Player Matchup

King Arthur
King Arthur
ASobekPluck
King Arthur
Level 122
God Stats
6W - 9L
1,455 SR
Queue Stats
178W - 166L
1,613 Elo+
Solo
Sol
Sol
ChipsToon
Sol
Level 76
God Stats
31W - 24L
1,552 SR
Queue Stats
407W - 354L
1,539 Elo+
Solo
Guan Yu
Guan Yu
KelvenOptimus
Guan Yu
Level 122
God Stats
16W - 8L
1,805 SR
Queue Stats
104W - 79L
1,604 Elo+
Party 1
Heimdallr
Heimdallr
Redmatt2411
Heimdallr
Level 149
God Stats
15W - 18L
1,564 SR
Queue Stats
247W - 217L
1,546 Elo+
Party 1
Ne Zha
Ne Zha
Sleepyý
Ne Zha
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
146W - 119L
1,616 Elo+
Solo
Team Averages
Level 111
1,575 SR
1,584 Elo+

VS

Team Averages
Level 130
1,570 SR
1,581 Elo+
Hou Yi
Hou Yi
AllegroMink
Hou Yi
Level 103
God Stats
11W - 8L
1,795 SR
Queue Stats
201W - 188L
1,628 Elo+
Solo
Ra
Ra
DJXJD
Ra
Level 117
God Stats
36W - 33L
1,420 SR
Queue Stats
447W - 358L
1,628 Elo+
Solo
Horus
Horus
DumbogFaShizzle
Horus
Level 124
God Stats
3W - 7L
1,547 SR
Queue Stats
161W - 138L
1,603 Elo+
Solo
Geb
Geb
Dymapplez
Geb
Level 157
God Stats
7W - 8L
1,586 SR
Queue Stats
160W - 159L
1,547 Elo+
Solo
Nemesis
Nemesis
GARNUFO
Nemesis
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ASobekPluck
King Arthur
20
8 / 0 / 9
13,433
611
19,108
17,187
16,928
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

20
3 / 1 / 12
12,914
587
16,077
14,591
5,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
17
4 / 3 / 11
12,573
572
7,811
24,474
22,610
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heimdallr
Redmatt2411
Heimdallr
20
9 / 0 / 4
13,862
630
17,818
17,667
8,183
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
Sleepyý
Ne Zha
16
1 / 5 / 8
10,196
463
9,172
15,513
5,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
15
0 / 4 / 1
9,661
439
6,307
13,817
5,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ra
17
4 / 4 / 3
11,216
510
14,729
11,971
5,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
0 / 8 / 6
9,564
435
8,533
23,709
22,231
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
0 / 5 / 4
9,194
418
6,463
17,489
16,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
GARNUFO
Nemesis
18
5 / 4 / 1
11,208
509
10,346
22,962
11,876
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
24
25
Kills
9
9
Deaths
25
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
King Arthur
ASobekPluck
King Arthur
8
0
9
12.5
L
Hou Yi
0
4
1
0.13
W
3
1
12
9
L
Ra
4
4
3
1.38
L
0
8
6
0.38
L
0
5
4
0.4
L
Nemesis
GARNUFO
Nemesis
5
4
1
1.38
W
Guan Yu
4
3
11
3.17
W
Heimdallr
Redmatt2411
Heimdallr
9
0
4
11
W
Ne Zha
Sleepyý
Ne Zha
1
5
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,986
Damage
46,378
89,432
Taken
89,948
58,363
Mitigated
61,806
45,189
Healing
26,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
ASobekPluck
King Arthur
19,108
1,741
0
8,188
17,187
16,928
345
2,795
14,299
0
75,879
L
Hou Yi
6,307
3,619
0
3,319
13,817
5,403
1,040
2,262
11,552
0
63,139
W
16,077
4,485
0
10,513
14,591
5,269
2,465
3,082
11,427
110,726
0
L
Ra
14,729
1,236
2,388
3,072
11,971
5,817
232
4,687
7,284
87,998
0
L
8,533
2,903
424
6,827
23,709
22,231
61
1,465
22,244
0
54,302
L
6,463
656
0
2,717
17,489
16,479
52
3,309
14,180
17,966
0
L
Nemesis
GARNUFO
Nemesis
10,346
3,429
0
7,413
22,962
11,876
508
4,354
18,608
0
81,164
W
Guan Yu
7,811
1,693
2,323
8,008
24,474
22,610
355
9,098
15,024
0
40,907
W
Heimdallr
Redmatt2411
Heimdallr
17,818
13,065
0
10,841
17,667
8,183
6,006
4,188
13,389
0
132,735
W
Ne Zha
Sleepyý
Ne Zha
9,172
3,354
0
5,316
15,513
5,373
536
2,729
12,666
0
55,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,978
Gold Earned
50,843
621
Minions Killed
568
0
Camps Cleared
0
2,116,957
Distance Traveled
2,031,714
30
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,433
611
131
6
0
438,498
7
L
Hou Yi
9,661
439
121
6
0
378,955
6
W
Sol
12,914
587
182
8
0
406,415
4
L
Ra
11,216
510
187
9
0
428,014
8
L
Horus
9,564
435
98
4
0
355,991
4
L
Geb
9,194
418
16
1
0
393,589
5
L
Nemesis
11,208
509
146
7
0
475,165
3
W
Guan Yu
12,573
572
32
1
0
459,731
7
W
Heimdallr
13,862
630
189
9
0
381,450
6
W
Ne Zha
10,196
463
87
4
0
430,863
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role