Player Matchup

Thanatos
Thanatos
Silver I
Runokie
Thanatos
Silver I
Level 128
God Stats
3W - 5L
1,685 SR
Queue Stats
28W - 35L
1,361 MMR
Solo
Neith
Neith
Gold IV
Sakura_Miharutka
Neith
Gold IV
Level 126
God Stats
0W - 3L
1,604 SR
Queue Stats
64W - 58L
1,375 MMR
Solo
Raijin
Raijin
Gold IV
Sgmatwee
Raijin
Gold IV
Level 99
God Stats
0W - 3L
1,196 SR
Queue Stats
91W - 91L
1,408 MMR
Solo
Chang'e
Chang'e
Silver II
Snappy K4
Chang'e
Silver II
Level 109
God Stats
1W - 2L
1,560 SR
Queue Stats
95W - 96L
1,031 MMR
Solo
Horus
Horus
Silver III
VoW x Unknown
Horus
Silver III
Level 100
God Stats
7W - 11L
1,379 SR
Queue Stats
194W - 190L
1,026 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 112
1,485 SR
1,240 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,541 SR
1,256 MMR
Artemis
Artemis
Bronze III
 
Artemis
Bronze III
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Loki
Loki
Silver II
DivineDragon857
Loki
Silver II
Level 88
God Stats
15W - 9L
1,622 SR
Queue Stats
237W - 240L
961 MMR
Solo
Ra
Ra
Bronze III
RISSEI16
Ra
Bronze III
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 5L
1,414 MMR
Party 1
Cerberus
Cerberus
Gold IV
juvase11
Cerberus
Gold IV
Level 120
God Stats
8W - 8L
1,585 SR
Queue Stats
449W - 464L
1,047 MMR
Solo
Sun Wukong
Sun Wukong
Silver IV
oleons
Sun Wukong
Silver IV
Level 97
God Stats
3W - 1L
1,500 SR
Queue Stats
57W - 60L
1,360 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Runokie
Thanatos
14
2 / 5 / 0
8,193
512
4,858
13,401
4,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 5 / 4
7,937
496
11,262
11,296
3,740
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
Sgmatwee
Raijin
14
1 / 7 / 0
8,094
506
5,111
9,687
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chang'e
Snappy K4
Chang'e
13
1 / 6 / 1
7,990
499
7,555
12,218
11,650
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
2 / 5 / 2
6,971
436
3,729
13,776
8,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
TiamatSetAthenaCthulhuCu Chulainn

VS

Bans
TsukuyomiCabrakanNemesisGuan YuSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
15
4 / 3 / 6
9,120
570
9,009
10,248
3,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
12 / 2 / 8
9,765
610
12,670
10,070
3,228
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

16
7 / 0 / 9
9,934
621
8,494
9,524
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
juvase11
Cerberus
12
2 / 2 / 8
7,753
485
5,502
13,023
8,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Sun Wukong
oleons
Sun Wukong
15
3 / 1 / 4
9,180
574
7,161
13,664
9,480
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
63
8
Kills
28
28
Deaths
8
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Artemis
 
Artemis
4
3
6
2.33
W
12
2
8
8
W
7
0
9
11.5
L
Thanatos
Runokie
Thanatos
2
5
0
0.4
L
2
5
4
0.8
L
Raijin
Sgmatwee
Raijin
1
7
0
0.14
L
Chang'e
Snappy K4
Chang'e
1
6
1
0.25
L
2
5
2
0.6
W
Cerberus
juvase11
Cerberus
2
2
8
3
W
Sun Wukong
oleons
Sun Wukong
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,515
Damage
42,836
60,378
Taken
56,529
31,124
Mitigated
28,672
20,137
Healing
17,149
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
 
Artemis
9,009
5,576
0
4,650
10,248
3,551
1,226
344
9,862
0
55,613
W
12,670
3,437
0
262
10,070
3,228
0
2,118
7,919
0
40,166
W
8,494
859
2,348
5,461
9,524
3,870
66
2,638
6,656
66,679
0
L
Thanatos
Runokie
Thanatos
4,858
855
0
8,790
13,401
4,704
0
2,079
11,322
0
52,107
L
11,262
3,175
0
2,158
11,296
3,740
120
3,444
7,852
0
60,308
L
Raijin
Sgmatwee
Raijin
5,111
311
0
290
9,687
2,733
0
2,868
6,819
55,204
0
L
Chang'e
Snappy K4
Chang'e
7,555
464
179
4,696
12,218
11,650
0
474
11,744
44,278
0
L
3,729
1,788
260
3,764
13,776
8,297
0
5,131
8,645
0
12,649
W
Cerberus
juvase11
Cerberus
5,502
150
0
2,452
13,023
8,543
0
1,741
11,144
27,988
0
W
Sun Wukong
oleons
Sun Wukong
7,161
1,974
0
1,976
13,664
9,480
141
5,382
8,282
0
58,722

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,185
Gold Earned
45,752
430
Minions Killed
423
0
Camps Cleared
0
1,425,728
Distance Traveled
1,614,753
20
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,120
570
103
6
0
282,595
2
W
Loki
9,765
610
47
3
0
349,272
0
W
Ra
9,934
621
118
7
0
359,935
3
L
Thanatos
8,193
512
112
7
0
314,323
0
L
Neith
7,937
496
95
6
0
263,575
2
L
Raijin
8,094
506
116
7
0
270,346
2
L
Chang'e
7,990
499
94
6
0
272,334
7
L
Horus
6,971
436
13
1
0
305,150
9
W
Cerberus
7,753
485
39
2
0
318,304
4
W
Sun Wukong
9,180
574
116
7
0
304,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role