Player Matchup

Ares
Ares
CacaH
Ares
Level 127
God Stats
3W - 1L
1,519 SR
Queue Stats
37W - 35L
1,582 Elo+
Party 1
Guan Yu
Guan Yu
CrøwnlessKing
Guan Yu
Level 156
God Stats
11W - 6L
1,735 SR
Queue Stats
413W - 368L
1,538 Elo+
Party 2
Neith
Neith
Khazror
Neith
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 39L
1,618 Elo+
Party 1
Janus
Janus
M4N14K
Janus
Level 130
God Stats
9W - 6L
1,661 SR
Queue Stats
100W - 86L
1,475 Elo+
Party 2
Olorun
Olorun
Mulal0lusc0
Olorun
Level 63
God Stats
2W - 0L
1,723 SR
Queue Stats
59W - 59L
1,545 Elo+
Party 1
Team Averages
Level 125
1,628 SR
1,552 Elo+

VS

Team Averages
Level 119
1,429 SR
1,557 Elo+
Sobek
Sobek
ArcanineGamer
Sobek
Level 142
God Stats
0W - 6L
1,144 SR
Queue Stats
282W - 269L
1,580 Elo+
Solo
Ah Puch
Ah Puch
Cheersnake
Ah Puch
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 4L
1,783 Elo+
Solo
King Arthur
King Arthur
GalaxyS9Plus
King Arthur
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 34L
1,421 Elo+
Solo
Arachne
Arachne
HunterLifeless
Arachne
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
xkibk
Anhur
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
CacaH
Ares
13
2 / 2 / 2
8,735
514
4,014
11,645
6,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 2 / 6
10,447
615
11,577
15,649
13,739
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Neith
Khazror
Neith
17
8 / 2 / 4
10,580
622
11,758
10,477
4,241
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
M4N14K
Janus
18
6 / 1 / 4
10,771
634
5,927
7,681
2,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Olorun
15
1 / 4 / 3
9,133
537
4,985
9,560
4,621
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 1
6,882
405
1,396
5,171
3,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes

Shoes

+6%
Movement Speed

Ah Puch
Cheersnake
Ah Puch
12
3 / 5 / 2
8,040
473
7,892
8,877
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
GalaxyS9Plus
King Arthur
13
2 / 8 / 0
8,277
487
9,555
15,401
8,963
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
5 / 4 / 3
9,003
530
8,990
13,719
5,110
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anhur
xkibk
Anhur
14
1 / 4 / 2
8,849
521
4,185
11,803
4,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
19
22
Kills
11
11
Deaths
22
19
Assists
8
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
W
Ares
CacaH
Ares
2
2
2
1.5
L
Ah Puch
Cheersnake
Ah Puch
3
5
2
0.8
W
5
2
6
4
L
King Arthur
GalaxyS9Plus
King Arthur
2
8
0
0.25
L
5
4
3
1.63
W
Neith
Khazror
Neith
8
2
4
5
W
Janus
M4N14K
Janus
6
1
4
8
W
Olorun
1
4
3
0.63
L
Anhur
xkibk
Anhur
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,261
Damage
32,018
55,012
Taken
54,971
31,636
Mitigated
24,084
20,145
Healing
10,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,396
220
0
1,851
5,171
3,079
0
1,956
3,215
9,703
0
W
Ares
CacaH
Ares
4,014
51
0
870
11,645
6,561
0
3,523
8,122
17,951
0
L
Ah Puch
Cheersnake
Ah Puch
7,892
139
0
2,226
8,877
2,796
124
1,549
7,328
43,786
0
W
11,577
3,132
778
7,526
15,649
13,739
0
2,064
13,585
0
68,244
L
King Arthur
GalaxyS9Plus
King Arthur
9,555
1,926
0
1,298
15,401
8,963
492
1,494
13,907
3,458
50,637
L
8,990
6,949
0
2,088
13,719
5,110
0
3,565
10,154
0
58,421
W
Neith
Khazror
Neith
11,758
4,611
0
3,263
10,477
4,241
142
3,472
7,005
0
80,903
W
Janus
M4N14K
Janus
5,927
436
0
3,588
7,681
2,474
0
902
6,779
80,256
0
W
Olorun
4,985
2,429
138
3,982
9,560
4,621
858
669
8,891
64,855
0
L
Anhur
xkibk
Anhur
4,185
1,821
0
3,449
11,803
4,136
526
6,362
5,441
0
61,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,666
Gold Earned
41,051
571
Minions Killed
444
0
Camps Cleared
0
1,666,232
Distance Traveled
1,209,146
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
6,882
405
10
1
0
112,552
2
W
Ares
8,735
514
23
1
0
339,114
1
L
Ah Puch
8,040
473
98
6
0
246,707
4
W
Guan Yu
10,447
615
140
8
0
332,036
1
L
King Arthur
8,277
487
95
6
0
254,361
2
L
Arachne
9,003
530
103
6
0
333,679
0
W
Neith
10,580
622
138
8
0
314,884
3
W
Janus
10,771
634
147
9
0
389,981
4
W
Olorun
9,133
537
123
7
0
290,217
2
L
Anhur
8,849
521
138
8
0
261,847
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role