Player Matchup

Skadi
Skadi
BigMacLargeFry1
Skadi
Level 40
God Stats
1W - 0L
1,742 SR
Queue Stats
61W - 58L
1,512 Elo+
Party 2
Hades
Hades
DJMattyP
Hades
Level 23
God Stats
3W - 1L
1,662 SR
Queue Stats
10W - 9L
1,472 Elo+
Party 2
Sylvanus
Sylvanus
King_Dil-_-F1ST
Sylvanus
Level 46
God Stats
7W - 5L
1,184 SR
Queue Stats
29W - 37L
1,393 Elo+
Party 2
Ravana
Ravana
RamRanchSauce
Ravana
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 9L
1,472 Elo+
Party 2
Danzaburou
Danzaburou
ZedLynx
Danzaburou
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,407 Elo+
Party 2
Team Averages
Level 28
1,518 SR
1,451 Elo+

VS

Team Averages
Level 29
1,533 SR
1,448 Elo+
Cerberus
Cerberus
LGRL98
Cerberus
Level 14
God Stats
0W - 1L
1,271 SR
Queue Stats
6W - 6L
1,457 Elo+
Party 1
Bellona
Bellona
MixedShadow
Bellona
Level 25
God Stats
1W - 3L
1,712 SR
Queue Stats
27W - 35L
1,438 Elo+
Party 1
Skadi
Skadi
TerriandGames
Skadi
Level 29
God Stats
14W - 16L
1,622 SR
Queue Stats
120W - 129L
1,419 Elo+
Solo
Nemesis
Nemesis
callmechaps
Nemesis
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
kidsMIND911
Tiamat
Level 29
God Stats
4W - 8L
1,559 SR
Queue Stats
68W - 84L
1,427 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 10
12,455
566
20,113
15,610
9,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hades
DJMattyP
Hades
20
15 / 2 / 10
13,780
626
26,578
23,778
12,510
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
17
5 / 1 / 16
11,806
537
9,292
16,016
17,175
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
8 / 5 / 11
12,809
582
16,213
18,299
9,068
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
ZedLynx
Danzaburou
20
11 / 4 / 5
14,119
642
11,506
16,669
6,531
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
LGRL98
Cerberus
13
1 / 8 / 5
9,727
442
8,510
26,090
25,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bellona
MixedShadow
Bellona
16
2 / 10 / 0
10,523
478
8,447
21,451
17,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

16
4 / 8 / 1
10,450
475
13,384
18,378
7,147
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nemesis
callmechaps
Nemesis
16
8 / 10 / 1
10,856
493
15,249
23,566
10,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
15
1 / 10 / 4
10,062
457
10,000
17,673
8,254
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

98
Kill Participation
27
46
Kills
16
16
Deaths
46
52
Assists
11
Player
Kills
Deaths
Assists
KDA
W
7
4
10
3
W
Hades
DJMattyP
Hades
15
2
10
10
W
Sylvanus
5
1
16
13
L
Cerberus
LGRL98
Cerberus
1
8
5
0.44
L
Bellona
MixedShadow
Bellona
2
10
0
0.2
W
8
5
11
2.7
L
4
8
1
0.56
W
Danzaburou
ZedLynx
Danzaburou
11
4
5
3.38
L
Nemesis
callmechaps
Nemesis
8
10
1
0.85
L
Tiamat
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,702
Damage
55,590
90,372
Taken
107,158
54,833
Mitigated
69,038
45,156
Healing
16,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,113
11,067
279
3,380
15,610
9,549
5,951
2,051
13,469
0
75,541
W
Hades
DJMattyP
Hades
26,578
5,699
643
13,358
23,778
12,510
2,563
5,208
18,138
76,726
0
W
Sylvanus
9,292
2,194
8,161
10,578
16,016
17,175
397
5,470
10,412
27,272
0
L
Cerberus
LGRL98
Cerberus
8,510
1,072
0
7,647
26,090
25,840
566
8,781
17,309
31,387
0
L
Bellona
MixedShadow
Bellona
8,447
2,877
0
3,083
21,451
17,779
1,467
3,941
17,510
0
53,274
W
16,213
5,832
0
2,232
18,299
9,068
164
3,756
14,451
0
97,678
L
13,384
6,818
0
2,564
18,378
7,147
2,364
5,052
13,326
0
58,297
W
Danzaburou
ZedLynx
Danzaburou
11,506
6,057
0
6,525
16,669
6,531
3,686
3,710
12,938
0
86,359
L
Nemesis
callmechaps
Nemesis
15,249
6,926
0
1,661
23,566
10,018
0
7,184
16,382
0
71,027
L
Tiamat
10,000
657
0
1,624
17,673
8,254
283
10,912
6,761
50,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,969
Gold Earned
51,618
487
Minions Killed
440
0
Camps Cleared
0
1,967,111
Distance Traveled
1,792,874
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
12,455
566
97
4
0
368,876
1
W
Hades
13,780
626
119
5
0
384,714
1
W
Sylvanus
11,806
537
35
2
0
375,258
2
L
Cerberus
9,727
442
72
3
0
337,581
2
L
Bellona
10,523
478
105
5
0
364,196
2
W
Ravana
12,809
582
109
5
0
438,256
7
L
Skadi
10,450
475
83
4
0
320,762
6
W
Danzaburou
14,119
642
127
6
0
400,007
2
L
Nemesis
10,856
493
89
4
0
403,319
5
L
Tiamat
10,062
457
91
4
0
367,016
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role