Player Matchup

Pele
Pele
Bronze III
HawkZeo
Pele
Bronze III
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Chaac
Chaac
Bronze III
Sergois
Chaac
Bronze III
Level 45
God Stats
0W - 2L
1,820 SR
Queue Stats
2W - 4L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
WezBro
Kukulkan
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Ymir
Ymir
Bronze III
Yoshihisu
Ymir
Bronze III
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Anhur
Anhur
Platinum V
iWilko
Anhur
Platinum V
Level 159
God Stats
13W - 13L
1,432 SR
Queue Stats
679W - 687L
1,523 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 92
1,550 SR
1,505 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 117
1,566 SR
1,490 MMR
Jormungandr
Jormungandr
Gold V
Duninku
Jormungandr
Gold V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold III
Niagri
Nu Wa
Gold III
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ravana
Ravana
Gold I
SadRomance
Ravana
Gold I
Level 82
God Stats
8W - 2L
1,716 SR
Queue Stats
261W - 260L
1,524 MMR
Solo
Mercury
Mercury
Gold IV
SirXero19
Mercury
Gold IV
Level 119
God Stats
20W - 22L
1,475 SR
Queue Stats
142W - 143L
1,444 MMR
Party 1
Izanami
Izanami
Gold IV
XiXLogic
Izanami
Gold IV
Level 97
God Stats
35W - 27L
1,637 SR
Queue Stats
180W - 169L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
HawkZeo
Pele
10
0 / 2 / 1
6,062
433
512
8,714
2,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
Sergois
Chaac
12
0 / 2 / 0
6,379
456
3,435
9,216
5,815
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
WezBro
Kukulkan
12
0 / 5 / 0
6,904
493
1,710
6,855
2,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ymir
9
0 / 1 / 0
5,399
386
1,400
7,964
3,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anhur
iWilko
Anhur
13
3 / 2 / 0
7,849
561
5,668
8,784
2,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Bans
SetTsukuyomiTiamatApolloAthena

VS

Bans
DanzaburouScyllaGuan YuDiscordiaSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Duninku
Jormungandr
12
1 / 0 / 3
7,447
532
6,119
6,322
5,282
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
Niagri
Nu Wa
15
5 / 0 / 3
8,507
608
6,103
1,785
582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
SadRomance
Ravana
12
1 / 0 / 4
7,669
548
5,576
5,144
1,627
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
SirXero19
Mercury
12
3 / 0 / 2
7,014
501
2,876
6,301
1,814
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
XiXLogic
Izanami
13
1 / 3 / 2
7,422
530
4,529
8,550
2,024
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
3
Kills
11
12
Deaths
3
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Duninku
Jormungandr
1
0
3
2.5
L
Pele
HawkZeo
Pele
0
2
1
0.25
W
Nu Wa
Niagri
Nu Wa
5
0
3
6.5
W
Ravana
SadRomance
Ravana
1
0
4
3
L
Chaac
Sergois
Chaac
0
2
0
0
W
Mercury
SirXero19
Mercury
3
0
2
4
L
Kukulkan
WezBro
Kukulkan
0
5
0
0
W
Izanami
XiXLogic
Izanami
1
3
2
0.67
L
Ymir
0
1
0
0
L
Anhur
iWilko
Anhur
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,725
Damage
25,203
41,533
Taken
28,102
16,247
Mitigated
11,329
14,060
Healing
11,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Duninku
Jormungandr
6,119
1,470
54
2,467
6,322
5,282
269
0
6,097
41,988
0
L
Pele
HawkZeo
Pele
512
77
0
4,792
8,714
2,303
0
2,706
5,950
0
30,384
W
Nu Wa
Niagri
Nu Wa
6,103
1,234
0
771
1,785
582
733
132
1,594
52,470
0
W
Ravana
SadRomance
Ravana
5,576
1,039
0
2,503
5,144
1,627
230
1,200
3,864
0
29,986
L
Chaac
Sergois
Chaac
3,435
907
0
4,052
9,216
5,815
0
5,441
3,747
0
31,274
W
Mercury
SirXero19
Mercury
2,876
1,115
0
2,150
6,301
1,814
0
520
5,745
0
34,159
L
Kukulkan
WezBro
Kukulkan
1,710
42
0
239
6,855
2,408
196
1,074
5,659
46,075
0
W
Izanami
XiXLogic
Izanami
4,529
3,529
0
3,196
8,550
2,024
801
1,108
7,442
0
51,122
L
Ymir
1,400
351
0
1,974
7,964
3,442
0
1,395
6,513
11,647
0
L
Anhur
iWilko
Anhur
5,668
2,476
0
3,003
8,784
2,279
0
1,274
7,442
0
49,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,593
Gold Earned
38,059
352
Minions Killed
422
0
Camps Cleared
0
1,320,895
Distance Traveled
1,380,561
19
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
7,447
532
93
7
0
267,188
2
L
Pele
6,062
433
80
6
0
285,669
2
W
Nu Wa
8,507
608
111
8
0
264,593
5
W
Ravana
7,669
548
44
3
0
284,027
4
L
Chaac
6,379
456
58
4
0
275,105
8
W
Mercury
7,014
501
64
5
0
333,373
4
L
Kukulkan
6,904
493
104
7
0
237,265
2
W
Izanami
7,422
530
110
8
0
231,380
4
L
Ymir
5,399
386
11
1
0
288,708
5
L
Anhur
7,849
561
99
7
0
234,148
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role