Player Matchup

Pele
Pele
 
Pele
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
ESP--Andrew_A2X2
Chiron
Level 42
God Stats
35W - 21L
1,600 SR
Queue Stats
142W - 141L
1,454 Elo+
Party 3
Merlin
Merlin
Escaverz
Merlin
Level 29
God Stats
5W - 8L
1,406 SR
Queue Stats
74W - 87L
1,375 Elo+
Party 1
Sobek
Sobek
XxJ03LxX-TTV
Sobek
Level 80
God Stats
1W - 2L
1,734 SR
Queue Stats
219W - 211L
1,503 Elo+
Party 3
Osiris
Osiris
juanma201000
Osiris
Level 55
God Stats
6W - 8L
1,315 SR
Queue Stats
78W - 89L
1,376 Elo+
Solo
Team Averages
Level 50
1,511 SR
1,441 Elo+

VS

Team Averages
Level 60
1,418 SR
1,394 Elo+
Athena
Athena
Nemesis6667
Athena
Level 52
God Stats
6W - 6L
1,434 SR
Queue Stats
205W - 292L
1,266 Elo+
Party 4
Neith
Neith
Zeltyx
Neith
Level 29
God Stats
2W - 6L
1,318 SR
Queue Stats
104W - 170L
1,276 Elo+
Party 4
Hades
Hades
kingstor456
Hades
Level 13
God Stats
1W - 0L
1,444 SR
Queue Stats
5W - 4L
1,536 Elo+
Party 2
Gilgamesh
Gilgamesh
she7an
Gilgamesh
Level 67
God Stats
3W - 4L
1,442 SR
Queue Stats
10W - 10L
1,482 Elo+
Party 2
Horus
Horus
yoyzf
Horus
Level 137
God Stats
65W - 71L
1,452 SR
Queue Stats
727W - 828L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 3 / 0
7,258
518
5,511
10,460
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

10
2 / 2 / 1
6,735
481
3,713
7,195
1,740
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Escaverz
Merlin
10
0 / 6 / 2
5,896
421
6,589
8,799
2,461
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
1 / 4 / 1
5,742
410
2,739
12,616
6,149
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Osiris
9
1 / 6 / 0
5,778
413
4,931
8,651
4,687
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
6 / 1 / 5
7,947
568
7,844
13,405
10,928
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
Zeltyx
Neith
12
2 / 2 / 2
6,862
490
6,355
5,876
1,608
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

12
1 / 3 / 5
7,233
517
3,880
8,866
3,219
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
she7an
Gilgamesh
14
12 / 0 / 2
8,653
618
8,758
9,529
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
yoyzf
Horus
11
0 / 1 / 8
6,787
485
5,710
8,889
6,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
7
Kills
21
21
Deaths
7
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
3
0
1
L
2
2
1
1.25
L
Merlin
Escaverz
Merlin
0
6
2
0.17
W
Athena
6
1
5
8.5
L
1
4
1
0.38
W
Neith
Zeltyx
Neith
2
2
2
1.5
L
Osiris
1
6
0
0.17
W
1
3
5
1.17
W
Gilgamesh
she7an
Gilgamesh
12
0
2
13
W
Horus
yoyzf
Horus
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,483
Damage
32,547
47,721
Taken
46,565
18,626
Mitigated
25,797
10,667
Healing
17,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,511
1,400
0
3,920
10,460
3,589
0
2,633
7,827
0
43,673
L
3,713
1,706
178
2,942
7,195
1,740
0
0
7,195
0
34,563
L
Merlin
Escaverz
Merlin
6,589
544
0
1,681
8,799
2,461
0
3,053
5,746
26,627
0
W
Athena
7,844
2,021
182
3,643
13,405
10,928
472
437
12,893
36,622
0
L
2,739
122
0
1,916
12,616
6,149
0
650
11,966
14,364
0
W
Neith
Zeltyx
Neith
6,355
2,775
576
1,546
5,876
1,608
273
970
4,844
0
36,068
L
Osiris
4,931
1,955
0
30
8,651
4,687
0
5,388
3,263
0
17,990
W
3,880
879
256
3,314
8,866
3,219
486
3,419
5,111
33,434
0
W
Gilgamesh
she7an
Gilgamesh
8,758
2,775
0
3,215
9,529
3,849
0
2,110
7,239
0
51,064
W
Horus
yoyzf
Horus
5,710
2,359
658
3,645
8,889
6,193
95
1,693
7,150
0
19,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,409
Gold Earned
37,482
258
Minions Killed
296
0
Camps Cleared
0
1,239,176
Distance Traveled
1,379,640
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,258
518
85
6
0
308,107
0
L
Chiron
6,735
481
69
5
0
242,240
0
L
Merlin
5,896
421
43
3
0
209,533
3
W
Athena
7,947
568
58
4
0
280,010
1
L
Sobek
5,742
410
26
2
0
258,853
0
W
Neith
6,862
490
76
5
0
241,340
0
L
Osiris
5,778
413
35
3
0
220,443
0
W
Hades
7,233
517
66
5
0
246,478
2
W
Gilgamesh
8,653
618
77
6
0
315,529
2
W
Horus
6,787
485
19
1
0
296,283
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role