Player Matchup

Cernunnos
Cernunnos
Broken155
Cernunnos
Level 87
God Stats
4W - 0L
1,660 SR
Queue Stats
173W - 140L
1,493 Elo+
Party 2
Fenrir
Fenrir
DarkArrow_95
Fenrir
Level 27
God Stats
5W - 3L
1,523 SR
Queue Stats
73W - 81L
1,347 Elo+
Party 4
Osiris
Osiris
Kanui-san
Osiris
Level 17
God Stats
8W - 4L
1,506 SR
Queue Stats
31W - 29L
1,401 Elo+
Party 2
Tiamat
Tiamat
Todbringer345
Tiamat
Level 66
God Stats
20W - 21L
1,581 SR
Queue Stats
183W - 148L
1,493 Elo+
Party 2
Bacchus
Bacchus
gabrielbussola
Bacchus
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 155L
1,355 Elo+
Party 4
Team Averages
Level 49
1,554 SR
1,418 Elo+

VS

Team Averages
Level 41
1,501 SR
1,511 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
WiredMosh
Ne Zha
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,765 Elo+
Party 1
Danzaburou
Danzaburou
Xiroga
Danzaburou
Level 65
God Stats
6W - 5L
1,548 SR
Queue Stats
34W - 34L
1,385 Elo+
Party 3
Terra
Terra
lalaithL
Terra
Level 17
God Stats
8W - 13L
1,407 SR
Queue Stats
8W - 15L
1,229 Elo+
Party 3
Anubis
Anubis
zICranky
Anubis
Level 14
God Stats
21W - 24L
1,549 SR
Queue Stats
39W - 40L
1,678 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Broken155
Cernunnos
13
1 / 0 / 8
7,734
552
8,212
6,820
2,293
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
12
0 / 0 / 3
6,828
488
2,146
8,526
2,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

Osiris
Kanui-san
Osiris
14
6 / 2 / 1
8,541
610
7,203
9,455
7,311
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
10 / 1 / 1
9,141
653
7,020
6,917
3,678
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 3
7,259
519
4,552
10,349
6,476
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
2 / 6 / 0
6,872
491
6,120
10,978
6,050
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
WiredMosh
Ne Zha
14
2 / 3 / 2
8,278
591
5,743
10,151
4,117
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Xiroga
Danzaburou
11
0 / 2 / 0
6,486
463
5,125
7,715
2,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Terra
lalaithL
Terra
10
0 / 3 / 0
6,350
454
1,287
9,006
4,261
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Anubis
zICranky
Anubis
11
0 / 5 / 1
6,260
447
2,580
5,665
2,657
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
19
Kills
4
4
Deaths
19
16
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
2
6
0
0.33
W
Cernunnos
Broken155
Cernunnos
1
0
8
5
W
Fenrir
0
0
3
1.5
W
Osiris
Kanui-san
Osiris
6
2
1
3.25
W
10
1
1
10.5
L
Ne Zha
WiredMosh
Ne Zha
2
3
2
1
L
Danzaburou
Xiroga
Danzaburou
0
2
0
0
W
2
1
3
3.5
L
Terra
lalaithL
Terra
0
3
0
0
L
Anubis
zICranky
Anubis
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,133
Damage
20,855
42,067
Taken
43,515
22,564
Mitigated
19,365
16,176
Healing
10,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,120
1,599
0
2,318
10,978
6,050
0
1,456
9,480
0
29,207
W
Cernunnos
Broken155
Cernunnos
8,212
3,345
0
4,493
6,820
2,293
1,271
572
6,248
0
56,948
W
Fenrir
2,146
484
0
4,474
8,526
2,806
0
788
7,738
0
35,140
W
Osiris
Kanui-san
Osiris
7,203
2,123
0
1,280
9,455
7,311
180
0
9,455
5,235
37,046
W
7,020
44
0
2,081
6,917
3,678
0
1,305
5,612
43,123
0
L
Ne Zha
WiredMosh
Ne Zha
5,743
1,881
0
1,889
10,151
4,117
1,559
1,693
8,360
0
51,821
L
Danzaburou
Xiroga
Danzaburou
5,125
1,384
0
1,858
7,715
2,280
352
2,060
5,649
0
35,399
W
4,552
370
0
3,848
10,349
6,476
0
1,202
9,147
23,691
0
L
Terra
lalaithL
Terra
1,287
42
1,845
2,056
9,006
4,261
0
3,438
5,499
13,305
0
L
Anubis
zICranky
Anubis
2,580
0
0
650
5,665
2,657
288
3,192
2,219
29,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,503
Gold Earned
34,246
415
Minions Killed
282
0
Camps Cleared
0
1,331,022
Distance Traveled
1,192,793
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,872
491
54
4
0
224,272
2
W
Cernunnos
7,734
552
125
9
0
253,113
0
W
Fenrir
6,828
488
81
6
0
302,290
1
W
Osiris
8,541
610
83
6
0
274,035
1
W
Tiamat
9,141
653
100
7
0
230,282
2
L
Ne Zha
8,278
591
92
7
0
283,122
4
L
Danzaburou
6,486
463
58
4
0
234,032
1
W
Bacchus
7,259
519
26
2
0
271,302
4
L
Terra
6,350
454
24
2
0
248,649
13
L
Anubis
6,260
447
54
4
0
202,718
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role