Player Matchup

Horus
Horus
Platinum IV
KerbyHolmes
Horus
Platinum IV
Level 115
God Stats
23W - 19L
1,600 SR
Queue Stats
113W - 95L
1,866 MMR
Party 1
Thoth
Thoth
Platinum V
PoloBear1
Thoth
Platinum V
Level 149
God Stats
6W - 0L
1,529 SR
Queue Stats
95W - 78L
1,719 MMR
Party 1
Guan Yu
Guan Yu
Gold II
ceerax
Guan Yu
Gold II
Level 103
God Stats
16W - 15L
1,651 SR
Queue Stats
99W - 82L
1,694 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,593 SR
1,760 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 89
1,557 SR
1,451 MMR
Scylla
Scylla
Bronze III
Ingetur
Scylla
Bronze III
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,498 MMR
Party 2
Bacchus
Bacchus
Bronze III
Laman78
Bacchus
Bronze III
Level 67
God Stats
1W - 1L
1,662 SR
Queue Stats
1W - 2L
1,461 MMR
Party 2
Jing Wei
Jing Wei
Bronze III
TechPower
Jing Wei
Bronze III
Level 112
God Stats
2W - 2L
1,508 SR
Queue Stats
4W - 7L
1,394 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
9 / 2 / 13
11,384
876
9,561
12,127
10,103
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Thoth
PoloBear1
Thoth
14
11 / 0 / 11
10,894
838
19,268
6,489
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
ceerax
Guan Yu
13
4 / 2 / 15
10,524
810
5,986
12,099
9,697
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
PersephoneAphroditeAthenaHerculesDiscordia

VS

Bans
AnubisCupidHou YiAnhurApollo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Ingetur
Scylla
11
2 / 8 / 1
8,026
617
5,806
11,154
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Laman78
Bacchus
9
0 / 9 / 2
7,715
593
3,396
16,307
11,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
TechPower
Jing Wei
11
1 / 7 / 2
8,153
627
4,712
14,181
2,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
8
24
Kills
3
4
Deaths
24
39
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
Ingetur
Scylla
2
8
1
0.31
W
9
2
13
7.75
L
Bacchus
Laman78
Bacchus
0
9
2
0.11
W
Thoth
PoloBear1
Thoth
11
0
11
16.5
L
Jing Wei
TechPower
Jing Wei
1
7
2
0.29
W
Guan Yu
ceerax
Guan Yu
4
2
15
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,815
Damage
13,914
30,715
Taken
41,642
22,014
Mitigated
16,162
6,206
Healing
3,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Ingetur
Scylla
5,806
532
0
750
11,154
2,087
0
6,807
3,965
27,451
0
W
9,561
3,633
792
1,995
12,127
10,103
1,299
3,475
8,416
4,957
16,531
L
Bacchus
Laman78
Bacchus
3,396
520
0
575
16,307
11,626
0
6,130
9,799
13,930
0
W
Thoth
PoloBear1
Thoth
19,268
350
0
725
6,489
2,214
1,917
3,024
3,285
49,263
0
L
Jing Wei
TechPower
Jing Wei
4,712
3,317
0
2,180
14,181
2,449
0
6,508
7,352
0
27,047
W
Guan Yu
ceerax
Guan Yu
5,986
984
1,272
1,422
12,099
9,697
711
2,259
9,754
0
24,904

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,802
Gold Earned
23,894
123
Minions Killed
106
0
Camps Cleared
0
769,271
Distance Traveled
600,376
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
8,026
617
38
3
0
184,042
1
W
Horus
11,384
876
24
2
0
254,126
5
L
Bacchus
7,715
593
18
1
0
202,907
3
W
Thoth
10,894
838
67
5
0
251,076
3
L
Jing Wei
8,153
627
50
4
0
213,427
1
W
Guan Yu
10,524
810
32
2
0
264,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role