Player Matchup

Merlin
Merlin
Gold I
 
Merlin
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xing Tian
Xing Tian
Gold II
JameyBoy200204
Xing Tian
Gold II
Level 101
God Stats
5W - 4L
1,938 SR
Queue Stats
78W - 70L
1,654 MMR
Party 1
Apollo
Apollo
Gold I
MERC Cerberus
Apollo
Gold I
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 71L
1,700 MMR
Party 1
Chaac
Chaac
Gold II
OO_92JoNeSy92_OO
Chaac
Gold II
Level 98
God Stats
4W - 3L
1,930 SR
Queue Stats
170W - 147L
1,696 MMR
Party 4
Nemesis
Nemesis
Gold II
O_R_B_Z_S
Nemesis
Gold II
Level 96
God Stats
14W - 12L
1,839 SR
Queue Stats
56W - 49L
1,668 MMR
Party 4
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,742 SR
1,644 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 68
1,626 SR
1,676 MMR
Anhur
Anhur
Gold IV
Big_Sos29
Anhur
Gold IV
Level 61
God Stats
14W - 29L
1,640 SR
Queue Stats
251W - 239L
1,451 MMR
Party 2
Chang'e
Chang'e
Gold V
CookedToasts
Chang'e
Gold V
Level 53
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 33L
1,651 MMR
Party 3
Sun Wukong
Sun Wukong
Gold I
GoodApolloh
Sun Wukong
Gold I
Level 126
God Stats
12W - 7L
1,683 SR
Queue Stats
45W - 40L
1,677 MMR
Solo
Geb
Geb
Gold V
Sauceski
Geb
Gold V
Level 44
God Stats
3W - 3L
1,679 SR
Queue Stats
10W - 11L
1,723 MMR
Party 3
Mercury
Mercury
Platinum II
Toribinoo
Mercury
Platinum II
Level 56
God Stats
40W - 38L
1,630 SR
Queue Stats
258W - 245L
1,876 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
1 / 2 / 4
11,789
513
10,013
8,492
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Xing Tian
JameyBoy200204
Xing Tian
15
1 / 3 / 5
9,979
434
8,656
18,432
14,875
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
3 / 7 / 1
11,457
498
6,633
17,688
6,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
1 / 5 / 2
11,735
510
11,002
23,680
18,853
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Nemesis
O_R_B_Z_S
Nemesis
18
3 / 5 / 2
11,132
484
14,144
20,501
9,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
TiamatSetAthenaScyllaTsukuyomi

VS

Bans
JanusKuzenboGuan YuSobekCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Big_Sos29
Anhur
20
1 / 3 / 10
12,744
554
12,090
13,838
5,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
CookedToasts
Chang'e
20
12 / 0 / 3
13,843
602
19,362
13,462
6,441
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
GoodApolloh
Sun Wukong
20
4 / 0 / 7
13,709
596
14,812
19,403
15,384
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

16
2 / 2 / 12
11,396
495
5,347
20,239
21,120
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Toribinoo
Mercury
19
3 / 4 / 11
11,972
521
11,415
19,714
8,164
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
65
9
Kills
22
22
Deaths
9
14
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
4
1.5
W
Anhur
Big_Sos29
Anhur
1
3
10
2
W
Chang'e
CookedToasts
Chang'e
12
0
3
13.5
W
Sun Wukong
GoodApolloh
Sun Wukong
4
0
7
7.5
L
Xing Tian
JameyBoy200204
Xing Tian
1
3
5
1.17
L
3
7
1
0.5
L
1
5
2
0.4
L
Nemesis
O_R_B_Z_S
Nemesis
3
5
2
0.8
W
2
2
12
4
W
Mercury
Toribinoo
Mercury
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,448
Damage
63,026
88,793
Taken
86,656
53,267
Mitigated
56,824
21,690
Healing
35,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
10,013
213
251
2,168
8,492
3,650
0
3,330
4,962
99,209
0
W
Anhur
Big_Sos29
Anhur
12,090
5,240
0
5,852
13,838
5,715
292
2,601
11,201
0
97,477
W
Chang'e
CookedToasts
Chang'e
19,362
1,769
7,082
9,082
13,462
6,441
130
2,620
10,634
97,952
0
W
Sun Wukong
GoodApolloh
Sun Wukong
14,812
2,512
0
8,967
19,403
15,384
82
1,824
17,547
0
110,990
L
Xing Tian
JameyBoy200204
Xing Tian
8,656
427
0
3,508
18,432
14,875
0
5,924
12,312
34,097
0
L
6,633
4,197
0
4,201
17,688
6,462
0
1,266
16,422
0
78,134
L
11,002
1,558
0
8,942
23,680
18,853
0
5,149
18,347
0
93,645
L
Nemesis
O_R_B_Z_S
Nemesis
14,144
7,675
0
2,620
20,501
9,427
0
8,539
11,658
0
105,762
W
5,347
731
1,269
3,116
20,239
21,120
190
7,211
12,866
21,416
0
W
Mercury
Toribinoo
Mercury
11,415
6,120
0
0
19,714
8,164
1,144
5,360
14,106
0
108,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,092
Gold Earned
63,664
724
Minions Killed
767
0
Camps Cleared
0
2,145,283
Distance Traveled
2,280,580
18
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,789
513
196
9
0
409,083
7
W
Anhur
12,744
554
167
7
0
386,309
10
W
Chang'e
13,843
602
195
8
0
443,281
3
W
Sun Wukong
13,709
596
229
10
0
521,551
7
L
Xing Tian
9,979
434
41
2
0
458,532
3
L
Apollo
11,457
498
139
6
0
374,366
4
L
Chaac
11,735
510
188
8
0
419,656
3
L
Nemesis
11,132
484
160
7
0
483,646
1
W
Geb
11,396
495
19
1
0
428,993
14
W
Mercury
11,972
521
157
7
0
500,446
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role