Player Matchup

Cernunnos
Cernunnos
Doug15
Cernunnos
Level 160
God Stats
1W - 1L
1,521 SR
Queue Stats
125W - 108L
1,608 Elo+
Party 2
Amaterasu
Amaterasu
HElSENBERGBR
Amaterasu
Level 157
God Stats
1W - 0L
1,266 SR
Queue Stats
48W - 41L
1,595 Elo+
Party 2
Sol
Sol
LoiraLoka
Sol
Level 160
God Stats
7W - 8L
1,513 SR
Queue Stats
50W - 52L
1,538 Elo+
Party 2
Terra
Terra
Rogeroto
Terra
Level 85
God Stats
2W - 2L
1,445 SR
Queue Stats
54W - 45L
1,532 Elo+
Party 2
Bakasura
Bakasura
Tracabulho
Bakasura
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 144
1,449 SR
1,555 Elo+

VS

Team Averages
Level 110
1,575 SR
1,567 Elo+
Yemoja
Yemoja
CacaH
Yemoja
Level 127
God Stats
1W - 1L
1,774 SR
Queue Stats
37W - 35L
1,595 Elo+
Party 3
Tiamat
Tiamat
Khazror
Tiamat
Level 149
God Stats
4W - 6L
1,642 SR
Queue Stats
52W - 39L
1,633 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
Kinvana
Ah Muzen Cab
Level 125
God Stats
13W - 8L
1,389 SR
Queue Stats
1,061W - 944L
1,515 Elo+
Party 1
Awilix
Awilix
Mulal0lusc0
Awilix
Level 63
God Stats
1W - 1L
1,774 SR
Queue Stats
59W - 59L
1,557 Elo+
Party 3
Sun Wukong
Sun Wukong
Preulo
Sun Wukong
Level 85
God Stats
0W - 2L
1,296 SR
Queue Stats
246W - 245L
1,533 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Doug15
Cernunnos
20
8 / 1 / 3
14,797
617
17,888
24,594
10,007
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Amaterasu
HElSENBERGBR
Amaterasu
20
3 / 0 / 2
12,758
532
14,510
23,929
30,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

19
3 / 4 / 10
12,498
521
12,694
17,570
6,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Terra
Rogeroto
Terra
17
1 / 0 / 8
11,706
488
9,420
17,298
18,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
Tracabulho
Bakasura
20
8 / 1 / 3
13,153
548
13,819
18,709
9,854
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
CacaH
Yemoja
16
0 / 3 / 2
10,608
442
3,245
15,998
15,195
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
Khazror
Tiamat
18
5 / 7 / 1
11,780
491
22,513
17,524
12,446
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
Kinvana
Ah Muzen Cab
17
0 / 4 / 1
10,420
434
9,310
15,648
6,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Awilix
16
1 / 7 / 1
10,189
425
6,904
19,155
6,733
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Preulo
Sun Wukong
20
0 / 2 / 0
12,586
524
21,905
24,603
19,880
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
23
Kills
6
6
Deaths
23
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
CacaH
Yemoja
0
3
2
0.33
W
Cernunnos
Doug15
Cernunnos
8
1
3
9.5
W
Amaterasu
HElSENBERGBR
Amaterasu
3
0
2
4
L
Tiamat
Khazror
Tiamat
5
7
1
0.79
L
Ah Muzen Cab
Kinvana
Ah Muzen Cab
0
4
1
0.13
W
3
4
10
2
L
Awilix
1
7
1
0.21
L
Sun Wukong
Preulo
Sun Wukong
0
2
0
0
W
Terra
Rogeroto
Terra
1
0
8
5
W
Bakasura
Tracabulho
Bakasura
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,331
Damage
63,877
102,100
Taken
92,928
74,896
Mitigated
60,505
50,043
Healing
26,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
CacaH
Yemoja
3,245
335
1,778
1,615
15,998
15,195
0
5,523
9,935
28,409
0
W
Cernunnos
Doug15
Cernunnos
17,888
7,736
0
16,366
24,594
10,007
5,300
9,824
14,330
0
143,736
W
Amaterasu
HElSENBERGBR
Amaterasu
14,510
5,715
0
13,482
23,929
30,282
151
454
23,455
488
88,188
L
Tiamat
Khazror
Tiamat
22,513
2,059
0
2,005
17,524
12,446
22
7,048
10,451
72,275
0
L
Ah Muzen Cab
Kinvana
Ah Muzen Cab
9,310
3,236
0
5,306
15,648
6,251
0
2,009
13,359
0
91,140
W
12,694
1,759
197
7,546
17,570
6,387
6,241
6,676
10,495
80,566
0
L
Awilix
6,904
3,439
0
4,546
19,155
6,733
0
4,520
13,827
0
61,584
L
Sun Wukong
Preulo
Sun Wukong
21,905
5,644
0
11,552
24,603
19,880
118
3,399
19,968
0
121,634
W
Terra
Rogeroto
Terra
9,420
1,130
2,476
4,927
17,298
18,366
114
4,849
12,227
35,866
0
W
Bakasura
Tracabulho
Bakasura
13,819
10,770
0
5,049
18,709
9,854
112
2,752
15,835
0
85,197

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,912
Gold Earned
55,583
794
Minions Killed
648
0
Camps Cleared
0
2,336,563
Distance Traveled
2,265,606
25
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
10,608
442
52
2
0
427,587
3
W
Cernunnos
14,797
617
257
11
0
389,271
1
W
Amaterasu
12,758
532
164
7
0
478,490
4
L
Tiamat
11,780
491
122
5
0
396,538
2
L
Ah Muzen Cab
10,420
434
135
6
0
440,328
6
W
Sol
12,498
521
159
7
0
449,083
8
L
Awilix
10,189
425
102
4
0
495,668
1
L
Sun Wukong
12,586
524
237
10
0
505,485
7
W
Terra
11,706
488
59
2
0
496,692
9
W
Bakasura
13,153
548
155
6
0
523,027
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role