,875
24
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
12,246
454
143
5
0
553,178
0
W
Hachiman
13,517
501
148
5
0
432,117
2
W
Arachne
16,058
595
198
7
0
627,361
6
L
Fafnir
11,493
426
35
1
0
498,641
8
L
Hercules
11,636
431
135
5
0
483,711
0
L
Zhong Kui
12,605
467
121
4
0
423,487
3
W
Hera
14,504
537
174
6
0
508,723
2
L
Heimdallr
13,055
484
192
7
0
438,858
2
W
Artio
12,792
474
53
2
0
492,097
8
W
Guan Yu
15,038
557
190
7
0
514,154
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role