Player Matchup

Cu Chulainn
Cu Chulainn
Gold I
Jefferson24423
Cu Chulainn
Gold I
Level 121
God Stats
3W - 2L
1,354 SR
Queue Stats
438W - 452L
1,662 MMR
Solo
Fenrir
Fenrir
Silver I
RinkxRed
Fenrir
Silver I
Level 127
God Stats
1W - 1L
1,756 SR
Queue Stats
9W - 6L
1,635 MMR
Solo
Artio
Artio
Gold III
Slims So Shady
Artio
Gold III
Level 142
God Stats
4W - 0L
1,895 SR
Queue Stats
22W - 19L
1,662 MMR
Solo
Apollo
Apollo
Gold III
iAmTheMeta21
Apollo
Gold III
Level 100
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 21L
1,622 MMR
Solo
Scylla
Scylla
Gold I
pollo1501
Scylla
Gold I
Level 119
God Stats
20W - 14L
1,533 SR
Queue Stats
265W - 256L
1,723 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 122
1,608 SR
1,661 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 135
1,640 SR
1,661 MMR
Merlin
Merlin
Platinum III
BlaringMsPiggy
Merlin
Platinum III
Level 120
God Stats
19W - 9L
1,643 SR
Queue Stats
155W - 139L
1,672 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Le Klown7
Sun Wukong
Gold II
Level 160
God Stats
7W - 7L
1,661 SR
Queue Stats
185W - 183L
1,656 MMR
Party 1
Izanami
Izanami
Gold I
Randy Marsh8183
Izanami
Gold I
Level 157
God Stats
5W - 3L
1,891 SR
Queue Stats
191W - 187L
1,731 MMR
Party 1
Ao Kuang
Ao Kuang
Gold III
Rodas IE
Ao Kuang
Gold III
Level 80
God Stats
6W - 12L
1,413 SR
Queue Stats
170W - 182L
1,597 MMR
Solo
Sobek
Sobek
Platinum III
Sanguine-Ronin
Sobek
Platinum III
Level 157
God Stats
28W - 23L
1,590 SR
Queue Stats
307W - 311L
1,647 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Jefferson24423
Cu Chulainn
20
5 / 3 / 9
14,210
592
20,850
29,592
25,967
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
RinkxRed
Fenrir
19
4 / 5 / 11
13,248
552
17,403
23,661
11,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

18
3 / 2 / 16
13,869
578
11,231
29,648
34,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Apollo
20
6 / 2 / 5
14,379
599
17,182
27,031
11,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
pollo1501
Scylla
20
5 / 1 / 11
13,608
567
16,391
15,799
6,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SetAphroditeTiamatKing ArthurDanzaburou

VS

Bans
AthenaGebBastetTsukuyomiBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 6 / 5
10,523
438
22,570
15,869
6,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Le Klown7
Sun Wukong
20
2 / 3 / 3
11,756
490
15,485
23,484
18,730
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

20
3 / 5 / 2
13,547
564
14,879
17,846
8,588
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ao Kuang
Rodas IE
Ao Kuang
16
6 / 5 / 2
10,602
442
9,992
21,834
9,331
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
1 / 4 / 4
10,286
429
13,356
24,774
28,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
29
23
Kills
13
13
Deaths
23
52
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
6
5
0.58
W
Cu Chulainn
Jefferson24423
Cu Chulainn
5
3
9
3.17
L
Sun Wukong
Le Klown7
Sun Wukong
2
3
3
1.17
L
3
5
2
0.8
W
Fenrir
RinkxRed
Fenrir
4
5
11
1.9
L
Ao Kuang
Rodas IE
Ao Kuang
6
5
2
1.4
L
1
4
4
0.75
W
3
2
16
5.5
W
Apollo
6
2
5
4.25
W
Scylla
pollo1501
Scylla
5
1
11
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,057
Damage
76,282
125,731
Taken
103,807
89,563
Mitigated
72,261
66,714
Healing
30,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,570
258
330
1,465
15,869
6,934
0
7,522
8,153
79,572
0
W
Cu Chulainn
Jefferson24423
Cu Chulainn
20,850
1,551
0
13,113
29,592
25,967
535
7,794
21,660
11,673
85,761
L
Sun Wukong
Le Klown7
Sun Wukong
15,485
2,646
0
9,023
23,484
18,730
0
5,310
18,080
0
85,480
L
14,879
10,467
0
6,553
17,846
8,588
2,084
3,677
14,155
0
125,427
W
Fenrir
RinkxRed
Fenrir
17,403
4,037
0
9,588
23,661
11,532
1,116
12,048
11,482
0
92,280
L
Ao Kuang
Rodas IE
Ao Kuang
9,992
2,591
0
5,365
21,834
9,331
0
5,630
15,990
62,801
0
L
13,356
677
0
7,646
24,774
28,678
0
8,106
16,284
32,736
0
W
11,231
433
4,860
13,490
29,648
34,553
255
13,661
15,488
28,926
0
W
Apollo
17,182
10,458
0
16,747
27,031
11,099
8,042
5,060
21,888
0
152,364
W
Scylla
pollo1501
Scylla
16,391
746
141
8,775
15,799
6,412
566
8,636
6,735
92,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,314
Gold Earned
56,714
671
Minions Killed
658
0
Camps Cleared
0
2,333,450
Distance Traveled
2,172,192
33
Wards Purchased
37
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,523
438
151
6
0
422,736
10
W
Cu Chulainn
14,210
592
155
6
0
491,723
3
L
Sun Wukong
11,756
490
162
7
0
474,914
8
L
Izanami
13,547
564
212
9
0
381,500
2
W
Fenrir
13,248
552
147
6
0
483,164
11
L
Ao Kuang
10,602
442
96
4
0
452,511
13
L
Sobek
10,286
429
37
2
0
440,531
4
W
Artio
13,869
578
45
2
0
500,188
12
W
Apollo
14,379
599
176
7
0
412,057
2
W
Scylla
13,608
567
148
6
0
446,318
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role