Player Matchup

Arachne
Arachne
 
Arachne
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
DarthNerfHeardR
Xing Tian
Level 127
God Stats
11W - 8L
1,308 SR
Queue Stats
359W - 339L
1,429 Elo+
Party 1
Izanami
Izanami
Gyeoulbyul
Izanami
Level 146
God Stats
34W - 17L
1,728 SR
Queue Stats
1,065W - 973L
1,479 Elo+
Party 2
Loki
Loki
ITSAgamemnon
Loki
Level 129
God Stats
16W - 13L
1,588 SR
Queue Stats
559W - 518L
1,499 Elo+
Party 1
Aphrodite
Aphrodite
ethereal lilith
Aphrodite
Level 128
God Stats
28W - 11L
1,649 SR
Queue Stats
991W - 903L
1,499 Elo+
Party 2
Team Averages
Level 123
1,555 SR
1,481 Elo+

VS

Team Averages
Level 91
1,475 SR
1,477 Elo+
Cthulhu
Cthulhu
Aeondyne
Cthulhu
Level 66
God Stats
25W - 36L
1,450 SR
Queue Stats
301W - 343L
1,374 Elo+
Solo
Hachiman
Hachiman
LithiumDrop
Hachiman
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
36W - 40L
1,546 Elo+
Solo
Janus
Janus
P Dub Scotty
Janus
Level 121
God Stats
2W - 8L
1,437 SR
Queue Stats
72W - 76L
1,503 Elo+
Solo
Chang'e
Chang'e
ZachToo
Chang'e
Level 124
God Stats
6W - 9L
1,460 SR
Queue Stats
122W - 135L
1,479 Elo+
Solo
Fenrir
Fenrir
locoswagmil
Fenrir
Level 77
God Stats
29W - 32L
1,529 SR
Queue Stats
252W - 272L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
17
4 / 6 / 7
11,624
581
12,668
18,398
8,930
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xing Tian
DarthNerfHeardR
Xing Tian
16
4 / 5 / 10
10,250
513
10,950
16,348
9,577
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Izanami
Gyeoulbyul
Izanami
17
3 / 3 / 4
11,787
589
8,857
13,294
5,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
8 / 4 / 0
12,950
648
12,140
15,092
10,271
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
ethereal lilith
Aphrodite
17
2 / 2 / 6
11,042
552
5,793
15,030
6,072
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aeondyne
Cthulhu
14
0 / 3 / 7
8,109
405
9,015
14,799
9,395
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
LithiumDrop
Hachiman
15
1 / 5 / 3
8,774
439
5,901
12,164
3,535
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

18
9 / 4 / 2
11,302
565
12,167
15,043
5,359
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
ZachToo
Chang'e
18
2 / 1 / 3
10,443
522
8,148
10,278
10,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
18
8 / 8 / 8
11,061
553
14,670
20,302
9,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
43
21
Kills
20
20
Deaths
21
27
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
6
7
1.25
L
Cthulhu
Aeondyne
Cthulhu
0
3
7
1.17
W
Xing Tian
DarthNerfHeardR
Xing Tian
4
5
10
1.8
W
Izanami
Gyeoulbyul
Izanami
3
3
4
1.67
W
8
4
0
2
L
Hachiman
LithiumDrop
Hachiman
1
5
3
0.5
L
9
4
2
2.5
L
Chang'e
ZachToo
Chang'e
2
1
3
3.5
W
Aphrodite
ethereal lilith
Aphrodite
2
2
6
2.5
L
Fenrir
8
8
8
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,408
Damage
49,901
78,162
Taken
72,586
39,990
Mitigated
38,500
27,477
Healing
24,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
12,668
9,381
0
4,107
18,398
8,930
1,156
4,600
13,798
0
83,959
L
Cthulhu
Aeondyne
Cthulhu
9,015
447
1,123
4,076
14,799
9,395
0
4,461
10,053
41,647
0
W
Xing Tian
DarthNerfHeardR
Xing Tian
10,950
661
0
1,690
16,348
9,577
200
6,231
10,117
29,974
0
W
Izanami
Gyeoulbyul
Izanami
8,857
6,064
0
3,646
13,294
5,140
6,789
3,959
9,335
0
91,003
W
12,140
3,599
0
1,821
15,092
10,271
1,298
7,347
7,745
0
71,043
L
Hachiman
LithiumDrop
Hachiman
5,901
1,740
0
4,246
12,164
3,535
370
3,543
8,449
0
54,466
L
12,167
885
0
3,056
15,043
5,359
0
4,772
10,072
73,316
0
L
Chang'e
ZachToo
Chang'e
8,148
67
1,148
5,743
10,278
10,943
0
894
9,356
64,463
0
W
Aphrodite
ethereal lilith
Aphrodite
5,793
432
5,173
11,040
15,030
6,072
1,080
7,193
7,837
57,854
0
L
Fenrir
14,670
2,559
0
4,903
20,302
9,268
10
2,109
17,913
0
76,675

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,653
Gold Earned
49,689
561
Minions Killed
531
0
Camps Cleared
0
1,756,468
Distance Traveled
1,822,650
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,624
581
119
6
0
402,312
5
L
Cthulhu
8,109
405
52
3
0
377,005
1
W
Xing Tian
10,250
513
30
2
0
371,451
2
W
Izanami
11,787
589
176
9
0
290,031
0
W
Loki
12,950
648
116
6
0
332,185
1
L
Hachiman
8,774
439
100
5
0
358,700
3
L
Janus
11,302
565
130
7
0
363,403
6
L
Chang'e
10,443
522
146
7
0
370,767
4
W
Aphrodite
11,042
552
120
6
0
360,489
5
L
Fenrir
11,061
553
103
5
0
352,775
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role