Player Matchup

Izanami
Izanami
Antna
Izanami
Level 14
God Stats
6W - 7L
1,271 SR
Queue Stats
164W - 180L
1,263 Elo+
Party 1
Nox
Nox
LizTheRose
Nox
Level 20
God Stats
4W - 19L
1,481 SR
Queue Stats
47W - 80L
1,254 Elo+
Party 1
Nike
Nike
ShaeCalmine
Nike
Level 26
God Stats
0W - 3L
1,500 SR
Queue Stats
130W - 183L
1,297 Elo+
Party 1
Pele
Pele
minalien88
Pele
Level 22
God Stats
4W - 10L
1,092 SR
Queue Stats
15W - 26L
1,187 Elo+
Party 1
Ymir
Ymir
zodiacpanda
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 29L
1,259 Elo+
Solo
Team Averages
Level 20
1,369 SR
1,252 Elo+

VS

Team Averages
Level 22
1,505 SR
1,475 Elo+
Rama
Rama
ArkhalisKolibri
Rama
Level 29
God Stats
3W - 1L
1,658 SR
Queue Stats
72W - 58L
1,474 Elo+
Solo
Fenrir
Fenrir
Flippstur
Fenrir
Level 25
God Stats
9W - 7L
1,500 SR
Queue Stats
208W - 205L
1,447 Elo+
Solo
Amaterasu
Amaterasu
Soul416
Amaterasu
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,427 Elo+
Solo
Eset
Eset
Th3Drift
Eset
Level 29
God Stats
1W - 2L
1,636 SR
Queue Stats
137W - 121L
1,534 Elo+
Solo
Bakasura
Bakasura
TheDefective
Bakasura
Level 21
God Stats
1W - 4L
1,230 SR
Queue Stats
4W - 4L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Antna
Izanami
9
2 / 4 / 0
6,282
449
5,390
6,535
1,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 6 / 1
6,686
478
5,325
7,922
2,566
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 6 / 1
6,621
473
3,504
8,683
4,244
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 7 / 4
6,390
456
2,717
11,746
4,749
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

9
0 / 7 / 2
5,511
394
2,051
8,516
7,173
Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 1 / 5
8,786
628
8,206
8,549
3,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
Flippstur
Fenrir
12
9 / 1 / 7
8,493
607
5,939
9,556
6,462
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Amaterasu
Soul416
Amaterasu
15
8 / 0 / 3
8,950
639
6,719
7,316
5,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Eset
13
6 / 4 / 4
7,959
569
8,762
6,688
2,429
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
TheDefective
Bakasura
12
2 / 2 / 4
7,079
506
3,653
8,435
3,102
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
8
Kills
30
30
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Izanami
Antna
Izanami
2
4
0
0.5
W
5
1
5
7.5
W
Fenrir
Flippstur
Fenrir
9
1
7
12.5
L
3
6
1
0.58
L
2
6
1
0.42
W
Amaterasu
Soul416
Amaterasu
8
0
3
9.5
W
Eset
6
4
4
2
W
Bakasura
TheDefective
Bakasura
2
2
4
2
L
1
7
4
0.43
L
0
7
2
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,987
Damage
33,279
43,402
Taken
40,544
20,315
Mitigated
20,109
4,759
Healing
13,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Antna
Izanami
5,390
4,220
0
2,006
6,535
1,583
94
0
6,465
0
32,778
W
8,206
7,545
0
4,677
8,549
3,037
50
1,029
7,520
0
54,672
W
Fenrir
Flippstur
Fenrir
5,939
1,361
0
2,755
9,556
6,462
0
2,266
7,265
0
19,325
L
5,325
290
0
734
7,922
2,566
290
2,892
4,493
28,621
0
L
3,504
772
0
75
8,683
4,244
197
1,272
7,367
0
21,564
W
Amaterasu
Soul416
Amaterasu
6,719
2,772
0
2,321
7,316
5,079
1,890
1,035
6,206
0
44,509
W
Eset
8,762
1,076
0
1,379
6,688
2,429
436
1,741
4,922
40,834
0
W
Bakasura
TheDefective
Bakasura
3,653
2,386
0
1,983
8,435
3,102
121
1,305
7,105
0
30,725
L
2,717
873
21
1,923
11,746
4,749
0
4,122
6,929
0
22,082
L
2,051
990
0
0
8,516
7,173
0
0
8,439
10,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,490
Gold Earned
41,267
236
Minions Killed
365
0
Camps Cleared
0
1,211,206
Distance Traveled
1,326,161
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,282
449
78
6
0
227,140
0
W
Rama
8,786
628
101
7
0
222,578
5
W
Fenrir
8,493
607
25
2
0
295,895
3
L
Nox
6,686
478
52
4
0
238,472
1
L
Nike
6,621
473
48
3
0
254,457
2
W
Amaterasu
8,950
639
90
6
0
300,303
2
W
Eset
7,959
569
64
5
0
247,561
1
W
Bakasura
7,079
506
85
6
0
259,824
0
L
Pele
6,390
456
37
3
0
262,495
1
L
Ymir
5,511
394
21
2
0
228,642
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role