Player Matchup

Merlin
Merlin
 
Merlin
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Fortressdnb
Mulan
Level 40
God Stats
17W - 17L
1,539 SR
Queue Stats
142W - 156L
1,422 Elo+
Party 1
Sobek
Sobek
JakeBBB
Sobek
Level 29
God Stats
5W - 7L
1,568 SR
Queue Stats
104W - 111L
1,423 Elo+
Party 1
Skadi
Skadi
OldestSoul
Skadi
Level 46
God Stats
2W - 6L
1,310 SR
Queue Stats
169W - 182L
1,414 Elo+
Party 1
Pele
Pele
ZZZIKERZZZ
Pele
Level 35
God Stats
22W - 27L
1,427 SR
Queue Stats
78W - 115L
1,384 Elo+
Solo
Team Averages
Level 40
1,469 SR
1,429 Elo+

VS

Team Averages
Level 65
1,515 SR
1,461 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
BoggySen
Bacchus
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 35L
1,316 Elo+
Party 2
Jing Wei
Jing Wei
Swagolf_Drippler
Jing Wei
Level 100
God Stats
6W - 2L
1,500 SR
Queue Stats
80W - 90L
1,474 Elo+
Party 2
Tiamat
Tiamat
bigikefan
Tiamat
Level 85
God Stats
119W - 101L
1,573 SR
Queue Stats
479W - 317L
1,557 Elo+
Solo
Ravana
Ravana
temp-392471
Ravana
Level 51
God Stats
3W - 4L
1,500 SR
Queue Stats
30W - 34L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
19
4 / 5 / 2
12,127
466
15,747
15,946
6,911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
2 / 5 / 4
11,433
440
12,354
21,885
18,030
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
JakeBBB
Sobek
15
3 / 4 / 4
10,434
401
7,431
22,229
28,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Skadi
19
3 / 9 / 4
12,803
492
12,153
21,605
8,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
0 / 7 / 2
9,794
377
5,093
21,024
7,913
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
20
9 / 2 / 10
14,122
543
18,576
20,687
14,025
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bacchus
BoggySen
Bacchus
17
5 / 5 / 8
11,379
438
12,939
20,857
20,126
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

20
8 / 2 / 10
14,268
549
19,877
15,234
5,949
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tiamat
bigikefan
Tiamat
20
2 / 1 / 5
14,592
561
13,511
14,497
9,754
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ravana
20
5 / 3 / 9
13,500
519
11,945
17,274
8,156
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
71
12
Kills
29
30
Deaths
13
16
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
4
5
2
1
W
Sun Wukong
 
Sun Wukong
9
2
10
7
W
Bacchus
BoggySen
Bacchus
5
5
8
1.8
L
2
5
4
0.8
L
Sobek
JakeBBB
Sobek
3
4
4
1.25
L
Skadi
3
9
4
0.56
W
8
2
10
6.5
L
0
7
2
0.14
W
Tiamat
bigikefan
Tiamat
2
1
5
4.5
W
Ravana
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,778
Damage
76,848
102,689
Taken
88,549
69,576
Mitigated
58,010
22,160
Healing
31,063
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
15,747
805
0
750
15,946
6,911
680
5,941
9,729
92,317
0
W
Sun Wukong
 
Sun Wukong
18,576
2,335
1,885
8,953
20,687
14,025
1,019
3,705
16,982
0
85,278
W
Bacchus
BoggySen
Bacchus
12,939
1,364
1,227
3,780
20,857
20,126
560
6,385
14,472
33,918
0
L
12,354
1,586
0
5,667
21,885
18,030
0
3,814
18,047
0
64,363
L
Sobek
JakeBBB
Sobek
7,431
376
0
4,323
22,229
28,115
34
7,049
15,096
25,198
0
L
Skadi
12,153
5,428
0
5,284
21,605
8,607
192
4,549
16,990
0
93,422
W
19,877
15,655
0
3,789
15,234
5,949
7,821
3,963
11,271
0
98,656
L
5,093
948
0
6,136
21,024
7,913
96
4,507
16,377
0
69,035
W
Tiamat
bigikefan
Tiamat
13,511
1,786
0
4,739
14,497
9,754
1,770
4,666
9,831
113,063
0
W
Ravana
11,945
4,022
0
6,690
17,274
8,156
768
4,627
12,647
0
103,920

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,591
Gold Earned
67,861
618
Minions Killed
669
0
Camps Cleared
0
2,276,381
Distance Traveled
2,441,322
28
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,127
466
184
7
0
421,943
4
W
Sun Wukong
14,122
543
109
4
0
531,442
5
W
Bacchus
11,379
438
36
1
0
487,045
6
L
Mulan
11,433
440
139
5
0
463,362
2
L
Sobek
10,434
401
30
1
0
473,531
13
L
Skadi
12,803
492
148
6
0
421,981
5
W
Jing Wei
14,268
549
152
6
0
478,705
2
L
Pele
9,794
377
117
5
0
495,564
4
W
Tiamat
14,592
561
199
8
0
471,972
12
W
Ravana
13,500
519
173
7
0
472,158
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role