Player Matchup

Bacchus
Bacchus
FieldsBoy
Bacchus
Level 68
God Stats
7W - 11L
1,452 SR
Queue Stats
161W - 225L
1,407 Elo+
Solo
Camazotz
Camazotz
RigMorTortoise
Camazotz
Level 43
God Stats
0W - 1L
1,845 SR
Queue Stats
22W - 22L
1,494 Elo+
Solo
Jing Wei
Jing Wei
orlandojb
Jing Wei
Level 103
God Stats
17W - 25L
1,507 SR
Queue Stats
446W - 483L
1,440 Elo+
Solo
Team Averages
Level 71
1,601 SR
1,447 Elo+

VS

Team Averages
Level 72
1,678 SR
1,458 Elo+
Fenrir
Fenrir
Lord_LOKI23
Fenrir
Level 47
God Stats
6W - 2L
1,605 SR
Queue Stats
169W - 210L
1,430 Elo+
Solo
Cernunnos
Cernunnos
Raftharos
Cernunnos
Level 88
God Stats
2W - 4L
1,748 SR
Queue Stats
103W - 107L
1,451 Elo+
Solo
Hades
Hades
SleepNZilla
Hades
Level 80
God Stats
16W - 10L
1,680 SR
Queue Stats
55W - 60L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
FieldsBoy
Bacchus
12
5 / 7 / 1
8,911
743
8,226
11,496
8,649
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
10
0 / 7 / 4
7,486
624
4,767
12,885
3,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jing Wei
orlandojb
Jing Wei
11
1 / 6 / 4
7,831
653
7,268
12,123
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
12 / 0 / 7
10,361
863
10,102
9,801
6,636
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cernunnos
Raftharos
Cernunnos
12
2 / 4 / 11
8,799
733
6,250
9,910
3,454
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
6 / 2 / 12
9,491
791
12,202
7,447
3,566
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
6
Kills
20
20
Deaths
6
9
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bacchus
FieldsBoy
Bacchus
5
7
1
0.79
W
Fenrir
12
0
7
15.5
W
Cernunnos
Raftharos
Cernunnos
2
4
11
1.88
L
Camazotz
0
7
4
0.29
W
6
2
12
6
L
Jing Wei
orlandojb
Jing Wei
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,261
Damage
28,554
36,504
Taken
27,158
15,508
Mitigated
13,656
5,874
Healing
12,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
FieldsBoy
Bacchus
8,226
584
232
1,221
11,496
8,649
0
3,791
7,705
22,968
0
W
Fenrir
10,102
3,246
0
5,482
9,801
6,636
0
2,540
7,261
0
34,489
W
Cernunnos
Raftharos
Cernunnos
6,250
3,595
0
1,580
9,910
3,454
928
3,955
5,955
0
28,936
L
Camazotz
4,767
1,557
0
3,600
12,885
3,431
0
5,862
7,023
0
24,908
W
12,202
559
1,735
3,668
7,447
3,566
627
1,866
5,581
29,424
0
L
Jing Wei
orlandojb
Jing Wei
7,268
4,134
0
821
12,123
3,428
0
2,616
9,507
0
24,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,228
Gold Earned
28,651
112
Minions Killed
137
0
Camps Cleared
0
668,060
Distance Traveled
700,669
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,911
743
27
2
0
218,164
3
W
Fenrir
10,361
863
45
4
0
277,140
4
W
Cernunnos
8,799
733
46
4
0
204,769
1
L
Camazotz
7,486
624
45
4
0
229,841
3
W
Hades
9,491
791
46
4
0
218,760
3
L
Jing Wei
7,831
653
40
3
0
220,055
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role