Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Deki1703
Arachne
Level 29
God Stats
15W - 6L
1,576 SR
Queue Stats
49W - 47L
1,444 Elo+
Solo
Heimdallr
Heimdallr
Kesta-PasCompris
Heimdallr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 45L
1,448 Elo+
Party 2
Discordia
Discordia
Letotsss
Discordia
Level 8
God Stats
4W - 3L
1,492 SR
Queue Stats
5W - 7L
1,404 Elo+
Party 2
Set
Set
gesammelte_Brise
Set
Level 26
God Stats
1W - 2L
1,282 SR
Queue Stats
60W - 33L
1,614 Elo+
Solo
Team Averages
Level 23
1,470 SR
1,482 Elo+

VS

Team Averages
Level 26
1,387 SR
1,486 Elo+
Xing Tian
Xing Tian
Bulfrog690
Xing Tian
Level 24
God Stats
0W - 1L
1,601 SR
Queue Stats
13W - 15L
1,360 Elo+
Solo
Odin
Odin
Chrikkheo
Odin
Level 33
God Stats
0W - 3L
1,267 SR
Queue Stats
194W - 190L
1,539 Elo+
Party 1
Thanatos
Thanatos
Hoxton
Thanatos
Level 29
God Stats
8W - 8L
1,578 SR
Queue Stats
210W - 206L
1,509 Elo+
Party 1
Artemis
Artemis
Hxslop-
Artemis
Level 17
God Stats
7W - 12L
1,421 SR
Queue Stats
178W - 221L
1,526 Elo+
Party 1
Janus
Janus
StruzzoMatto89
Janus
Level 25
God Stats
0W - 5L
1,067 SR
Queue Stats
7W - 10L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
9
4 / 0 / 2
6,219
622
3,756
5,691
2,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Deki1703
Arachne
9
1 / 2 / 0
5,498
550
1,910
5,415
2,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heimdallr
9
2 / 1 / 4
5,785
579
4,171
5,049
1,640
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Discordia
Letotsss
Discordia
9
1 / 2 / 1
5,215
522
2,126
4,425
1,162
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 0 / 0
7,036
704
3,078
5,595
2,229
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Bulfrog690
Xing Tian
8
0 / 4 / 2
4,835
484
1,862
7,500
3,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
9
0 / 2 / 0
4,765
477
2,551
4,835
3,188
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Hoxton
Thanatos
11
4 / 2 / 0
6,042
604
4,169
6,277
2,025
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
Hxslop-
Artemis
8
0 / 2 / 0
4,313
431
2,409
3,438
1,113
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
1 / 1 / 0
5,293
529
2,484
4,940
1,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
11
Kills
5
5
Deaths
11
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
2
5
L
Xing Tian
Bulfrog690
Xing Tian
0
4
2
0.25
L
Odin
0
2
0
0
W
Arachne
Deki1703
Arachne
1
2
0
0.5
L
Thanatos
Hoxton
Thanatos
4
2
0
2
L
Artemis
Hxslop-
Artemis
0
2
0
0
W
Heimdallr
2
1
4
4
W
Discordia
Letotsss
Discordia
1
2
1
0.75
L
1
1
0
1
W
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,041
Damage
13,475
26,175
Taken
26,990
9,444
Mitigated
11,050
7,767
Healing
6,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
3,756
373
90
894
5,691
2,339
0
1,139
4,510
15,895
0
L
Xing Tian
Bulfrog690
Xing Tian
1,862
414
0
1,495
7,500
3,600
180
2,724
4,776
10,110
0
L
Odin
2,551
750
0
250
4,835
3,188
0
0
4,835
0
22,674
W
Arachne
Deki1703
Arachne
1,910
1,272
0
1,174
5,415
2,074
630
249
5,154
0
23,329
L
Thanatos
Hoxton
Thanatos
4,169
515
0
4,452
6,277
2,025
0
423
5,854
0
28,269
L
Artemis
Hxslop-
Artemis
2,409
1,211
0
0
3,438
1,113
0
1,418
2,020
0
15,271
W
Heimdallr
4,171
1,269
0
1,952
5,049
1,640
774
1,129
3,838
0
27,745
W
Discordia
Letotsss
Discordia
2,126
231
0
1,072
4,425
1,162
378
1,453
2,732
19,207
0
L
2,484
54
0
714
4,940
1,124
0
1,317
3,623
27,548
0
W
3,078
1,715
0
2,585
5,595
2,229
0
0
5,345
0
45,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,753
Gold Earned
25,248
253
Minions Killed
218
0
Camps Cleared
0
998,639
Distance Traveled
1,032,391
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,219
622
26
3
0
212,036
1
L
Xing Tian
4,835
484
9
1
0
199,762
0
L
Odin
4,765
477
48
5
0
214,199
2
W
Arachne
5,498
550
51
5
0
210,404
1
L
Thanatos
6,042
604
73
7
0
224,578
1
L
Artemis
4,313
431
20
2
0
207,110
0
W
Heimdallr
5,785
579
50
5
0
187,127
1
W
Discordia
5,215
522
26
3
0
177,610
0
L
Janus
5,293
529
68
7
0
186,742
3
W
Set
7,036
704
100
10
0
211,462
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role