Player Matchup

Rama
Rama
CaptainCaleb
Rama
Level 114
God Stats
1W - 1L
1,706 SR
Queue Stats
31W - 21L
1,612 Elo+
Party 1
Fenrir
Fenrir
Foxwrist
Fenrir
Level 124
God Stats
0W - 2L
1,324 SR
Queue Stats
29W - 22L
1,590 Elo+
Party 1
Guan Yu
Guan Yu
Gareikn
Guan Yu
Level 87
God Stats
0W - 1L
1,069 SR
Queue Stats
1W - 2L
1,571 Elo+
Party 1
Anhur
Anhur
Katicus
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,571 Elo+
Party 1
Janus
Janus
Wraith1200
Janus
Level 67
God Stats
0W - 1L
1,883 SR
Queue Stats
7W - 2L
1,713 Elo+
Party 1
Team Averages
Level 84
1,496 SR
1,611 Elo+

VS

Team Averages
Level 61
1,554 SR
1,405 Elo+
Sylvanus
Sylvanus
Burlybuns
Sylvanus
Level 135
God Stats
5W - 1L
1,792 SR
Queue Stats
359W - 353L
1,482 Elo+
Party 2
The Morrigan
The Morrigan
GETsome23
The Morrigan
Level 17
God Stats
2W - 0L
1,700 SR
Queue Stats
11W - 14L
1,406 Elo+
Party 2
Geb
Geb
LaFlaca98
Geb
Level 27
God Stats
2W - 0L
1,503 SR
Queue Stats
19W - 25L
1,485 Elo+
Solo
Rama
Rama
Sincerest
Rama
Level 19
God Stats
1W - 1L
1,275 SR
Queue Stats
5W - 10L
1,187 Elo+
Party 3
Cerberus
Cerberus
TheFallenJedi97
Cerberus
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
110W - 101L
1,465 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 6 / 4
11,481
638
23,773
17,252
6,515
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Foxwrist
Fenrir
20
7 / 8 / 5
11,972
665
16,008
21,427
24,308
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Guan Yu
Gareikn
Guan Yu
14
1 / 3 / 4
9,919
551
4,431
14,335
15,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
Katicus
Anhur
19
0 / 5 / 10
10,903
606
10,389
20,137
6,297
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Janus
19
3 / 6 / 6
11,494
639
28,159
16,738
5,475
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Burlybuns
Sylvanus
19
3 / 4 / 21
11,849
658
21,080
30,643
47,414
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Morrigan
GETsome23
The Morrigan
19
4 / 3 / 13
11,754
653
8,812
13,641
11,157
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

20
3 / 1 / 20
11,997
667
12,346
22,412
25,197
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rama
20
12 / 4 / 11
13,672
760
20,842
17,744
11,599
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Cerberus
19
6 / 4 / 18
12,669
704
18,120
21,329
27,357
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
111
16
Kills
28
28
Deaths
16
29
Assists
83
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Burlybuns
Sylvanus
3
4
21
3.38
L
5
6
4
1.17
L
Fenrir
Foxwrist
Fenrir
7
8
5
1.19
W
The Morrigan
GETsome23
The Morrigan
4
3
13
3.5
L
Guan Yu
Gareikn
Guan Yu
1
3
4
1
L
Anhur
Katicus
Anhur
0
5
10
1
W
3
1
20
13
W
Rama
12
4
11
4.38
W
Cerberus
6
4
18
3.75
L
Janus
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,760
Damage
81,200
89,889
Taken
105,769
58,579
Mitigated
122,724
39,907
Healing
50,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Burlybuns
Sylvanus
21,080
3,120
19,668
11,982
30,643
47,414
601
8,451
22,192
27,122
0
L
23,773
14,866
2,691
3,141
17,252
6,515
0
12,800
4,452
0
51,298
L
Fenrir
Foxwrist
Fenrir
16,008
5,075
2,601
3,248
21,427
24,308
0
11,389
10,038
0
26,413
W
The Morrigan
GETsome23
The Morrigan
8,812
2,509
0
376
13,641
11,157
268
2,541
11,100
18,986
2,476
L
Guan Yu
Gareikn
Guan Yu
4,431
501
9,346
5,328
14,335
15,984
0
9,346
4,989
0
10,937
L
Anhur
Katicus
Anhur
10,389
8,125
2,768
6,268
20,137
6,297
270
14,835
5,302
0
24,438
W
12,346
1,529
4,813
3,494
22,412
25,197
907
8,712
13,700
31,308
0
W
Rama
20,842
16,697
1,186
1,165
17,744
11,599
3,212
3,875
13,869
0
51,960
W
Cerberus
18,120
1,278
2,228
6,037
21,329
27,357
774
4,580
16,749
35,268
0
L
Janus
28,159
1,105
2,190
2,326
16,738
5,475
0
10,790
5,948
64,285
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,769
Gold Earned
61,941
181
Minions Killed
173
0
Camps Cleared
0
1,324,150
Distance Traveled
1,450,284
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,849
658
11
1
0
266,893
0
L
Rama
11,481
638
51
3
0
249,053
0
L
Fenrir
11,972
665
23
1
0
294,839
0
W
The Morrigan
11,754
653
24
1
0
280,457
0
L
Guan Yu
9,919
551
7
0
0
208,286
0
L
Anhur
10,903
606
36
2
0
271,007
1
W
Geb
11,997
667
20
1
0
315,379
4
W
Rama
13,672
760
67
4
0
282,640
0
W
Cerberus
12,669
704
51
3
0
304,915
1
L
Janus
11,494
639
64
4
0
300,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role