Player Matchup

Yemoja
Yemoja
Anapian
Yemoja
Level 17
God Stats
1W - 1L
1,724 SR
Queue Stats
19W - 13L
1,489 Elo+
Party 1
Rama
Rama
CarlsonEZ
Rama
Level 13
God Stats
0W - 1L
1,748 SR
Queue Stats
21W - 14L
1,544 Elo+
Party 1
Hel
Hel
Fayare
Hel
Level 13
God Stats
1W - 2L
1,615 SR
Queue Stats
20W - 13L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
GenderDestroyer
Cthulhu
Level 13
God Stats
2W - 3L
1,577 SR
Queue Stats
21W - 15L
1,511 Elo+
Party 1
Thanatos
Thanatos
moomoplayz
Thanatos
Level 25
God Stats
50W - 39L
1,569 SR
Queue Stats
197W - 184L
1,629 Elo+
Solo
Team Averages
Level 16
1,647 SR
1,532 Elo+

VS

Team Averages
Level 24
1,557 SR
1,539 Elo+
Tyr
Tyr
Dulce544
Tyr
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
JEKEROVVO
Medusa
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 12L
1,514 Elo+
Solo
Sylvanus
Sylvanus
Papajuanito
Sylvanus
Level 29
God Stats
5W - 4L
1,396 SR
Queue Stats
18W - 14L
1,478 Elo+
Solo
Nox
Nox
Quinttero
Nox
Level 29
God Stats
7W - 3L
1,807 SR
Queue Stats
214W - 174L
1,623 Elo+
Solo
Loki
Loki
Rdl1519
Loki
Level 27
God Stats
6W - 6L
1,584 SR
Queue Stats
129W - 138L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Anapian
Yemoja
9
1 / 1 / 3
5,267
439
3,584
5,432
1,889
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
9
2 / 5 / 1
5,480
457
4,979
7,368
2,311
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hel
Fayare
Hel
10
0 / 7 / 3
5,662
472
2,299
7,163
2,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
5,428
452
1,214
4,858
2,952
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
moomoplayz
Thanatos
11
1 / 3 / 2
6,460
538
2,664
8,508
2,700
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 2
6,915
576
3,920
5,048
2,365
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Medusa
JEKEROVVO
Medusa
10
2 / 1 / 3
5,904
492
3,147
5,969
1,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sylvanus
Papajuanito
Sylvanus
11
1 / 1 / 6
6,103
509
3,654
6,551
4,356
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

14
10 / 0 / 3
8,677
723
6,300
2,837
1,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Loki
Rdl1519
Loki
12
2 / 2 / 7
7,428
619
2,874
7,100
2,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
38
4
Kills
17
17
Deaths
4
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yemoja
Anapian
Yemoja
1
1
3
2.5
L
Rama
2
5
1
0.5
W
2
0
2
3
L
Hel
Fayare
Hel
0
7
3
0.21
L
0
1
0
0
W
Medusa
JEKEROVVO
Medusa
2
1
3
3.5
W
Sylvanus
Papajuanito
Sylvanus
1
1
6
4
W
10
0
3
11.5
W
Loki
Rdl1519
Loki
2
2
7
2.75
L
Thanatos
moomoplayz
Thanatos
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,740
Damage
19,895
33,329
Taken
27,505
12,070
Mitigated
11,835
12,087
Healing
10,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
Anapian
Yemoja
3,584
744
1,507
726
5,432
1,889
0
2,092
3,332
11,361
0
L
Rama
4,979
3,948
0
833
7,368
2,311
34
3,553
3,743
0
23,150
W
3,920
514
0
2,425
5,048
2,365
662
1,435
3,503
0
34,978
L
Hel
Fayare
Hel
2,299
124
356
688
7,163
2,218
0
2,434
4,567
28,510
0
L
1,214
203
0
640
4,858
2,952
495
34
4,824
21,269
0
W
Medusa
JEKEROVVO
Medusa
3,147
1,230
0
1,227
5,969
1,972
888
1,512
4,317
0
22,768
W
Sylvanus
Papajuanito
Sylvanus
3,654
1,377
878
1,717
6,551
4,356
128
1,336
5,079
23,034
5,058
W
6,300
204
0
916
2,837
1,002
0
973
1,822
52,676
0
W
Loki
Rdl1519
Loki
2,874
777
0
3,606
7,100
2,140
50
1,357
5,687
0
41,445
L
Thanatos
moomoplayz
Thanatos
2,664
84
0
7,337
8,508
2,700
0
1,217
7,209
0
32,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,297
Gold Earned
35,027
266
Minions Killed
369
0
Camps Cleared
0
1,063,043
Distance Traveled
1,223,253
6
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
5,267
439
22
2
0
197,835
0
L
Rama
5,480
457
49
4
0
197,333
0
W
Tyr
6,915
576
62
5
0
286,227
5
L
Hel
5,662
472
61
5
0
200,035
1
L
Cthulhu
5,428
452
49
4
0
235,557
2
W
Medusa
5,904
492
43
4
0
222,600
3
W
Sylvanus
6,103
509
58
5
0
218,120
2
W
Nox
8,677
723
115
10
0
249,221
3
W
Loki
7,428
619
91
8
0
247,085
5
L
Thanatos
6,460
538
85
7
0
232,283
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role