Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
Demoniaco_79
Ares
Level 34
God Stats
19W - 20L
1,508 SR
Queue Stats
232W - 287L
1,335 Elo+
Solo
Susano
Susano
Trujillow11
Susano
Level 87
God Stats
3W - 2L
1,721 SR
Queue Stats
61W - 37L
1,674 Elo+
Party 2
Scylla
Scylla
ViL-Attilax
Scylla
Level 109
God Stats
7W - 2L
1,756 SR
Queue Stats
54W - 29L
1,754 Elo+
Party 2
Medusa
Medusa
Xipiriwaki
Medusa
Level 37
God Stats
1W - 5L
1,264 SR
Queue Stats
112W - 67L
1,625 Elo+
Party 2
Team Averages
Level 83
1,550 SR
1,577 Elo+

VS

Team Averages
Level 94
1,457 SR
1,534 Elo+
Cthulhu
Cthulhu
Chazles
Cthulhu
Level 86
God Stats
1W - 2L
1,125 SR
Queue Stats
20W - 17L
1,420 Elo+
Party 1
Ravana
Ravana
GOD 1SHOOTER1
Ravana
Level 128
God Stats
4W - 9L
1,596 SR
Queue Stats
157W - 158L
1,619 Elo+
Solo
Pele
Pele
gingerdog156
Pele
Level 120
God Stats
4W - 3L
1,549 SR
Queue Stats
87W - 102L
1,491 Elo+
Party 1
Sobek
Sobek
pe_im8
Sobek
Level 123
God Stats
18W - 10L
1,517 SR
Queue Stats
321W - 298L
1,469 Elo+
Party 1
Apollo
Apollo
scottabaker
Apollo
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
12
2 / 4 / 0
7,271
606
5,799
8,723
5,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
1 / 2 / 3
5,761
480
2,075
5,802
3,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Susano
11
2 / 2 / 2
6,582
549
2,717
8,101
2,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
9
1 / 2 / 2
5,951
496
5,125
5,996
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
Xipiriwaki
Medusa
12
4 / 2 / 1
6,979
582
10,140
5,912
1,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chazles
Cthulhu
10
0 / 2 / 2
5,725
477
6,047
7,700
4,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
2 / 1 / 2
7,245
604
4,743
7,039
2,764
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
8 / 3 / 2
7,928
661
7,027
9,317
3,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sobek
pe_im8
Sobek
11
2 / 2 / 4
6,976
581
3,201
12,390
6,565
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Apollo
10
0 / 2 / 2
5,877
490
856
4,646
1,243
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
24
10
Kills
12
12
Deaths
10
8
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
2
4
0
0.5
W
Cthulhu
Chazles
Cthulhu
0
2
2
0.5
L
1
2
3
1.25
W
2
1
2
3
L
Susano
2
2
2
1.5
L
Scylla
1
2
2
1
L
Medusa
Xipiriwaki
Medusa
4
2
1
2.25
W
8
3
2
3
W
Sobek
pe_im8
Sobek
2
2
4
2
W
Apollo
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,856
Damage
21,874
34,534
Taken
41,092
14,562
Mitigated
18,229
10,484
Healing
10,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
5,799
1,003
0
3,460
8,723
5,649
408
0
8,723
38,857
0
W
Cthulhu
Chazles
Cthulhu
6,047
227
162
500
7,700
4,563
114
2,536
5,031
25,383
0
L
2,075
132
0
813
5,802
3,002
157
2,714
2,916
9,992
0
W
4,743
561
0
1,590
7,039
2,764
890
4,824
1,863
0
39,109
L
Susano
2,717
507
0
3,460
8,101
2,543
0
1,720
6,101
0
35,271
L
Scylla
5,125
451
0
659
5,996
1,533
0
2,650
2,930
30,739
0
L
Medusa
Xipiriwaki
Medusa
10,140
4,868
0
2,092
5,912
1,835
459
1,290
4,616
0
52,483
W
7,027
1,790
0
3,872
9,317
3,094
0
1,339
7,874
0
45,366
W
Sobek
pe_im8
Sobek
3,201
293
0
4,271
12,390
6,565
0
3,399
8,845
16,038
0
W
Apollo
856
588
0
332
4,646
1,243
0
166
4,480
0
20,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,544
Gold Earned
33,751
342
Minions Killed
288
0
Camps Cleared
0
1,143,390
Distance Traveled
1,158,598
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,271
606
101
8
0
185,372
1
W
Cthulhu
5,725
477
42
4
0
232,362
0
L
Ares
5,761
480
18
2
0
256,748
0
W
Ravana
7,245
604
86
7
0
220,637
2
L
Susano
6,582
549
78
7
0
238,910
1
L
Scylla
5,951
496
58
5
0
237,161
2
L
Medusa
6,979
582
87
7
0
225,199
5
W
Pele
7,928
661
82
7
0
264,196
2
W
Sobek
6,976
581
30
3
0
236,427
1
W
Apollo
5,877
490
48
4
0
204,976
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role