Player Matchup

Athena
Athena
Gold IV
KiffenGeil420x
Athena
Gold IV
Level 61
God Stats
1W - 3L
1,359 SR
Queue Stats
104W - 110L
1,333 MMR
Solo
Ratatoskr
Ratatoskr
Silver II
checkmate505
Ratatoskr
Silver II
Level 98
God Stats
10W - 4L
1,357 SR
Queue Stats
150W - 152L
1,288 MMR
Solo
Medusa
Medusa
Silver I
glenlikesstuff
Medusa
Silver I
Level 46
God Stats
43W - 40L
1,498 SR
Queue Stats
66W - 77L
1,344 MMR
Solo
Fenrir
Fenrir
Gold III
samlucgolf
Fenrir
Gold III
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold III
the-capricorne
Ra
Gold III
Level 119
God Stats
5W - 5L
1,607 SR
Queue Stats
193W - 186L
1,291 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 85
1,464 SR
1,351 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 102
1,543 SR
1,310 MMR
Raijin
Raijin
Silver V
DarkDeViL1314
Raijin
Silver V
Level 130
God Stats
0W - 1L
1,357 SR
Queue Stats
16W - 27L
1,277 MMR
Party 1
Apollo
Apollo
Bronze III
Deathwishpure971
Apollo
Bronze III
Level 88
God Stats
0W - 2L
1,587 SR
Queue Stats
1W - 4L
1,413 MMR
Party 2
Hun Batz
Hun Batz
Bronze IV
ION DeThBRiNgA
Hun Batz
Bronze IV
Level 146
God Stats
0W - 1L
1,675 SR
Queue Stats
3W - 8L
1,276 MMR
Party 1
Chaac
Chaac
Bronze III
Smoke971974
Chaac
Bronze III
Level 42
God Stats
0W - 3L
1,477 SR
Queue Stats
0W - 4L
1,307 MMR
Party 2
Ymir
Ymir
Gold V
ormepants
Ymir
Gold V
Level 106
God Stats
12W - 12L
1,617 SR
Queue Stats
481W - 496L
1,275 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 2 / 11
10,169
598
6,548
16,685
15,297
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ratatoskr
checkmate505
Ratatoskr
17
2 / 3 / 3
10,382
611
9,633
11,789
8,070
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

18
4 / 2 / 2
11,080
652
8,589
11,238
5,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
samlucgolf
Fenrir
17
10 / 1 / 7
11,058
650
11,135
12,228
5,721
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
4 / 2 / 6
11,143
655
8,648
9,223
3,514
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
DanzaburouAnhurIzanamiBakasuraGanesha

VS

Bans
TiamatTsukuyomiDiscordiaAnubisBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 1
7,976
469
6,700
11,273
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

13
5 / 4 / 0
8,289
488
10,498
12,711
4,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hun Batz
13
1 / 7 / 4
8,173
481
6,994
15,232
5,275
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 2 / 1
7,734
455
7,277
11,170
10,460
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
11
0 / 4 / 3
6,626
390
3,714
13,230
5,038
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
25
Kills
10
10
Deaths
25
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
2
8
1
0.31
L
5
4
0
1.25
L
Hun Batz
1
7
4
0.43
W
5
2
11
5.25
L
2
2
1
1.25
W
Ratatoskr
checkmate505
Ratatoskr
2
3
3
1.17
W
4
2
2
2.5
L
Ymir
0
4
3
0.38
W
Fenrir
samlucgolf
Fenrir
10
1
7
13.5
W
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,553
Damage
35,183
61,163
Taken
63,616
37,678
Mitigated
28,946
22,508
Healing
15,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,700
1,023
0
866
11,273
3,702
933
2,871
8,290
49,834
0
L
10,498
6,506
296
3,357
12,711
4,471
104
2,382
10,329
0
48,754
L
Hun Batz
6,994
2,647
0
4,144
15,232
5,275
0
2,726
12,430
0
45,254
W
6,548
1,739
0
1,566
16,685
15,297
43
2,512
14,075
17,367
0
L
7,277
2,046
0
5,308
11,170
10,460
241
939
10,231
0
38,967
W
Ratatoskr
checkmate505
Ratatoskr
9,633
2,571
0
3,896
11,789
8,070
117
0
11,789
107
66,725
W
8,589
3,484
0
4,649
11,238
5,076
2,170
573
10,665
0
83,666
L
Ymir
3,714
439
228
1,670
13,230
5,038
0
5,970
7,075
25,775
0
W
Fenrir
samlucgolf
Fenrir
11,135
2,394
0
6,686
12,228
5,721
0
3,481
8,567
0
72,077
W
8,648
926
824
4,887
9,223
3,514
2,520
3,346
5,653
82,145
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,832
Gold Earned
38,798
585
Minions Killed
400
0
Camps Cleared
0
1,605,224
Distance Traveled
1,378,959
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,976
469
108
6
0
274,222
6
L
Apollo
8,289
488
104
6
0
268,711
0
L
Hun Batz
8,173
481
71
4
0
292,094
3
W
Athena
10,169
598
21
1
0
346,243
5
L
Chaac
7,734
455
71
4
0
238,584
2
W
Ratatoskr
10,382
611
155
9
0
334,439
3
W
Medusa
11,080
652
148
9
0
271,203
3
L
Ymir
6,626
390
46
3
0
305,348
3
W
Fenrir
11,058
650
108
6
0
319,436
0
W
Ra
11,143
655
153
9
0
333,903
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role