Player Matchup

Sobek
Sobek
Gram_Pacer_Test
Sobek
Level 120
God Stats
4W - 5L
1,576 SR
Queue Stats
514W - 469L
1,596 Elo+
Party 1
Kali
Kali
Sikked-
Kali
Level 114
God Stats
10W - 4L
1,745 SR
Queue Stats
292W - 291L
1,585 Elo+
Party 1
Achilles
Achilles
Syncinqs
Achilles
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,311 Elo+
Party 1
Chang'e
Chang'e
That__Guy245
Chang'e
Level 79
God Stats
2W - 0L
1,667 SR
Queue Stats
144W - 134L
1,539 Elo+
Party 1
Anhur
Anhur
Wucra
Anhur
Level 29
God Stats
3W - 0L
1,895 SR
Queue Stats
125W - 30L
1,783 Elo+
Party 1
Team Averages
Level 70
1,676 SR
1,563 Elo+

VS

Team Averages
Level 83
1,614 SR
1,548 Elo+
Thanatos
Thanatos
AdrianRamirez
Thanatos
Level 160
God Stats
21W - 17L
1,619 SR
Queue Stats
400W - 334L
1,579 Elo+
Party 3
Sol
Sol
HaloG101
Sol
Level 46
God Stats
1W - 1L
1,776 SR
Queue Stats
217W - 178L
1,602 Elo+
Party 2
Nu Wa
Nu Wa
Whyxnotxred
Nu Wa
Level 23
God Stats
0W - 2L
1,327 SR
Queue Stats
1W - 2L
1,339 Elo+
Party 3
Mercury
Mercury
killertech121718
Mercury
Level 156
God Stats
8W - 5L
1,539 SR
Queue Stats
352W - 287L
1,596 Elo+
Party 3
Geb
Geb
killnme
Geb
Level 29
God Stats
21W - 8L
1,809 SR
Queue Stats
96W - 77L
1,626 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 1 / 11
11,480
604
9,057
14,054
11,660
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kali
Sikked-
Kali
17
4 / 2 / 7
11,271
593
7,077
16,195
7,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
Syncinqs
Achilles
17
3 / 2 / 6
10,832
570
10,145
15,350
10,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
That__Guy245
Chang'e
18
8 / 1 / 6
11,985
631
11,188
11,911
4,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Anhur
Wucra
Anhur
19
1 / 5 / 3
12,359
650
5,867
15,705
5,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AdrianRamirez
Thanatos
15
2 / 4 / 0
9,599
505
9,419
13,089
8,065
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

16
3 / 4 / 3
10,163
535
11,257
11,753
3,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 8 / 2
9,438
497
7,404
12,410
4,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 1 / 3
9,931
523
6,206
10,527
4,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Geb
10
2 / 5 / 1
7,845
413
5,335
11,706
8,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
20
22
Kills
11
11
Deaths
22
33
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
AdrianRamirez
Thanatos
2
4
0
0.5
W
6
1
11
11.5
L
3
4
3
1.13
W
Kali
Sikked-
Kali
4
2
7
3.75
W
Achilles
Syncinqs
Achilles
3
2
6
3
W
Chang'e
That__Guy245
Chang'e
8
1
6
11
L
2
8
2
0.38
W
Anhur
Wucra
Anhur
1
5
3
0.5
L
2
1
3
3.5
L
Geb
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,334
Damage
39,621
73,215
Taken
59,485
38,568
Mitigated
27,831
31,766
Healing
17,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
AdrianRamirez
Thanatos
9,419
2,827
0
9,504
13,089
8,065
0
2,112
10,977
0
59,315
W
9,057
511
0
4,660
14,054
11,660
86
6,471
7,381
35,716
0
L
11,257
2,060
154
5,079
11,753
3,280
1,156
3,048
8,705
72,419
0
W
Kali
Sikked-
Kali
7,077
5,063
0
4,157
16,195
7,225
44
4,659
11,430
0
88,097
W
Achilles
Syncinqs
Achilles
10,145
1,952
0
3,850
15,350
10,025
519
2,856
12,275
8,527
52,083
W
Chang'e
That__Guy245
Chang'e
11,188
1,265
3,275
8,461
11,911
4,146
0
5,481
6,050
90,709
0
L
7,404
740
0
953
12,410
4,240
0
8,069
4,341
44,570
0
W
Anhur
Wucra
Anhur
5,867
3,478
0
7,363
15,705
5,512
2,441
4,254
11,355
0
118,961
L
6,206
3,808
0
329
10,527
4,219
0
2,560
7,967
0
72,650
L
Geb
5,335
927
0
1,815
11,706
8,027
0
5,630
6,076
19,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,927
Gold Earned
46,976
642
Minions Killed
485
0
Camps Cleared
0
1,930,257
Distance Traveled
1,753,814
19
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
9,599
505
126
7
0
322,177
2
W
Sobek
11,480
604
42
2
0
397,235
2
L
Sol
10,163
535
130
7
0
346,943
4
W
Kali
11,271
593
135
7
0
427,429
1
W
Achilles
10,832
570
117
6
0
382,487
13
W
Chang'e
11,985
631
167
9
0
380,004
1
L
Nu Wa
9,438
497
86
5
0
347,778
0
W
Anhur
12,359
650
181
10
0
343,102
2
L
Mercury
9,931
523
114
6
0
384,880
0
L
Geb
7,845
413
29
2
0
352,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role