Player Matchup

Cerberus
Cerberus
AmericanCeaser
Cerberus
Level 87
God Stats
19W - 15L
1,611 SR
Queue Stats
116W - 106L
1,594 Elo+
Party 2
Ullr
Ullr
CowWizzard
Ullr
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
95W - 61L
1,670 Elo+
Party 2
Tiamat
Tiamat
Gorgeiwill
Tiamat
Level 50
God Stats
11W - 19L
1,482 SR
Queue Stats
96W - 102L
1,548 Elo+
Party 2
Team Averages
Level 68
1,531 SR
1,604 Elo+

VS

Team Averages
Level 53
1,476 SR
1,473 Elo+
Nox
Nox
TheDirtyYugo
Nox
Level 68
God Stats
10W - 6L
1,505 SR
Queue Stats
23W - 23L
1,484 Elo+
Solo
Izanami
Izanami
binibebi
Izanami
Level 62
God Stats
15W - 9L
1,422 SR
Queue Stats
53W - 43L
1,458 Elo+
Party 1
Sun Wukong
Sun Wukong
Віggау
Sun Wukong
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 5L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
3 / 7 / 6
11,463
637
10,698
21,039
16,823
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
6 / 10 / 3
12,889
716
14,214
18,429
6,904
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Gorgeiwill
Tiamat
14
2 / 6 / 5
10,902
606
8,965
12,724
8,152
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 4 / 9
12,993
722
12,427
10,382
4,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
binibebi
Izanami
16
3 / 3 / 13
12,628
702
10,271
10,243
3,671
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
Віggау
Sun Wukong
18
12 / 4 / 9
13,977
777
21,717
23,179
16,725
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
54
11
Kills
23
23
Deaths
11
14
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Cerberus
3
7
6
0.86
L
6
10
3
0.75
L
Tiamat
Gorgeiwill
Tiamat
2
6
5
0.75
W
8
4
9
3.13
W
Izanami
binibebi
Izanami
3
3
13
3.17
W
Sun Wukong
Віggау
Sun Wukong
12
4
9
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,877
Damage
44,415
52,192
Taken
43,804
31,879
Mitigated
24,441
7,975
Healing
13,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
10,698
335
0
5,072
21,039
16,823
100
3,728
17,311
36,732
0
L
14,214
9,332
0
1,327
18,429
6,904
313
6,670
11,759
0
67,834
L
Tiamat
Gorgeiwill
Tiamat
8,965
1,103
0
1,576
12,724
8,152
0
2,106
10,618
28,809
0
W
12,427
977
0
1,685
10,382
4,045
795
4,949
5,131
55,721
0
W
Izanami
binibebi
Izanami
10,271
6,355
0
2,765
10,243
3,671
801
4,024
6,085
0
70,904
W
Sun Wukong
Віggау
Sun Wukong
21,717
6,576
0
8,618
23,179
16,725
1,562
10,158
12,457
0
76,208

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,254
Gold Earned
39,598
236
Minions Killed
275
0
Camps Cleared
0
856,162
Distance Traveled
922,948
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
11,463
637
70
4
0
273,442
7
L
Ullr
12,889
716
107
6
0
285,132
2
L
Tiamat
10,902
606
59
3
0
297,588
2
W
Nox
12,993
722
89
5
0
285,567
4
W
Izanami
12,628
702
97
5
0
316,097
1
W
Sun Wukong
13,977
777
89
5
0
321,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role