Player Matchup

Medusa
Medusa
Bratlyy
Medusa
Level 17
God Stats
2W - 2L
1,287 SR
Queue Stats
3W - 8L
1,132 Elo+
Party 2
Pele
Pele
CinnamonBow7349
Pele
Level 26
God Stats
2W - 3L
1,500 SR
Queue Stats
4W - 8L
1,211 Elo+
Party 2
Sun Wukong
Sun Wukong
Cyler117
Sun Wukong
Level 27
God Stats
3W - 4L
1,474 SR
Queue Stats
4W - 7L
1,237 Elo+
Party 2
Cthulhu
Cthulhu
MTBbaconbro523
Cthulhu
Level 29
God Stats
5W - 6L
1,421 SR
Queue Stats
7W - 12L
1,297 Elo+
Party 2
Ra
Ra
aidanator2
Ra
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,168 Elo+
Party 2
Team Averages
Level 21
1,437 SR
1,209 Elo+

VS

Team Averages
Level 19
1,316 SR
1,182 Elo+
Hercules
Hercules
B0LT Bubble
Hercules
Level 24
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 37L
1,198 Elo+
Party 1
Cerberus
Cerberus
B0LT Penguin
Cerberus
Level 11
God Stats
0W - 3L
1,095 SR
Queue Stats
0W - 5L
1,063 Elo+
Party 1
Jing Wei
Jing Wei
B0LT plexity
Jing Wei
Level 25
God Stats
9W - 7L
1,225 SR
Queue Stats
27W - 37L
1,174 Elo+
Party 1
Ra
Ra
MeowKing5741
Ra
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 32L
1,321 Elo+
Party 1
Set
Set
dhdhwhwysw
Set
Level 15
God Stats
1W - 4L
1,260 SR
Queue Stats
1W - 6L
1,154 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bratlyy
Medusa
18
12 / 4 / 3
13,507
466
10,618
13,725
6,983
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

17
2 / 7 / 2
12,268
423
6,693
25,015
10,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Cyler117
Sun Wukong
20
1 / 3 / 0
14,950
516
4,573
18,531
16,219
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

20
6 / 2 / 11
14,695
507
30,182
26,341
30,452
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

20
18 / 2 / 2
17,645
608
28,538
17,582
8,671
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
B0LT Bubble
Hercules
20
13 / 2 / 2
14,926
515
21,046
30,264
19,617
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
B0LT Penguin
Cerberus
15
0 / 9 / 2
9,988
344
6,300
24,069
17,601
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Jing Wei
B0LT plexity
Jing Wei
18
2 / 5 / 4
10,894
376
11,786
18,177
6,180
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
1 / 6 / 1
10,020
346
6,863
15,183
11,332
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
0 / 18 / 0
7,828
270
901
18,958
5,486
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
25
39
Kills
16
18
Deaths
40
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
B0LT Bubble
Hercules
13
2
2
7
L
Cerberus
B0LT Penguin
Cerberus
0
9
2
0.11
L
Jing Wei
B0LT plexity
Jing Wei
2
5
4
0.8
W
Medusa
Bratlyy
Medusa
12
4
3
3.38
W
2
7
2
0.43
W
Sun Wukong
Cyler117
Sun Wukong
1
3
0
0.33
W
6
2
11
5.75
L
1
6
1
0.25
W
18
2
2
9.5
L
0
18
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,604
Damage
46,896
101,194
Taken
106,651
72,686
Mitigated
60,216
27,821
Healing
19,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
B0LT Bubble
Hercules
21,046
10,443
0
14,521
30,264
19,617
0
15,714
14,550
0
107,066
L
Cerberus
B0LT Penguin
Cerberus
6,300
436
0
1,762
24,069
17,601
0
13,905
10,164
37,503
0
L
Jing Wei
B0LT plexity
Jing Wei
11,786
7,084
0
1,895
18,177
6,180
0
8,493
9,684
0
64,215
W
Medusa
Bratlyy
Medusa
10,618
6,188
0
0
13,725
6,983
1,258
2,087
11,588
0
54,310
W
6,693
1,164
0
6,825
25,015
10,361
99
1,351
23,539
0
97,109
W
Sun Wukong
Cyler117
Sun Wukong
4,573
1,407
0
6,256
18,531
16,219
5,756
326
17,905
0
107,131
W
30,182
2,460
99
6,790
26,341
30,452
696
4,224
21,916
89,802
0
L
6,863
552
113
1,127
15,183
11,332
0
10,696
4,487
49,117
0
W
28,538
7,252
326
7,525
17,582
8,671
6,046
5,175
12,232
137,659
0
L
901
625
0
0
18,958
5,486
0
9,912
9,046
0
12,613

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

73,065
Gold Earned
53,656
729
Minions Killed
411
0
Camps Cleared
0
2,735,158
Distance Traveled
2,407,194
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
14,926
515
180
6
0
613,936
0
L
Cerberus
9,988
344
65
2
0
500,349
0
L
Jing Wei
10,894
376
88
3
0
528,656
0
W
Medusa
13,507
466
102
4
0
459,187
3
W
Pele
12,268
423
107
4
0
580,001
0
W
Sun Wukong
14,950
516
192
7
0
564,114
2
W
Cthulhu
14,695
507
111
4
0
564,395
0
L
Ra
10,020
346
64
2
0
452,780
3
W
Ra
17,645
608
217
7
0
567,461
0
L
Set
7,828
270
14
0
0
311,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role