Player Matchup

Fenrir
Fenrir
Gold V
Crusher1123
Fenrir
Gold V
Level 104
God Stats
5W - 3L
1,718 SR
Queue Stats
192W - 195L
1,309 MMR
Solo
Sobek
Sobek
Gold V
Haptics
Sobek
Gold V
Level 134
God Stats
4W - 7L
1,368 SR
Queue Stats
118W - 117L
1,332 MMR
Solo
Scylla
Scylla
Gold V
OnMyWayOut
Scylla
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Tahjaun
Danzaburou
Gold IV
Level 136
God Stats
10W - 6L
1,572 SR
Queue Stats
127W - 131L
1,363 MMR
Solo
Baron Samedi
Baron Samedi
Bronze IV
jejesus241
Baron Samedi
Bronze IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 131
1,532 SR
1,401 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,516 SR
1,384 MMR
Amaterasu
Amaterasu
Gold III
Plowskii
Amaterasu
Gold III
Level 125
God Stats
37W - 39L
1,587 SR
Queue Stats
2,035W - 2,022L
1,372 MMR
Party 1
Kuzenbo
Kuzenbo
Gold IV
PrimeCentaur
Kuzenbo
Gold IV
Level 109
God Stats
9W - 10L
1,550 SR
Queue Stats
30W - 38L
1,376 MMR
Party 2
Anhur
Anhur
Gold IV
TroyLee1993
Anhur
Gold IV
Level 129
God Stats
9W - 11L
1,434 SR
Queue Stats
1,154W - 1,187L
1,299 MMR
Party 1
Tiamat
Tiamat
Gold II
chimoltrufia
Tiamat
Gold II
Level 157
God Stats
6W - 5L
1,508 SR
Queue Stats
209W - 208L
1,374 MMR
Solo
Thanatos
Thanatos
Gold V
smite4ags
Thanatos
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
4 / 5 / 3
7,839
490
12,242
12,436
4,283
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
Haptics
Sobek
12
4 / 5 / 6
8,718
545
6,187
13,211
10,309
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Scylla
OnMyWayOut
Scylla
15
5 / 5 / 4
9,079
567
6,308
10,002
3,101
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Tahjaun
Danzaburou
15
2 / 3 / 2
9,120
570
7,857
11,661
3,235
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
jejesus241
Baron Samedi
13
1 / 5 / 2
7,612
476
6,605
10,887
8,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
SetSerqetAthenaZeusTsukuyomi

VS

Bans
ArtemisSkadiNemesisBaba YagaGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Plowskii
Amaterasu
15
6 / 2 / 6
9,531
596
9,768
12,348
6,729
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Kuzenbo
PrimeCentaur
Kuzenbo
12
4 / 7 / 4
8,269
517
5,814
13,018
10,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
1 / 1 / 1
9,897
619
3,926
10,184
3,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tiamat
15
5 / 1 / 6
9,642
603
12,855
12,420
6,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
smite4ags
Thanatos
15
7 / 5 / 1
9,276
580
10,977
18,688
8,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
41
16
Kills
23
23
Deaths
16
17
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Fenrir
4
5
3
1.1
L
Sobek
Haptics
Sobek
4
5
6
1.4
L
Scylla
OnMyWayOut
Scylla
5
5
4
1.4
W
Amaterasu
Plowskii
Amaterasu
6
2
6
4.5
W
Kuzenbo
PrimeCentaur
Kuzenbo
4
7
4
0.86
L
Danzaburou
Tahjaun
Danzaburou
2
3
2
1
W
1
1
1
1.5
W
Tiamat
5
1
6
8
L
Baron Samedi
jejesus241
Baron Samedi
1
5
2
0.4
W
Thanatos
smite4ags
Thanatos
7
5
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,199
Damage
43,340
58,197
Taken
66,658
29,551
Mitigated
35,884
16,118
Healing
28,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
12,242
3,586
0
2,257
12,436
4,283
0
4,117
8,213
0
40,996
L
Sobek
Haptics
Sobek
6,187
542
0
2,718
13,211
10,309
0
7,242
5,645
18,451
0
L
Scylla
OnMyWayOut
Scylla
6,308
1,021
0
2,723
10,002
3,101
0
4,519
5,107
55,937
0
W
Amaterasu
Plowskii
Amaterasu
9,768
3,911
0
1,341
12,348
6,729
0
1,798
10,482
0
64,583
W
Kuzenbo
PrimeCentaur
Kuzenbo
5,814
1,575
0
2,600
13,018
10,137
0
4,961
7,912
22,768
0
L
Danzaburou
Tahjaun
Danzaburou
7,857
3,837
0
5,872
11,661
3,235
348
1,467
10,150
0
69,518
W
3,926
815
0
4,785
10,184
3,495
1,218
562
9,622
0
69,170
W
Tiamat
12,855
1,347
0
4,813
12,420
6,947
135
4,914
7,383
64,574
0
L
Baron Samedi
jejesus241
Baron Samedi
6,605
512
87
2,461
10,887
8,623
0
474
10,413
36,499
0
W
Thanatos
smite4ags
Thanatos
10,977
3,564
0
14,504
18,688
8,576
282
6,024
12,159
0
50,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,368
Gold Earned
46,615
438
Minions Killed
509
0
Camps Cleared
0
1,416,344
Distance Traveled
1,562,463
18
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,839
490
69
4
0
296,802
4
L
Sobek
8,718
545
33
2
0
306,796
4
L
Scylla
9,079
567
137
9
0
280,700
3
W
Amaterasu
9,531
596
104
7
0
336,696
1
W
Kuzenbo
8,269
517
28
2
0
316,241
6
L
Danzaburou
9,120
570
127
8
0
281,766
3
W
Anhur
9,897
619
148
9
0
294,901
8
W
Tiamat
9,642
603
138
9
0
311,736
3
L
Baron Samedi
7,612
476
72
5
0
250,280
4
W
Thanatos
9,276
580
91
6
0
302,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role