Player Matchup

Artemis
Artemis
Silver III
Derpyisaiah12
Artemis
Silver III
Level 80
God Stats
11W - 7L
1,618 SR
Queue Stats
25W - 24L
1,510 MMR
Party 1
Ymir
Ymir
Silver III
mankeymus
Ymir
Silver III
Level 69
God Stats
1W - 2L
1,512 SR
Queue Stats
16W - 18L
1,510 MMR
Party 1
Scylla
Scylla
Silver III
thedestroyer0329
Scylla
Silver III
Level 83
God Stats
2W - 2L
1,542 SR
Queue Stats
24W - 23L
1,510 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 77
1,557 SR
1,510 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 113
1,535 SR
1,752 MMR
Fenrir
Fenrir
Gold III
CatchThzHandz
Fenrir
Gold III
Level 155
God Stats
10W - 18L
1,328 SR
Queue Stats
325W - 413L
1,431 MMR
Solo
Vulcan
Vulcan
Gold I
Ruthafords Fury
Vulcan
Gold I
Level 127
God Stats
479W - 519L
1,590 SR
Queue Stats
533W - 613L
1,719 MMR
Solo
Ullr
Ullr
Diamond IV
WickedRed21
Ullr
Diamond IV
Level 57
God Stats
6W - 4L
1,686 SR
Queue Stats
63W - 33L
2,106 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
8
0 / 4 / 1
6,161
616
5,135
7,685
2,344
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
9
0 / 6 / 0
6,204
620
1,971
11,701
5,231
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
0 / 5 / 1
6,003
600
3,293
7,542
2,059
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
Zhong KuiAphroditeZeusPersephone

VS

Bans
ChaacAthenaCthulhuCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
8 / 1 / 5
8,570
857
4,696
7,077
3,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
5 / 0 / 8
8,451
845
9,980
3,492
1,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
2 / 0 / 11
7,509
751
8,862
6,571
2,186
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
39
0
Kills
15
15
Deaths
1
2
Assists
24
Player
Kills
Deaths
Assists
KDA
W
8
1
5
10.5
L
Artemis
0
4
1
0.13
W
5
0
8
9
W
2
0
11
7.5
L
Ymir
0
6
0
0
L
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,399
Damage
23,538
26,928
Taken
17,140
9,634
Mitigated
6,844
3,817
Healing
4,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,696
329
0
1,250
7,077
3,414
0
1,620
5,457
0
11,284
L
Artemis
5,135
1,852
0
1,161
7,685
2,344
0
1,785
5,856
0
24,642
W
9,980
4,002
0
1,083
3,492
1,244
248
1,320
2,172
45,424
0
W
8,862
3,428
0
1,992
6,571
2,186
622
2,364
4,207
0
24,202
L
Ymir
1,971
164
364
1,398
11,701
5,231
0
5,154
6,247
11,908
0
L
3,293
390
0
894
7,542
2,059
0
2,569
4,829
12,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,368
Gold Earned
24,530
72
Minions Killed
128
0
Camps Cleared
0
490,557
Distance Traveled
611,501
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,570
857
12
1
0
197,846
2
L
Artemis
6,161
616
38
4
0
155,646
0
W
Vulcan
8,451
845
71
7
0
218,749
4
W
Ullr
7,509
751
45
5
0
194,906
1
L
Ymir
6,204
620
7
1
0
156,645
0
L
Scylla
6,003
600
27
3
0
178,266
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role