Player Matchup

Neith
Neith
CoNfuzed21
Neith
Level 35
God Stats
13W - 12L
1,700 SR
Queue Stats
51W - 58L
1,501 Elo+
Party 1
Anubis
Anubis
Gains4Days
Anubis
Level 28
God Stats
12W - 7L
1,922 SR
Queue Stats
37W - 39L
1,524 Elo+
Party 1
Ares
Ares
Kunstschuh
Ares
Level 8
God Stats
2W - 1L
1,735 SR
Queue Stats
46W - 41L
1,603 Elo+
Party 1
Sylvanus
Sylvanus
Kunststiefel
Sylvanus
Level 8
God Stats
19W - 12L
1,603 SR
Queue Stats
51W - 42L
1,641 Elo+
Party 1
Thanatos
Thanatos
PunishmenBringer
Thanatos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 61L
1,566 Elo+
Solo
Team Averages
Level 21
1,692 SR
1,567 Elo+

VS

Team Averages
Level 15
1,685 SR
1,628 Elo+
Neith
Neith
AestheticTequila
Neith
Level 23
God Stats
2W - 3L
1,702 SR
Queue Stats
122W - 83L
1,687 Elo+
Party 3
Anhur
Anhur
HitThatF6KeyBro
Anhur
Level 13
God Stats
2W - 1L
1,696 SR
Queue Stats
26W - 19L
1,680 Elo+
Party 3
Kali
Kali
MateuszDziedzic
Kali
Level 12
God Stats
10W - 4L
1,768 SR
Queue Stats
37W - 28L
1,516 Elo+
Party 2
Ah Puch
Ah Puch
Rheasmus
Ah Puch
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 4L
1,740 Elo+
Party 2
Cerberus
Cerberus
wildeyes96
Cerberus
Level 15
God Stats
7W - 3L
1,759 SR
Queue Stats
30W - 22L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
3 / 7 / 9
10,248
446
14,753
17,099
7,036
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
Gains4Days
Anubis
18
6 / 10 / 9
11,580
503
17,497
22,231
11,919
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
3 / 6 / 1
11,121
484
11,095
21,776
26,040
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sylvanus
Kunststiefel
Sylvanus
15
0 / 5 / 13
10,934
475
10,469
29,537
27,645
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

18
13 / 6 / 3
12,830
558
13,365
19,085
8,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 13
12,600
548
14,346
13,273
4,029
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
15 / 1 / 3
16,776
729
27,622
24,597
10,362
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
7 / 7 / 10
12,675
551
10,842
23,246
9,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

Ah Puch
Rheasmus
Ah Puch
18
8 / 7 / 6
12,519
544
20,633
15,697
5,204
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cerberus
wildeyes96
Cerberus
17
0 / 5 / 21
11,867
516
11,560
22,927
21,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
87
25
Kills
34
34
Deaths
25
35
Assists
53
Player
Kills
Deaths
Assists
KDA
W
4
5
13
2.1
L
Neith
3
7
9
1.07
L
Anubis
Gains4Days
Anubis
6
10
9
1.05
W
15
1
3
16.5
L
3
6
1
0.58
L
Sylvanus
Kunststiefel
Sylvanus
0
5
13
1.3
W
7
7
10
1.71
L
13
6
3
2.42
W
Ah Puch
Rheasmus
Ah Puch
8
7
6
1.57
W
Cerberus
wildeyes96
Cerberus
0
5
21
2.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,179
Damage
85,003
109,728
Taken
99,740
81,179
Mitigated
50,452
41,729
Healing
37,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,346
7,875
0
3,811
13,273
4,029
2,670
6,397
6,876
0
85,407
L
Neith
14,753
9,129
1,244
3,905
17,099
7,036
0
7,232
9,867
0
57,439
L
Anubis
Gains4Days
Anubis
17,497
1,151
401
7,289
22,231
11,919
696
8,707
13,524
67,500
0
W
27,622
19,508
0
16,694
24,597
10,362
3,919
10,354
14,243
0
151,005
L
11,095
214
0
5,448
21,776
26,040
0
884
20,892
64,649
0
L
Sylvanus
Kunststiefel
Sylvanus
10,469
2,588
2,682
7,125
29,537
27,645
74
9,161
20,376
30,747
0
W
10,842
6,655
0
7,123
23,246
9,855
174
8,648
14,598
0
65,895
L
13,365
4,052
0
13,635
19,085
8,539
0
6,209
12,876
0
72,867
W
Ah Puch
Rheasmus
Ah Puch
20,633
2,588
332
1,306
15,697
5,204
1,088
4,537
11,160
66,684
0
W
Cerberus
wildeyes96
Cerberus
11,560
556
0
8,524
22,927
21,002
44
10,071
12,856
42,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,713
Gold Earned
66,437
434
Minions Killed
608
0
Camps Cleared
0
1,899,631
Distance Traveled
1,986,634
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,600
548
137
6
0
388,765
4
L
Neith
10,248
446
90
4
0
363,176
2
L
Anubis
11,580
503
112
5
0
333,237
4
W
Anhur
16,776
729
203
9
0
432,304
0
L
Ares
11,121
484
96
4
0
378,301
3
L
Sylvanus
10,934
475
21
1
0
370,863
9
W
Kali
12,675
551
87
4
0
402,828
1
L
Thanatos
12,830
558
115
5
0
454,054
3
W
Ah Puch
12,519
544
111
5
0
358,546
1
W
Cerberus
11,867
516
70
3
0
404,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role