Player Matchup

Ymir
Ymir
Masters
Ardent
Ymir
Masters
Level 160
God Stats
15W - 5L
2,030 SR
Queue Stats
146W - 154L
2,137 MMR
Solo
He Bo
He Bo
Diamond I
BidDaaady
He Bo
Diamond I
Level 109
God Stats
2W - 0L
1,892 SR
Queue Stats
150W - 121L
2,303 MMR
Solo
Discordia
Discordia
Masters
Moshatarts
Discordia
Masters
Level 155
God Stats
5W - 6L
1,708 SR
Queue Stats
983W - 951L
2,288 MMR
Party 2
Guan Yu
Guan Yu
Diamond II
PapaWheelie
Guan Yu
Diamond II
Level 160
God Stats
62W - 41L
1,675 SR
Queue Stats
1,384W - 1,387L
2,332 MMR
Party 2
Apollo
Apollo
Diamond IV
xTheFlash2012
Apollo
Diamond IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 148
1,761 SR
2,112 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 136
1,594 SR
2,253 MMR
Raijin
Raijin
Masters
Alertt
Raijin
Masters
Level 158
God Stats
2W - 6L
1,679 SR
Queue Stats
37W - 39L
2,078 MMR
Solo
Fenrir
Fenrir
Diamond III
Cowdust
Fenrir
Diamond III
Level 90
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 106L
2,225 MMR
Party 1
Achilles
Achilles
Diamond III
ERuss87
Achilles
Diamond III
Level 134
God Stats
0W - 2L
1,331 SR
Queue Stats
37W - 46L
2,347 MMR
Solo
Anhur
Anhur
Masters
Hirath
Anhur
Masters
Level 159
God Stats
3W - 6L
1,745 SR
Queue Stats
48W - 66L
2,241 MMR
Solo
Bacchus
Bacchus
Diamond II
Shay
Bacchus
Diamond II
Level 139
God Stats
28W - 31L
1,717 SR
Queue Stats
407W - 380L
2,373 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Ardent
Ymir
18
3 / 4 / 11
13,213
551
10,258
25,462
25,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
BidDaaady
He Bo
20
7 / 6 / 7
13,678
570
21,383
17,688
6,480
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
Moshatarts
Discordia
20
7 / 7 / 4
13,904
579
16,507
14,938
5,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Guan Yu
PapaWheelie
Guan Yu
18
1 / 8 / 8
11,584
483
10,609
29,307
26,821
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
7 / 5 / 3
14,476
603
11,664
19,794
7,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
TsukuyomiSetTiamatAthena

VS

Bans
King ArthurAwilixSobekGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Alertt
Raijin
18
6 / 4 / 6
12,429
518
13,049
15,253
6,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Cowdust
Fenrir
19
8 / 6 / 13
12,530
522
19,903
23,538
17,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles
ERuss87
Achilles
18
8 / 5 / 7
12,881
537
21,675
26,715
22,382
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Anhur
Hirath
Anhur
20
4 / 6 / 4
13,754
573
14,808
20,515
8,312
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Shay
Bacchus
16
4 / 4 / 14
11,167
465
8,860
20,605
24,342
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
74
25
Kills
30
30
Deaths
25
33
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Raijin
Alertt
Raijin
6
4
6
2.25
W
Ymir
Ardent
Ymir
3
4
11
2.13
W
He Bo
BidDaaady
He Bo
7
6
7
1.75
L
Fenrir
Cowdust
Fenrir
8
6
13
2.42
L
Achilles
ERuss87
Achilles
8
5
7
2.3
L
Anhur
Hirath
Anhur
4
6
4
1
W
Discordia
Moshatarts
Discordia
7
7
4
1.29
W
Guan Yu
PapaWheelie
Guan Yu
1
8
8
0.63
L
Bacchus
Shay
Bacchus
4
4
14
2.75
W
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,421
Damage
78,295
107,189
Taken
106,626
71,762
Mitigated
79,742
39,817
Healing
28,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
Alertt
Raijin
13,049
1,268
0
1,290
15,253
6,876
630
10,977
4,276
79,204
0
W
Ymir
Ardent
Ymir
10,258
1,930
0
6,166
25,462
25,705
196
6,364
18,513
53,267
0
W
He Bo
BidDaaady
He Bo
21,383
1,558
1,178
4,613
17,688
6,480
696
3,284
14,172
112,446
0
L
Fenrir
Cowdust
Fenrir
19,903
5,547
0
7,298
23,538
17,830
28
10,117
13,421
266
79,394
L
Achilles
ERuss87
Achilles
21,675
6,669
0
6,517
26,715
22,382
0
14,506
12,209
0
83,327
L
Anhur
Hirath
Anhur
14,808
8,712
0
8,219
20,515
8,312
30
6,273
14,242
0
104,633
W
Discordia
Moshatarts
Discordia
16,507
902
396
3,843
14,938
5,554
770
5,347
9,103
87,785
0
W
Guan Yu
PapaWheelie
Guan Yu
10,609
1,308
3,513
11,698
29,307
26,821
222
3,206
25,695
0
67,133
L
Bacchus
Shay
Bacchus
8,860
656
0
4,911
20,605
24,342
0
9,393
11,212
31,536
0
W
11,664
7,720
0
8,410
19,794
7,202
5,966
3,852
15,854
0
105,572

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,855
Gold Earned
62,761
730
Minions Killed
629
0
Camps Cleared
0
2,264,635
Distance Traveled
2,320,223
31
Wards Purchased
41
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
12,429
518
155
6
0
440,019
13
W
Ymir
13,213
551
83
3
0
473,437
7
W
He Bo
13,678
570
173
7
0
449,069
3
L
Fenrir
12,530
522
103
4
0
511,255
4
L
Achilles
12,881
537
137
6
0
476,061
8
L
Anhur
13,754
573
185
8
0
402,083
9
W
Discordia
13,904
579
151
6
0
430,096
6
W
Guan Yu
11,584
483
128
5
0
474,054
8
L
Bacchus
11,167
465
49
2
0
490,805
7
W
Apollo
14,476
603
195
8
0
437,979
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role