Player Matchup

Fenrir
Fenrir
HOLYwat
Fenrir
Level 16
God Stats
5W - 2L
1,477 SR
Queue Stats
10W - 16L
1,261 Elo+
Party 1
Tiamat
Tiamat
Laxxuz_13
Tiamat
Level 15
God Stats
1W - 0L
1,625 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Lovely_Bitz
Heimdallr
Level 27
God Stats
2W - 0L
1,682 SR
Queue Stats
25W - 21L
1,385 Elo+
Solo
Janus
Janus
Manbearpig1994
Janus
Level 23
God Stats
26W - 38L
1,425 SR
Queue Stats
51W - 71L
1,376 Elo+
Party 1
King Arthur
King Arthur
Tarnished123
King Arthur
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 69L
1,510 Elo+
Party 1
Team Averages
Level 24
1,542 SR
1,406 Elo+

VS

Team Averages
Level 13
1,458 SR
1,295 Elo+
Merlin
Merlin
Phoenixm9muf
Merlin
Level 4
God Stats
1W - 3L
1,285 SR
Queue Stats
1W - 5L
1,153 Elo+
Party 2
Kukulkan
Kukulkan
SliderNSider
Kukulkan
Level 25
God Stats
4W - 3L
1,639 SR
Queue Stats
66W - 73L
1,396 Elo+
Solo
Nike
Nike
bajangal87
Nike
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 13L
1,135 Elo+
Party 2
Nemesis
Nemesis
eMi_1127
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Fenrir
Fenrir
melatorre
Fenrir
Level 21
God Stats
37W - 47L
1,365 SR
Queue Stats
214W - 252L
1,291 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
HOLYwat
Fenrir
16
6 / 4 / 10
10,536
527
6,920
14,107
5,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tiamat
Laxxuz_13
Tiamat
12
1 / 9 / 7
8,116
406
3,526
12,468
5,150
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Magic Focus

Magic Focus

+20
Magical Power

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
Lovely_Bitz
Heimdallr
18
14 / 1 / 8
11,623
581
14,840
16,691
7,451
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
16 / 3 / 10
11,168
558
17,969
8,998
3,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

King Arthur
Tarnished123
King Arthur
15
7 / 0 / 19
9,624
481
8,101
16,584
12,048
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
3 / 9 / 2
7,573
379
5,688
8,554
3,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
SliderNSider
Kukulkan
14
4 / 7 / 3
9,740
487
16,478
13,173
5,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
1 / 7 / 3
8,132
407
5,630
12,690
5,090
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Nemesis
eMi_1127
Nemesis
10
1 / 17 / 1
7,682
384
3,313
16,896
6,681
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
melatorre
Fenrir
15
7 / 6 / 3
9,834
492
10,096
16,755
6,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
28
44
Kills
16
17
Deaths
46
54
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Fenrir
HOLYwat
Fenrir
6
4
10
2.75
W
Tiamat
Laxxuz_13
Tiamat
1
9
7
0.5
W
Heimdallr
Lovely_Bitz
Heimdallr
14
1
8
18
W
16
3
10
7
L
Merlin
3
9
2
0.44
L
Kukulkan
SliderNSider
Kukulkan
4
7
3
0.79
W
King Arthur
Tarnished123
King Arthur
7
0
19
16.5
L
1
7
3
0.36
L
Nemesis
eMi_1127
Nemesis
1
17
1
0.09
L
Fenrir
melatorre
Fenrir
7
6
3
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,356
Damage
41,205
68,848
Taken
68,068
33,845
Mitigated
26,755
23,798
Healing
6,077
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
HOLYwat
Fenrir
6,920
2,284
0
5,779
14,107
5,869
828
2,823
11,078
0
58,349
W
Tiamat
Laxxuz_13
Tiamat
3,526
674
0
1,224
12,468
5,150
285
2,263
9,859
23,114
0
W
Heimdallr
Lovely_Bitz
Heimdallr
14,840
6,912
0
9,145
16,691
7,451
2,631
4,848
11,505
0
88,097
W
17,969
89
0
1,007
8,998
3,327
993
4,070
4,726
57,709
0
L
Merlin
5,688
367
0
0
8,554
3,037
0
4,029
4,475
17,585
0
L
Kukulkan
SliderNSider
Kukulkan
16,478
2,247
0
615
13,173
5,230
1,439
4,721
8,377
55,263
0
W
King Arthur
Tarnished123
King Arthur
8,101
1,347
0
6,643
16,584
12,048
703
6,407
9,514
0
18,278
L
5,630
1,232
0
710
12,690
5,090
262
3,966
8,524
0
37,014
L
Nemesis
eMi_1127
Nemesis
3,313
524
0
317
16,896
6,681
82
4,958
11,863
0
14,020
L
Fenrir
melatorre
Fenrir
10,096
3,190
515
3,920
16,755
6,717
565
3,821
12,809
0
51,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,067
Gold Earned
42,961
397
Minions Killed
306
0
Camps Cleared
0
1,811,412
Distance Traveled
1,794,295
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,536
527
101
5
0
383,632
2
W
Tiamat
8,116
406
41
2
0
288,449
0
W
Heimdallr
11,623
581
124
6
0
350,416
4
W
Janus
11,168
558
102
5
0
373,680
3
L
Merlin
7,573
379
28
1
0
310,137
1
L
Kukulkan
9,740
487
103
5
0
365,092
0
W
King Arthur
9,624
481
29
1
0
415,235
2
L
Nike
8,132
407
69
3
0
371,662
1
L
Nemesis
7,682
384
23
1
0
321,496
6
L
Fenrir
9,834
492
83
4
0
425,908
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role