Player Matchup

Achilles
Achilles
Hanleykidd2k14
Achilles
Level 104
God Stats
6W - 9L
1,301 SR
Queue Stats
228W - 204L
1,515 Elo+
Party 2
Cerberus
Cerberus
JUGG3RNAAUT
Cerberus
Level 157
God Stats
42W - 35L
1,486 SR
Queue Stats
176W - 176L
1,415 Elo+
Solo
Thoth
Thoth
Ratman125
Thoth
Level 103
God Stats
1W - 3L
1,500 SR
Queue Stats
283W - 243L
1,569 Elo+
Party 2
Hun Batz
Hun Batz
Trickshot101225
Hun Batz
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 97L
1,507 Elo+
Party 2
Apollo
Apollo
picollo_hero
Apollo
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,257 Elo+
Solo
Team Averages
Level 103
1,457 SR
1,453 Elo+

VS

Team Averages
Level 108
1,521 SR
1,496 Elo+
Janus
Janus
 
Janus
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Gearzay
Artio
Level 143
God Stats
1W - 3L
1,303 SR
Queue Stats
76W - 47L
1,637 Elo+
Party 3
Guan Yu
Guan Yu
Phaetje
Guan Yu
Level 129
God Stats
1W - 0L
1,393 SR
Queue Stats
78W - 45L
1,594 Elo+
Party 3
Rama
Rama
Slammynator_
Rama
Level 156
God Stats
2W - 1L
1,612 SR
Queue Stats
56W - 36L
1,515 Elo+
Party 3
Cthulhu
Cthulhu
nauDC
Cthulhu
Level 39
God Stats
2W - 0L
1,797 SR
Queue Stats
9W - 12L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
2 / 0 / 0
6,233
623
7,182
8,358
3,282
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Cerberus
JUGG3RNAAUT
Cerberus
8
2 / 1 / 0
5,070
507
1,638
5,685
2,190
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Thoth
Ratman125
Thoth
10
0 / 1 / 0
5,661
566
1,852
2,611
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
8
2 / 2 / 1
5,171
517
1,526
4,223
926
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
8
0 / 4 / 1
4,987
499
826
6,672
1,493
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 0 / 0
5,752
575
1,788
2,757
724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artio
Gearzay
Artio
10
0 / 2 / 0
5,635
564
4,627
9,917
5,363
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Guan Yu
Phaetje
Guan Yu
10
1 / 1 / 1
5,841
584
2,243
6,410
2,680
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

10
6 / 2 / 0
6,520
652
4,250
6,200
1,692
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cthulhu
nauDC
Cthulhu
8
0 / 1 / 0
4,504
450
1,061
4,349
2,324
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
6
Kills
7
8
Deaths
6
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
0
0
0
0
W
Artio
Gearzay
Artio
0
2
0
0
L
Achilles
2
0
0
2
L
Cerberus
JUGG3RNAAUT
Cerberus
2
1
0
2
W
Guan Yu
Phaetje
Guan Yu
1
1
1
1.5
L
Thoth
Ratman125
Thoth
0
1
0
0
W
6
2
0
3
L
Hun Batz
2
2
1
1.25
W
Cthulhu
nauDC
Cthulhu
0
1
0
0
L
Apollo
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,024
Damage
13,969
27,549
Taken
29,633
8,669
Mitigated
12,783
10,106
Healing
12,704
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
1,788
140
0
637
2,757
724
376
665
2,092
34,904
0
W
Artio
Gearzay
Artio
4,627
614
0
5,142
9,917
5,363
0
0
9,917
32,854
0
L
Achilles
7,182
2,591
0
3,475
8,358
3,282
510
4,627
3,731
0
36,355
L
Cerberus
JUGG3RNAAUT
Cerberus
1,638
73
0
2,756
5,685
2,190
0
767
4,768
17,814
0
W
Guan Yu
Phaetje
Guan Yu
2,243
153
110
3,273
6,410
2,680
0
912
5,498
0
30,600
L
Thoth
Ratman125
Thoth
1,852
248
0
978
2,611
778
0
965
1,646
35,677
0
W
4,250
3,786
0
3,151
6,200
1,692
1,672
636
5,564
0
36,812
L
Hun Batz
1,526
372
0
1,004
4,223
926
0
562
3,661
0
16,686
W
Cthulhu
nauDC
Cthulhu
1,061
144
54
337
4,349
2,324
112
1,277
3,072
11,408
0
L
Apollo
826
444
0
1,893
6,672
1,493
0
405
6,267
0
22,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,122
Gold Earned
28,252
284
Minions Killed
322
0
Camps Cleared
0
890,677
Distance Traveled
903,248
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,752
575
93
9
0
188,175
3
W
Artio
5,635
564
70
7
0
200,157
4
L
Achilles
6,233
623
77
8
0
185,467
1
L
Cerberus
5,070
507
44
4
0
172,649
0
W
Guan Yu
5,841
584
73
7
0
183,566
4
L
Thoth
5,661
566
72
7
0
164,545
2
W
Rama
6,520
652
64
6
0
159,183
0
L
Hun Batz
5,171
517
45
5
0
203,935
0
W
Cthulhu
4,504
450
22
2
0
172,167
0
L
Apollo
4,987
499
46
5
0
164,081
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role