Player Matchup

Arachne
Arachne
Silver II
AP3XJOKER
Arachne
Silver II
Level 63
God Stats
4W - 2L
1,500 SR
Queue Stats
33W - 25L
1,546 MMR
Solo
King Arthur
King Arthur
Gold I
Fantastic Genji
King Arthur
Gold I
Level 106
God Stats
20W - 12L
1,711 SR
Queue Stats
107W - 89L
1,628 MMR
Solo
Scylla
Scylla
Gold II
LikelyToFeed
Scylla
Gold II
Level 125
God Stats
14W - 10L
1,768 SR
Queue Stats
74W - 61L
1,575 MMR
Solo
Sylvanus
Sylvanus
Gold I
Sylver_Bravewolf
Sylvanus
Gold I
Level 112
God Stats
13W - 12L
1,694 SR
Queue Stats
256W - 273L
1,600 MMR
Solo
Chiron
Chiron
Gold III
zGhost3049
Chiron
Gold III
Level 148
God Stats
10W - 6L
1,608 SR
Queue Stats
44W - 42L
1,601 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,656 SR
1,590 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 118
1,511 SR
1,590 MMR
Kumbhakarna
Kumbhakarna
Gold II
AngryColt907326
Kumbhakarna
Gold II
Level 87
God Stats
3W - 1L
1,723 SR
Queue Stats
268W - 238L
1,599 MMR
Solo
Jing Wei
Jing Wei
Gold V
ChronoWalker
Jing Wei
Gold V
Level 139
God Stats
1W - 4L
1,465 SR
Queue Stats
18W - 17L
1,590 MMR
Solo
Ravana
Ravana
Gold I
The_Thiccster
Ravana
Gold I
Level 158
God Stats
4W - 8L
1,445 SR
Queue Stats
451W - 448L
1,607 MMR
Solo
Horus
Horus
Gold III
XFalseRealityXx
Horus
Gold III
Level 158
God Stats
0W - 1L
1,201 SR
Queue Stats
45W - 55L
1,546 MMR
Solo
Eset
Eset
Gold IV
tomathekid445
Eset
Gold IV
Level 47
God Stats
12W - 10L
1,722 SR
Queue Stats
53W - 43L
1,608 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
AP3XJOKER
Arachne
20
8 / 1 / 7
13,507
614
11,426
19,382
10,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

King Arthur
Fantastic Genji
King Arthur
20
4 / 0 / 7
14,153
643
15,559
18,226
25,245
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Scylla
19
7 / 0 / 16
13,873
631
19,970
10,332
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
7 / 4 / 8
13,085
595
6,939
16,390
17,337
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
zGhost3049
Chiron
20
7 / 0 / 10
14,511
660
15,516
16,728
7,375
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
TiamatHeraDanzaburouAthenaTsukuyomi

VS

Bans
Cu ChulainnCthulhuApolloNemesisArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
AngryColt907326
Kumbhakarna
11
0 / 6 / 2
7,629
347
3,826
20,440
15,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jing Wei
ChronoWalker
Jing Wei
16
1 / 5 / 1
9,873
449
12,574
17,003
6,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

18
1 / 4 / 2
10,450
475
2,821
10,926
4,750
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 7 / 2
8,067
367
5,076
18,678
20,169
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

14
2 / 11 / 2
9,231
420
10,783
18,098
7,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
14
33
Kills
5
5
Deaths
33
48
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
AP3XJOKER
Arachne
8
1
7
11.5
L
Kumbhakarna
AngryColt907326
Kumbhakarna
0
6
2
0.17
L
Jing Wei
ChronoWalker
Jing Wei
1
5
1
0.3
W
King Arthur
Fantastic Genji
King Arthur
4
0
7
7.5
W
Scylla
7
0
16
15
W
7
4
8
2.75
L
1
4
2
0.5
L
1
7
2
0.29
L
2
11
2
0.27
W
Chiron
zGhost3049
Chiron
7
0
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,410
Damage
35,080
81,058
Taken
85,145
64,059
Mitigated
54,479
35,572
Healing
17,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
AP3XJOKER
Arachne
11,426
5,559
0
10,134
19,382
10,247
910
2,784
16,598
0
120,968
L
Kumbhakarna
AngryColt907326
Kumbhakarna
3,826
426
0
1,680
20,440
15,717
0
6,000
14,274
19,826
0
L
Jing Wei
ChronoWalker
Jing Wei
12,574
9,064
0
4,698
17,003
6,493
0
5,234
11,663
0
74,595
W
King Arthur
Fantastic Genji
King Arthur
15,559
1,701
0
4,663
18,226
25,245
248
1,705
16,521
652
110,754
W
Scylla
19,970
2,026
239
3,676
10,332
3,855
1,150
2,965
7,367
90,849
0
W
6,939
1,716
2,678
5,588
16,390
17,337
914
5,374
11,016
27,441
0
L
2,821
323
0
3,234
10,926
4,750
0
3,806
6,926
0
82,689
L
5,076
1,630
237
3,265
18,678
20,169
0
3,617
14,977
734
35,224
L
10,783
933
856
3,114
18,098
7,350
0
7,603
10,245
67,476
0
W
Chiron
zGhost3049
Chiron
15,516
9,476
994
7,600
16,728
7,375
9,980
3,582
13,146
0
115,980

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

69,129
Gold Earned
45,250
742
Minions Killed
544
0
Camps Cleared
0
2,135,799
Distance Traveled
1,892,719
32
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
13,507
614
166
8
0
484,037
5
L
Kumbhakarna
7,629
347
24
1
0
398,090
9
L
Jing Wei
9,873
449
150
7
0
391,807
2
W
King Arthur
14,153
643
206
9
0
437,359
8
W
Scylla
13,873
631
155
7
0
444,795
8
W
Sylvanus
13,085
595
40
2
0
374,586
5
L
Ravana
10,450
475
169
8
0
459,189
5
L
Horus
8,067
367
54
2
0
318,582
3
L
Eset
9,231
420
147
7
0
325,051
3
W
Chiron
14,511
660
175
8
0
395,022
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role