Player Matchup

Hun Batz
Hun Batz
Ciresi
Hun Batz
Level 135
God Stats
10W - 16L
1,434 SR
Queue Stats
296W - 281L
1,505 Elo+
Party 1
Anhur
Anhur
Frostkìll
Anhur
Level 152
God Stats
14W - 18L
1,422 SR
Queue Stats
194W - 217L
1,507 Elo+
Party 1
Nu Wa
Nu Wa
PreservedRoses
Nu Wa
Level 122
God Stats
21W - 18L
1,530 SR
Queue Stats
538W - 560L
1,563 Elo+
Party 1
Sun Wukong
Sun Wukong
TomahawkWarrior
Sun Wukong
Level 160
God Stats
34W - 29L
1,608 SR
Queue Stats
458W - 467L
1,552 Elo+
Party 1
Ymir
Ymir
wsmith2021
Ymir
Level 84
God Stats
6W - 4L
1,650 SR
Queue Stats
58W - 70L
1,527 Elo+
Party 1
Team Averages
Level 131
1,529 SR
1,531 Elo+

VS

Team Averages
Level 80
1,613 SR
1,622 Elo+
Geb
Geb
Levuth
Geb
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 13L
1,759 Elo+
Party 2
Olorun
Olorun
PrimeV
Olorun
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 125L
1,559 Elo+
Party 2
Ullr
Ullr
TheAngryGiraffe
Ullr
Level 22
God Stats
16W - 5L
2,014 SR
Queue Stats
59W - 25L
1,794 Elo+
Party 2
Sun Wukong
Sun Wukong
Vénatus
Sun Wukong
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Pele
Pele
surrealwizard
Pele
Level 108
God Stats
25W - 17L
1,551 SR
Queue Stats
203W - 184L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Ciresi
Hun Batz
15
4 / 3 / 1
9,699
485
7,333
13,561
7,483
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
15
0 / 9 / 2
9,817
491
6,814
15,178
5,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 5 / 8
9,657
483
13,566
10,104
3,840
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sun Wukong
TomahawkWarrior
Sun Wukong
17
4 / 5 / 1
10,675
534
16,123
22,887
18,955
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

14
2 / 4 / 6
10,381
519
5,468
18,638
16,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Levuth
Geb
14
0 / 3 / 11
9,069
453
4,233
12,188
8,134
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Olorun
PrimeV
Olorun
18
6 / 1 / 5
11,514
576
8,187
13,595
6,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
15 / 1 / 4
14,101
705
21,262
14,628
6,077
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Sun Wukong
Vénatus
Sun Wukong
18
4 / 2 / 5
11,475
574
21,210
23,014
22,793
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
1 / 6 / 6
10,267
513
6,981
16,467
6,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
57
12
Kills
26
26
Deaths
13
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Ciresi
Hun Batz
4
3
1
1.5
L
Anhur
0
9
2
0.11
W
Geb
Levuth
Geb
0
3
11
1.83
L
2
5
8
1.2
W
Olorun
PrimeV
Olorun
6
1
5
8.5
W
15
1
4
17
L
Sun Wukong
TomahawkWarrior
Sun Wukong
4
5
1
0.9
W
Sun Wukong
Vénatus
Sun Wukong
4
2
5
3.25
W
1
6
6
0.67
L
2
4
6
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,304
Damage
61,873
80,368
Taken
79,892
52,525
Mitigated
49,298
17,150
Healing
24,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Ciresi
Hun Batz
7,333
2,040
0
388
13,561
7,483
0
2,779
10,782
0
70,139
L
Anhur
6,814
3,028
0
2,912
15,178
5,315
908
1,008
14,170
0
60,219
W
Geb
Levuth
Geb
4,233
206
0
574
12,188
8,134
93
4,832
7,356
17,076
0
L
13,566
2,086
0
1,360
10,104
3,840
0
2,661
7,443
70,800
0
W
Olorun
PrimeV
Olorun
8,187
4,606
2,128
7,424
13,595
6,067
1,127
5,325
8,270
81,723
0
W
21,262
11,922
0
3,318
14,628
6,077
3,680
2,093
12,535
0
116,139
L
Sun Wukong
TomahawkWarrior
Sun Wukong
16,123
1,921
0
8,775
22,887
18,955
0
1,518
21,369
0
71,086
W
Sun Wukong
Vénatus
Sun Wukong
21,210
4,991
0
7,890
23,014
22,793
647
3,248
19,766
0
80,455
W
6,981
1,483
0
2,980
16,467
6,227
139
3,536
12,931
0
85,942
L
5,468
602
0
3,715
18,638
16,932
0
4,454
14,184
27,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,229
Gold Earned
56,426
527
Minions Killed
618
0
Camps Cleared
0
1,882,374
Distance Traveled
1,891,042
31
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,699
485
107
5
0
435,634
5
L
Anhur
9,817
491
125
6
0
297,949
6
W
Geb
9,069
453
26
1
0
352,552
6
L
Nu Wa
9,657
483
111
6
0
370,135
7
W
Olorun
11,514
576
160
8
0
361,528
8
W
Ullr
14,101
705
181
9
0
372,042
6
L
Sun Wukong
10,675
534
133
7
0
393,355
6
W
Sun Wukong
11,475
574
131
7
0
369,242
0
W
Pele
10,267
513
120
6
0
435,678
4
L
Ymir
10,381
519
51
3
0
385,301
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role