Player Matchup

Ymir
Ymir
Hasunnyy
Ymir
Level 14
God Stats
17W - 16L
1,631 SR
Queue Stats
196W - 214L
1,428 Elo+
Solo
Fenrir
Fenrir
Hephaisto25
Fenrir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 18L
1,586 Elo+
Solo
Bellona
Bellona
HöllenKater72
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,599 Elo+
Solo
Izanami
Izanami
JoaoDACorreia
Izanami
Level 26
God Stats
3W - 2L
1,560 SR
Queue Stats
59W - 43L
1,651 Elo+
Solo
Agni
Agni
LaDrogaEsVida
Agni
Level 25
God Stats
4W - 1L
1,718 SR
Queue Stats
83W - 69L
1,636 Elo+
Solo
Team Averages
Level 14
1,582 SR
1,580 Elo+

VS

Team Averages
Level 37
1,500 SR
1,441 Elo+
Jing Wei
Jing Wei
DarKnife332
Jing Wei
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Shield1414
Zeus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
SmiteBanThis
Guan Yu
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 19L
1,542 Elo+
Party 1
Susano
Susano
paracetamolazul
Susano
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 49L
1,588 Elo+
Solo
Horus
Horus
zSxpreme
Horus
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,076 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
4 / 1 / 6
8,411
601
7,078
9,641
6,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
9
0 / 6 / 1
6,239
446
1,155
9,957
2,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
4 / 0 / 2
8,687
621
4,053
4,750
3,069
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
13
3 / 1 / 3
8,079
577
6,645
6,871
1,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
14 / 3 / 3
9,713
694
13,828
9,877
3,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
DarKnife332
Jing Wei
13
1 / 1 / 1
7,469
534
4,849
9,201
2,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 4 / 1
6,195
443
3,593
4,746
1,366
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
SmiteBanThis
Guan Yu
9
3 / 5 / 0
5,948
425
3,696
9,915
4,105
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
2 / 5 / 3
6,721
480
3,233
10,488
3,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
zSxpreme
Horus
9
1 / 10 / 2
6,090
435
2,942
11,332
5,851
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
15
25
Kills
8
11
Deaths
25
15
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
DarKnife332
Jing Wei
1
1
1
1.5
W
Ymir
4
1
6
7
W
Fenrir
0
6
1
0.08
W
4
0
2
5
W
Izanami
3
1
3
4.5
W
14
3
3
5.17
L
1
4
1
0.38
L
Guan Yu
SmiteBanThis
Guan Yu
3
5
0
0.6
L
2
5
3
0.7
L
Horus
zSxpreme
Horus
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,759
Damage
18,313
41,096
Taken
45,682
17,966
Mitigated
17,276
15,446
Healing
10,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
DarKnife332
Jing Wei
4,849
2,725
0
3,491
9,201
2,559
200
3,046
6,125
0
48,999
W
Ymir
7,078
1,915
0
2,041
9,641
6,868
0
447
9,144
29,777
0
W
Fenrir
1,155
231
0
3,606
9,957
2,658
0
348
9,575
0
28,565
W
4,053
434
0
1,568
4,750
3,069
1,200
374
4,326
0
49,928
W
Izanami
6,645
4,994
0
3,783
6,871
1,932
406
0
6,871
0
64,493
W
13,828
1,789
0
4,448
9,877
3,439
909
2,118
7,587
67,486
0
L
3,593
667
0
674
4,746
1,366
0
1,998
2,650
24,133
0
L
Guan Yu
SmiteBanThis
Guan Yu
3,696
428
762
2,854
9,915
4,105
0
3,765
6,108
0
17,942
L
3,233
737
0
2,080
10,488
3,395
0
3,938
6,412
0
30,137
L
Horus
zSxpreme
Horus
2,942
1,239
53
328
11,332
5,851
420
7,563
3,481
0
17,191

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,129
Gold Earned
32,423
462
Minions Killed
272
0
Camps Cleared
0
1,281,790
Distance Traveled
1,121,628
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,469
534
90
6
0
273,352
2
W
Ymir
8,411
601
46
3
0
243,357
4
W
Fenrir
6,239
446
64
5
0
275,850
0
W
Bellona
8,687
621
118
8
0
269,426
2
W
Izanami
8,079
577
117
8
0
227,381
6
W
Agni
9,713
694
117
8
0
265,776
1
L
Zeus
6,195
443
68
5
0
184,723
2
L
Guan Yu
5,948
425
30
2
0
226,691
0
L
Susano
6,721
480
49
4
0
251,424
1
L
Horus
6,090
435
35
3
0
185,438
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role