Player Matchup

King Arthur
King Arthur
Aaronelzorro64
King Arthur
Level 40
God Stats
1W - 3L
1,458 SR
Queue Stats
191W - 246L
1,390 Elo+
Party 1
Artemis
Artemis
Beneej
Artemis
Level 29
God Stats
0W - 1L
1,611 SR
Queue Stats
26W - 19L
1,622 Elo+
Party 2
Discordia
Discordia
LittleAku
Discordia
Level 29
God Stats
17W - 13L
1,543 SR
Queue Stats
132W - 152L
1,342 Elo+
Party 1
Medusa
Medusa
SirGeorgeo
Medusa
Level 41
God Stats
13W - 8L
1,724 SR
Queue Stats
73W - 61L
1,576 Elo+
Solo
Cerberus
Cerberus
xXKlimboXx
Cerberus
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 37
1,567 SR
1,486 Elo+

VS

Team Averages
Level 64
1,504 SR
1,592 Elo+
Scylla
Scylla
DCkarl
Scylla
Level 59
God Stats
2W - 0L
1,475 SR
Queue Stats
66W - 38L
1,644 Elo+
Party 3
Guan Yu
Guan Yu
IkkeTSeO
Guan Yu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 4
Anhur
Anhur
KabuKyTheNooB
Anhur
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
69W - 71L
1,529 Elo+
Party 4
Ymir
Ymir
MolyKai
Ymir
Level 107
God Stats
2W - 4L
1,313 SR
Queue Stats
142W - 141L
1,549 Elo+
Party 4
Izanami
Izanami
Tosoldier
Izanami
Level 28
God Stats
8W - 0L
1,732 SR
Queue Stats
10W - 3L
1,735 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aaronelzorro64
King Arthur
15
3 / 4 / 1
9,295
489
6,554
19,015
12,521
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artemis
Beneej
Artemis
17
1 / 1 / 2
10,097
531
4,573
11,811
4,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Discordia
LittleAku
Discordia
14
1 / 4 / 2
8,733
460
5,166
8,106
2,697
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Medusa
SirGeorgeo
Medusa
15
0 / 6 / 2
9,572
504
8,981
12,345
3,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
xXKlimboXx
Cerberus
13
1 / 3 / 1
8,561
451
5,783
14,477
9,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
DCkarl
Scylla
16
1 / 0 / 6
9,398
495
5,525
8,899
3,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
IkkeTSeO
Guan Yu
14
0 / 2 / 4
7,950
418
3,323
8,229
4,993
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
4 / 2 / 3
10,153
534
10,229
11,293
4,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
MolyKai
Ymir
15
4 / 1 / 10
10,764
567
6,948
12,886
10,116
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
Tosoldier
Izanami
20
9 / 1 / 3
11,573
609
16,518
10,662
4,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
6
Kills
18
18
Deaths
6
8
Assists
26
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aaronelzorro64
King Arthur
3
4
1
0.88
L
Artemis
Beneej
Artemis
1
1
2
2
W
Scylla
DCkarl
Scylla
1
0
6
4
W
Guan Yu
IkkeTSeO
Guan Yu
0
2
4
1
W
4
2
3
2.75
L
Discordia
LittleAku
Discordia
1
4
2
0.5
W
Ymir
MolyKai
Ymir
4
1
10
9
L
Medusa
SirGeorgeo
Medusa
0
6
2
0.17
W
Izanami
Tosoldier
Izanami
9
1
3
10.5
L
Cerberus
xXKlimboXx
Cerberus
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,057
Damage
42,543
65,754
Taken
51,969
32,353
Mitigated
27,536
18,400
Healing
14,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aaronelzorro64
King Arthur
6,554
689
0
3,518
19,015
12,521
176
3,191
15,785
0
43,780
L
Artemis
Beneej
Artemis
4,573
1,644
0
5,326
11,811
4,304
0
792
10,979
0
81,008
W
Scylla
DCkarl
Scylla
5,525
565
0
2,460
8,899
3,305
290
2,735
6,164
50,756
0
W
Guan Yu
IkkeTSeO
Guan Yu
3,323
208
675
2,526
8,229
4,993
616
297
7,932
0
25,080
W
10,229
5,191
0
4,152
11,293
4,407
620
2,876
8,417
0
76,137
L
Discordia
LittleAku
Discordia
5,166
866
159
2,498
8,106
2,697
0
2,178
5,712
51,436
0
W
Ymir
MolyKai
Ymir
6,948
3,019
479
3,129
12,886
10,116
0
3,330
9,556
29,350
0
L
Medusa
SirGeorgeo
Medusa
8,981
3,872
0
3,627
12,345
3,289
590
2,317
9,988
0
69,288
W
Izanami
Tosoldier
Izanami
16,518
11,491
0
1,378
10,662
4,715
1,729
1,711
8,951
0
107,938
L
Cerberus
xXKlimboXx
Cerberus
5,783
92
0
3,272
14,477
9,542
0
3,502
10,817
26,034
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,258
Gold Earned
49,838
498
Minions Killed
489
0
Camps Cleared
0
1,784,904
Distance Traveled
1,759,647
23
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
9,295
489
84
4
0
295,456
2
L
Artemis
10,097
531
148
8
0
416,266
4
W
Scylla
9,398
495
107
6
0
359,238
4
W
Guan Yu
7,950
418
42
2
0
271,548
2
W
Anhur
10,153
534
119
6
0
360,640
8
L
Discordia
8,733
460
91
5
0
337,265
6
W
Ymir
10,764
567
50
3
0
369,356
2
L
Medusa
9,572
504
130
7
0
344,536
4
W
Izanami
11,573
609
171
9
0
398,865
0
L
Cerberus
8,561
451
45
2
0
391,381
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role