Player Matchup

Ganesha
Ganesha
Dingusism
Ganesha
Level 88
God Stats
18W - 3L
1,878 SR
Queue Stats
163W - 33L
1,934 Elo+
Party 3
Nemesis
Nemesis
IDKVerch
Nemesis
Level 85
God Stats
5W - 2L
1,741 SR
Queue Stats
316W - 109L
1,878 Elo+
Party 3
Cerberus
Cerberus
PleaseDieSafely
Cerberus
Level 138
God Stats
43W - 10L
1,990 SR
Queue Stats
364W - 121L
1,925 Elo+
Party 3
Poseidon
Poseidon
Superminimin
Poseidon
Level 86
God Stats
19W - 17L
1,614 SR
Queue Stats
495W - 470L
1,506 Elo+
Solo
Anhur
Anhur
ayylmao5678
Anhur
Level 27
God Stats
11W - 1L
2,031 SR
Queue Stats
122W - 23L
1,950 Elo+
Party 3
Team Averages
Level 85
1,851 SR
1,839 Elo+

VS

Team Averages
Level 73
1,521 SR
1,530 Elo+
Osiris
Osiris
ChampionsOfLocks
Osiris
Level 13
God Stats
2W - 4L
1,600 SR
Queue Stats
65W - 36L
1,768 Elo+
Party 2
Ymir
Ymir
PieriGol
Ymir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,399 Elo+
Party 1
Ra
Ra
batmaniscool17
Ra
Level 77
God Stats
1W - 1L
1,486 SR
Queue Stats
316W - 291L
1,528 Elo+
Solo
Ullr
Ullr
checho2
Ullr
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Awilix
Awilix
madarau456294
Awilix
Level 120
God Stats
2W - 2L
1,518 SR
Queue Stats
443W - 447L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dingusism
Ganesha
10
0 / 0 / 8
6,413
583
3,427
3,389
1,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
IDKVerch
Nemesis
12
3 / 0 / 4
6,928
630
3,365
4,484
1,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
13
5 / 0 / 1
7,578
689
6,560
6,800
4,045
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Poseidon
Superminimin
Poseidon
13
6 / 0 / 2
7,216
656
6,149
4,446
1,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
8 / 0 / 0
7,688
699
4,201
4,080
1,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 0
5,687
517
4,784
11,281
5,585
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ymir
7
0 / 4 / 0
4,693
427
813
5,522
2,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 7 / 0
5,637
512
2,364
7,541
2,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ullr
checho2
Ullr
9
0 / 3 / 0
4,742
431
3,001
5,851
1,070
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
0 / 2 / 0
4,891
445
1,796
6,525
1,512
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
0
22
Kills
0
0
Deaths
22
15
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
W
Ganesha
Dingusism
Ganesha
0
0
8
4
W
Nemesis
IDKVerch
Nemesis
3
0
4
5
L
Ymir
0
4
0
0
W
Cerberus
5
0
1
5.5
W
Poseidon
Superminimin
Poseidon
6
0
2
7
W
8
0
0
8
L
0
7
0
0
L
Ullr
checho2
Ullr
0
3
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,702
Damage
12,758
23,199
Taken
36,720
9,385
Mitigated
13,273
10,787
Healing
5,901
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,784
2,090
0
3,499
11,281
5,585
0
5,761
5,520
0
35,180
W
Ganesha
Dingusism
Ganesha
3,427
377
0
2,133
3,389
1,327
0
706
2,683
12,655
0
W
Nemesis
IDKVerch
Nemesis
3,365
1,673
0
376
4,484
1,513
0
146
4,318
0
48,357
L
Ymir
813
252
0
473
5,522
2,667
0
1,794
3,728
15,098
0
W
Cerberus
6,560
1,150
0
4,591
6,800
4,045
0
0
6,800
47,036
0
W
Poseidon
Superminimin
Poseidon
6,149
1,236
0
1,212
4,446
1,355
265
2,066
2,248
37,949
0
W
4,201
3,365
0
2,475
4,080
1,145
496
107
3,973
0
47,998
L
2,364
322
42
1,227
7,541
2,439
0
4,943
2,328
32,401
0
L
Ullr
checho2
Ullr
3,001
542
0
460
5,851
1,070
0
1,298
4,553
0
29,670
L
1,796
721
0
200
6,525
1,512
0
1,974
4,455
0
23,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,823
Gold Earned
25,650
425
Minions Killed
284
0
Camps Cleared
0
1,023,606
Distance Traveled
969,897
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,687
517
76
7
0
192,320
1
W
Ganesha
6,413
583
3
0
0
182,045
2
W
Nemesis
6,928
630
102
9
0
254,663
0
L
Ymir
4,693
427
25
2
0
188,766
0
W
Cerberus
7,578
689
120
11
0
187,689
3
W
Poseidon
7,216
656
80
7
0
214,780
6
W
Anhur
7,688
699
120
11
0
184,429
5
L
Ra
5,637
512
77
7
0
183,773
3
L
Ullr
4,742
431
50
5
0
193,067
3
L
Awilix
4,891
445
56
5
0
211,971
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role