Player Matchup

Cabrakan
Cabrakan
Briefcasejoe777
Cabrakan
Level 128
God Stats
5W - 5L
1,579 SR
Queue Stats
297W - 318L
1,475 Elo+
Party 2
Medusa
Medusa
DaMon04
Medusa
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
306W - 279L
1,553 Elo+
Solo
Agni
Agni
HeatwaveS13
Agni
Level 107
God Stats
9W - 8L
1,426 SR
Queue Stats
358W - 420L
1,496 Elo+
Party 2
Da Ji
Da Ji
Lyxoria
Da Ji
Level 33
God Stats
60W - 90L
1,557 SR
Queue Stats
230W - 289L
1,475 Elo+
Party 2
Ymir
Ymir
baseballrules02
Ymir
Level 84
God Stats
36W - 21L
1,657 SR
Queue Stats
56W - 42L
1,538 Elo+
Party 2
Team Averages
Level 88
1,544 SR
1,508 Elo+

VS

Team Averages
Level 89
1,611 SR
1,559 Elo+
Kuzenbo
Kuzenbo
Derp53
Kuzenbo
Level 31
God Stats
2W - 1L
1,515 SR
Queue Stats
60W - 63L
1,534 Elo+
Party 1
Tyr
Tyr
Jaguar-Falcon
Tyr
Level 97
God Stats
21W - 13L
1,650 SR
Queue Stats
160W - 156L
1,561 Elo+
Party 1
Nemesis
Nemesis
Simiee
Nemesis
Level 124
God Stats
7W - 13L
1,596 SR
Queue Stats
526W - 474L
1,534 Elo+
Solo
Scylla
Scylla
UberAwesome993
Scylla
Level 115
God Stats
20W - 15L
1,542 SR
Queue Stats
380W - 373L
1,606 Elo+
Party 1
Sol
Sol
pixelcrasher14
Sol
Level 76
God Stats
8W - 2L
1,751 SR
Queue Stats
164W - 188L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
15
2 / 4 / 1
8,858
554
12,169
13,368
17,131
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
DaMon04
Medusa
14
2 / 2 / 1
8,694
543
5,606
8,920
3,064
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
0 / 7 / 0
7,154
447
7,901
10,799
3,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Da Ji
Lyxoria
Da Ji
11
2 / 3 / 0
6,978
436
2,170
9,683
3,136
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
1 / 6 / 1
6,921
433
9,311
14,050
9,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Derp53
Kuzenbo
11
1 / 0 / 6
7,341
459
3,299
9,818
9,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
3 / 3 / 1
9,072
567
7,771
14,457
7,142
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nemesis
Simiee
Nemesis
16
8 / 1 / 4
9,436
590
7,057
10,132
3,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

16
8 / 1 / 8
9,635
602
15,565
10,478
3,827
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
1 / 2 / 3
6,795
425
5,954
7,717
1,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
7
Kills
21
22
Deaths
7
3
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
2
4
1
0.63
L
Medusa
DaMon04
Medusa
2
2
1
1.25
W
Kuzenbo
Derp53
Kuzenbo
1
0
6
4
L
0
7
0
0
W
3
3
1
1.17
L
Da Ji
Lyxoria
Da Ji
2
3
0
0.67
W
Nemesis
Simiee
Nemesis
8
1
4
10
W
8
1
8
12
L
1
6
1
0.25
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,157
Damage
39,646
56,820
Taken
52,602
35,812
Mitigated
25,794
13,798
Healing
18,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
12,169
2,027
0
3,090
13,368
17,131
172
1,790
11,578
60,227
0
L
Medusa
DaMon04
Medusa
5,606
3,098
0
3,650
8,920
3,064
1,922
5,151
3,769
0
57,071
W
Kuzenbo
Derp53
Kuzenbo
3,299
1,541
966
1,755
9,818
9,170
724
4,603
5,215
14,107
0
L
7,901
881
0
2,998
10,799
3,468
0
6,524
4,275
45,887
0
W
7,771
1,971
0
6,019
14,457
7,142
36
9,984
4,473
0
54,439
L
Da Ji
Lyxoria
Da Ji
2,170
327
0
2,450
9,683
3,136
24
3,448
6,235
0
30,064
W
Nemesis
Simiee
Nemesis
7,057
3,658
0
3,648
10,132
3,832
988
4,981
5,151
0
58,815
W
15,565
2,239
0
3,233
10,478
3,827
546
7,693
2,785
69,430
0
L
9,311
2,000
0
1,610
14,050
9,013
0
7,905
6,145
31,850
0
W
5,954
1,890
0
3,323
7,717
1,823
176
2,120
5,597
31,125
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,605
Gold Earned
42,279
458
Minions Killed
428
0
Camps Cleared
0
1,409,722
Distance Traveled
1,458,166
15
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,858
554
138
9
0
268,404
3
L
Medusa
8,694
543
106
7
0
291,590
6
W
Kuzenbo
7,341
459
16
1
0
300,926
2
L
Agni
7,154
447
94
6
0
235,894
4
W
Tyr
9,072
567
127
8
0
286,888
0
L
Da Ji
6,978
436
73
5
0
325,862
0
W
Nemesis
9,436
590
112
7
0
348,258
1
W
Scylla
9,635
602
116
7
0
314,517
0
L
Ymir
6,921
433
47
3
0
287,972
2
W
Sol
6,795
425
57
4
0
207,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role